Even if your surrounded by forest and pick the faith from forest pantheon, you still don`t really want to work forest tiles.
It would have a bonus on forest sooner than lumbermill to help working with forests, for example +1 production on forge

Even if your surrounded by forest and pick the faith from forest pantheon, you still don`t really want to work forest tiles.
It would have a bonus on forest sooner than lumbermill to help working with forests, for example +1 production on forge![]()
No no no, clearly mines needed that production more, I mean 7 production iron-tiles in classical era is fine. Who wants to work forests anyways?
So the whole reason of +5 faith just to make it viable on deity?
I think the main reason was to spit in the face of Theodora, to be honest![]()
You meant "to get a religion on Deity". Tradition + Pantheon + Pictish Warriors give more than enough faith to start a religion, and most situationally OP pantheons will take 2-3 slots at most on the biggest map.The Celts needed the 5 faith to round themselves out.
Thanks, capt. Obvious.Celts do benefit from a religion too, you know.
Of course it plays differently, because Deity was "upgraded" to vanilla levels due to people whining it's 2easy. And you getting a religion on the difficulty, at which you shouldn't get anything at all, is a clear sign Celts should be nerfed.And fwiw, I mentioned that I play on deity simply because the game plays differently.
Bitter Sarcasm
The Celts needed the 5 faith to round themselves out. While they have awesome pantheons, you'll always have a civ get some Uber desert start and pantheon or pastures etc.
They also have a special little snowflake unique rule
Theodora on the other hand only gets an extra belief, something that only kicks in after she actually founds a religion. She has a lot more choices here when it comes to the extra belief, but since she isn't allowed to pick celtish unique beliefs, all of her options end up worse than getting 4 yields per 3 citizens.
If she somehow manages to found a religion, the game does nothing to 'protect her UA' by allowing her to keep her bonus belief to herself, and she is forced to spread it to keep pressure down.
I mean a part of a UA, with 2 other huge partsYou mean a UA?
Well, two national wonders doesn't give her two reformation-beliefs, or two times the number of votes in the congress(at least I don't think so, I guess I could be wrong there). And without those two the wonders are pretty mediocre.She has the ability to grab two founder beliefs, meaning two national wonders, with some pretty strong effects on them. If she gets a founder or an enhancer for her bonus, they aren't shared with other civs, so she can spread with reckless abandon.
That is a fair point to bring up, I agree about the Cataphract, it is pretty amazing. It suffers from not upgrading at all, but I'm not going to take that discussion in mutliple threads at the same time, while the Pictish warrior suffers from just not having any interesting bonuses at all(something should probably be done about that one).Especially since the Basilica scales well and the Cataphract is an amazing unit for its cost and era. Both her UU and her UB are far better than Celtic equivalents.
I'm just pointing out that your insistence that the Celts needs even more trainingwheels than they already get from their pantheon to secure a religion is an insult to Theo.Granted, both civs need a religion, the Celts for security and the Byzantines for, well, everything. That's the nature of most UAs situationally powerful, but also with weaknesses.
The +5 element of the Celtic UA may or may not remain, we'll see. Still in testing.
Buff their Pictish warrior, remove the +5 element, let them go barbhunting(or attack their neighbor) to guarantee the religion. Sounds fair, no?
That's the direction I've been leaning,yep. My current thought is to make Pictish warrior unlock at Mining (Pick-tish; Mining Picks; get it?) so that your Pantheon/religion setup can get online a little earlier.