Txurce
Deity
Just FYI new beliefs need to use existing belief mechanics.
G
Meaning no additional trade routes?
Just FYI new beliefs need to use existing belief mechanics.
G
Meaning no additional trade routes?
You didn't happen to have any unused concepts for Celtic pantheons, did you?Just FYI new beliefs need to use existing belief mechanics.
G
You didn't happen to have any unused concepts for Celtic pantheons, did you?
Is noJust FYI new beliefs need to use existing belief mechanics.
G
That's what I was saying. It's much better than Dagda. It's why I wanted to make it not so front-loaded. At 2 it would need a better secondary effect, like +1No religions give them currently, but great person points are possible to do, right?
It turns out that Lugh, Authority, and rushing markets is really good. Cities earn 3, 4
, 4
, and 7
plus whatever local yield once the merchant is working. Market first in all cities, after that a monument. Cities still grow because of food for border growth and high culture output. It also goes a long way towards fighting unhappiness. I finished Authority on turn 56, and got a prophet on turn 68 while building zero shrines.
Lugh needs a big nerf, maybe to 2, 2
, and 2
in cities with specialists but scaling with era. The 1 culture for world wonders is pretty negligible, I was too busy building settlers, markets and army to build wonders.
I always prefer to get a fresh experience with something before tweaking its balance. I really don't think it needs it anything else. I think you have set a target power level for these pantheons above where they need to beThat's what I was saying. It's much better than Dagda. It's why I wanted to make it not so front-loaded. At 2 it would need a better secondary effect, like +1/
/
from Palace, Universities and Banks.
First the idea that the Celt's UA would be better than others: Remember that it also replaces a normal pantheon. 3 faith per city wouldn't be a pantheon I would choose very often. So do you really think Dagda is better than Aztec UA + God-King?Green Mario probably doesn't need +2 Food from markets, scaling will make it very good anyway. I really dislike your ideas having bonuses on the same thing for the same pantheons, like both Luigi the Skilled One and Nude Ada the Silver King have stuff added to markets, and the latter also shares city connection bonus with Rhiannon. Rhiannon really got way too much. You'd have bonuses on nearly every tile in every city (insane sort of bonuses) AND for city connections. It also obsoletes Cernunnos. I'd rather have tons of bonuses on Farms while also getting insane yields from pastures, mines and city connections which are all put together way more common, knowing later my gain from forests will be pretty much the same anyway. You're really adding way too much to your ideas, Celts don't need to have their UA be worth 3 regular UAs, after the buffs everything they have is great, even the UB.
I think maybe some of the others in this thread were right and instead of balancing around Dagda-tier pantheons, we should instead slightly nerf these and give small or moderate buffs to those that really are too weak, like the +1C +25% growth one, Oghma, etc. Even with Dagda at 5, Oghma wouldn't be worth picking in his current form.
While incredibly boring, I think 3 faith per city would be a solid pantheon that many strategies would love. Its better than Goddess of Wisdom was pre-nerf. People take God of the Expanse as tradition solely for its high faith output, 3 faith per city would be about the same as borders growing every 7 turns (which is faster than you can realistically get early game)First the idea that the Celt's UA would be better than others: Remember that it also replaces a normal pantheon. 3 faith per city wouldn't be a pantheon I would choose very often. So do you really think Dagda is better than Aztec UA + God-King?
During the early part of the game this is pretty close to getting 2 yields per citizen, while Dagda is arguably too strong at effectively 1 yield per follower. If you start on a mining luxury, almost every worked tile can qualify for this until villages. The Celts can consistently get cathedrals tooRhiannon, Goddess of Sovereignty: +1, +1
from Farms. +1
, +1
from Pastures. +1
, +1
from Mines, +1
, +1
from Lumber Mills.
This out Aztecs the Aztec, doesn't it?Morrigan, Harbinger of Strife: Earn,
, and
Points from kills (1CS = 1 yield scaling with gamespeed). +2
from Barracks, Armories and Citadels.
God of expanse is better though, because it gives faster border expansion and combos with authority.While incredibly boring, I think 3 faith per city would be a solid pantheon that many strategies would love. Its better than Goddess of Wisdom was pre-nerf. People take God of the Expanse as tradition solely for its high faith output, 3 faith per city would be about the same as borders growing every 7 turns (which is faster than you can realistically get early game)
During the early part of the game this is pretty close to getting 2 yields per citizen, while Dagda is arguably too strong at effectively 1 yield per follower. If you start on a mining luxury, almost every worked tile can qualify for this until villages. The Celts can consistently get cathedrals too
I'd rather not see pantheons give all of,
,
,
, and
. Its much more interesting if the options are deficient in at least one of those.
This out Aztecs the Aztec, doesn't it?
