Personanongrata
Chieftain
I always have to go through it twice.
Through the scenerio twice?
I like to play the scenerios several times to correct any mistakes that I made and to feel out the AIs strategy.
Thanks be to 20/20 hindsight.
I always have to go through it twice.
maintenance costs for the units is one aspect that is receiving an overhaul. by this i mean that we're looking for ways to 'suck up' the large reserves of gold that accumulate during the course of the scenario. maintenance will be for all mech units, sea units, and air units. of course, we're going to have to fiddle w/ it and test it real good to ensure proper economics. but on paper, it seems like it'll all work as planned - that is, to make it expensive to field a mechanized army. so, those oversea infantry units will be part of that equation (ie/ the costliness of running a big military).
Originally posted by me at my 'Workshop' site:
DDs
Fletcher
Gearing
Sumner
Gearing FRAM I
Forrest Sherman
Sumner FRAM II
Adams
CLGs
Galveston
Providence
CAs
Baltimore
Oregon City
Des Moines
SSs/SSNs/SSBNs
Gato
Tang
Nautilus
Skate
Skipjack
GW
CVs
Essex
Midway
Essex refit
Forrestal
BB
Iowa
i might've missed one or two or even mixed up the FRAMs. note that i had to fudge the FRAM II a little...
the way i envision it is that all DDs will be buildable everywhere on the map for the US while the subs will only be able to be built in the US. now, i know i mentioned earlier that the subs will be spawned but i want to try first to have them built and see how the AI responds. i mean, i got the AI to build all types of ships in AoI and i see no reason why it can't translate over into TCW, especially if there's only 2 buildable sea unit types.
all of the CAs will be preplaced along w/ a host of the CVs. the Refits and Forrestals - autopro'd. same for the CLGs.
this setup, although not really historically accurate in terms of shipyards, should produce a good deal of sea units assuming we make the price tags attractive enough...