cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
Okay, I got this part. I think I already tried it till this point some time ago.well its fairly easy. its like the basic nifswap but when you get a nikskope message saying that a bone doesn't exist you have to go back to your exported Napoleon version and rename it. DO NOT rename the Lincoln bones because the animation wil not work.
Hmmm... by saying "line up the mesh" do you mean rigging? Uh oh... I don't like rigging... I never figured out how to view which bone a vertex is assigned to how much. In other words, I couldn't find out how to view the vertex weights... Although I figured out how to set it with your tutorial some time ago. Doing it blindly does not make fun, but as you said "may require a few export-nifswaps-test" I get the feeling, that this is exactly what I'd have to do... At least, I got a new pc since I tried it last time. I can remember that it took me more then 10 minutes only to import something to Blender - hell, it felt like I could dig over my whole garden in the meantime! So maybe I try it... On the other side, sounds like a good idea if you would use this case as the example shown in your upcoming tutorialOnce you get the swap through it will look VERY distorted. you then import this one into blender and line up the mesh to the bone. This could get tedious, and may require a few export-nifwaps-test (the regular technique) and refix to get it perfect but after the first fewtimes you get use to it it gets faster.

Another technical problem with that leaderhead comes to my mind, maybe you can give me a hint. If you select a mesh in nifskope, the nifs tree gets browsed, showing any node till the mesh. Of course, the leaderhead in question does the same, but there are over 30 nodes all called napoleon.nif or napoleon2.nif or the like till the scene root occurs. This doesn't cause any errors, but isn't too comfortable when nifswapping. Deleting some of these nodes in between didn't work as far as I remember... I'm sure there weren't that much of these nodes when I started working on it (mostly with sceneviewer and nifskope) and I couldn't remember this would have happened to another nif when working on it with the mentioned programs, so don't know how this has happened...