Aztec kill a warrior, they earn 6, 6
.
Celts kills a warrior, they earn 6,6
,6
, and another 12
if the kill is with a pict. For these civs,
>
(I didn't include Authority yields because its the same for both)
Its 6per kill, +2
from Barracks, Armories and Citadels, and 3
per city, that is much stronger than a typical pantheon.
3 faith per city is worth a lot more faith than expanse during the time period when faith matters most, even with culture luxuries and early monuments. To match you need to be at growing every 7 turns, which doesn't happen. Every 10 turns is extremely fast. There are games where I take God of Expanse but not Authority. India is a notable example of a civ that just sometimes uses it as a faith bomb, the faster border growth by itself isn't something you care about in this situationGod of expanse is better though, because it gives faster border expansion and combos with authority.
In my current game all tiles worked in my capital qualify for this on turn 60, not even factoring that I wasn't planning around this. But oh no, in my second city there is a fish! Guess I'll just work a farm instead. A farm in a triangle is is better than a fish with a lighthouse for less investment. That doesn't consider Cathedrals either.So during the early part of the game you're working not just all improved tiles, but also no plantations, villages, fishing boats, camps, forts, lakes, marshes, quarries, coast, specialists, great person tiles or anything else not listed?
I'm calling BS.
You'll get between 1.5 to 0.5 yields per follower over the course of a good game, probably closer to the lower end.
It shouldn't even be this close in my opinion. The celts need to pay a premium for their flexibility, otherwise they just outperform comparable civs.Except that Aztecs A) Get a hundred turns of golden-ages from their UA B) Also get a regular pantheon.
So the Aztecs can grab God-King and get stable late game yields, slightly worse yields per kill and tons of GA. That's better.
God of Expanse nets me 1st religion almost every time on Deity, with Authority and non-religious civs. That's the relevant statistic.3 faith per city is worth a lot more faith than expanse during the time period when faith matters most, even with culture luxuries and early monuments. To match you need to be at growing every 7 turns, which doesn't happen. Every 10 turns is extremely fast. There are games where I take God of Expanse but not Authority. India is a notable example of a civ that just sometimes uses it as a faith bomb, the faster border growth by itself isn't something you care about in this situation
In my current game all tiles worked in my capital qualify for this on turn 60, not even factoring that I wasn't planning around this. But oh no, in my second city there is a fish! Guess I'll just work a farm instead. A farm in a triangle is is better than a fish with a lighthouse for less investment. That doesn't consider Cathedrals either.
Even if you are right and I'm full of BS and my math is totally wrong, its too strong by your math. 1.5 yields per citizen is way too much in ancient era. Yes I sometimes work fishing boats, camps and plantations. That doesn't balance the pantheon, its still crazy broken on mining luxury starts. I know I could snowball yields enough to secure a game before villages even unlock.
Lets say it gives only 1 yield per citizen on average. That's still better than the current Dagda is, which we might nerf! Not working in every single situation doesn't make it balanced, its going to be way too strong on inland mining starts (and a solid choice for most situations)
It shouldn't even be this close in my opinion. The celts need to pay a premium for their flexibility, otherwise they just outperform comparable civs.
3 faith per city and that production bonus would be a great pantheon. So then its science per kill vs golden ages. Long game golden ages are definently better, but early on (when the Celts are aiming to snowball) that science is going to be really potent. Its better than the Aztec in a lot of ways and I think thats too much
No its not a relevant statistic at all. Firslty because you are the only person who seems to be having that experience. Secondly because this whole thing began trying to value how good 3 faith per city is. You would still get first religion almost every time with 3 faith per city as a pantheon, it would be a very strong pantheon I see myself taking all the time because so many strategies are just desperate for secure, early religion. The Celts access to early faith is such an incredible asset, Boudicca's pantheons can't be as good as other civ's UAs. Honestly I think some of your suggestions are better than existing civs UAsGod of Expanse nets me 1st religion almost every time on Deity, with Authority and non-religious civs. That's the relevant statistic.
To keep discussion goal-oriented. You shoot down suggestions and ideas, but rarely propose anything yourself. I love discussing this stuff, but I also want to focus on solutions and providing G with real solutions that he can implement. (Or change and implement or whatever)That list you keep responding with, like what is your point?
I think the key is "a little weak." It doesn't matter how flexible they are if every choice is worthless.And this leads in the Celts flexibility and why pick them. The Celts needs to be a little weak at everything they do, or else they outclass comparable civs.
Yeah the celts are pure yields and domestic development, by design. It gives them a lot of consistency when in the right hands.The economy of the celts have is too consistent with how frontloaded all the yields come in and the influx from tributes makes them snowball on par with the ai. Its a combination of things that makes the celts always very strong... Something needs to give.