The Community Deity Game #11 - Venice

WW -
Spoiler :
Austria only comes to power late game. Alex is the true threat, easily capable of allying every CS. Turnning on my Allies will only prolong the game. Hopefully I can just buy them with MoV.


I had this game finished, just 5 CS and 1 cap left then it crashed. I lost two hours of tedious work. Cant play again for a couple days. I have to retake these two regions.

Spoiler :
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Spoiler :
1F3ACB6713DCE5932B6AFC317772F79F7B74C30C
 
Two cities left and the game keeps crashing.

Spoiler :
FC1E0C0CABAF6311A03271BDACFCEEA670259BBF


Spoiler :
2A184CC04FE7F5A752A0649649BDB27D3B62DC20
 
Two cities left and the game keeps crashing.

Spoiler :
FC1E0C0CABAF6311A03271BDACFCEEA670259BBF


Spoiler :
2A184CC04FE7F5A752A0649649BDB27D3B62DC20

Those screenshots are glorious, and that game is far more fantastic than I could have imagined. I haven't even had a chance to boot CIV up since Friday but I am very glad I rolled this. And speaking of those screenshots...
Spoiler :
How did you like what I did to Austria? I was hoping they'd use that money to buy up the map and make a race out of CS purchasing, but stupid Alex foiled my plans. That m%^$&$@$%$@@$#%%^ always spoils my plans...
 
I'm around t200...
Spoiler :
No idea why, but Austria didn't annex a single CS! In the late 100s she founded a 4th crap city... She did have over 1/2 the CS allied at one point. She is now left with the crap city and I'm bearing down on Oda. It's been hard to tell this is Deity, tbh. Super fun!
 
About
Spoiler :
Austria
. They simply had not enough land. Swap them with
Spoiler :
Japan
and the desired effect might have happened.
 
If you annex a city (through a bug) to get the bonus achievement, don't you also at the same time miss out on the 2nd achievement (Puppet the whole map)? :lol:

Well, I didn't think anyone would actually do it so I didn't put that in. Since the capital is technically annexed too, then annexed cities are exceptions. Now if someone manages to use the bugs to annex the whole map (Without razing), then we might have a problem...

About
Spoiler :
Austria
. They simply had not enough land. Swap them with
Spoiler :
Japan
and the desired effect might have happened.

I considered that, but I was too tired and didn't feel like
Spoiler :
messing around with anyone else's starting territory. Besides, I wanted Austria to do it since you can't liberate city states captured from Austria. I thought about screwing with Mongolia's land since they love killing city state's but I crapped out after giving Austria the boost. I think I threw KSM in a few other locations and then started testing the map. I figured Dido would be a powerhouse, but Japan and Alex surprised me (Although I shouldn't be surprised at all..). Japan with atolls everywhere would have been a good idea...
 
t206 DomV 11 points
Spoiler :
I went easy cheesy on this one, since every single AI went Liberty - no desire to have 80-100 cities by the end, as it was I had 18 even after eliminating Alex, razing about 10 cities, and selling 4 or so cities to Dido and Khan.

The diplo game was really fun - constant DoF with Oda game-long after he settled 2 cities on my borders. He never coveted my land, maybe you have to be on the same landmass? The revolving loans were crazy. DoF with Poly most of the game as well. Very easy to cast Dido and later Attila as the bad guys. I don't recall a late DomV game where I had such strong allies with only 1 or 2 caps to go, but part of that was 2 were taken from other leaders.

After the initial wonderfest it was hard to get all my TR going (so much to build!) and each new war tended to kill off 1/3 of them. The biggest issue was getting enough Iron, so lots of CS cash spent, and MoV-ing Mombasa and Cape Town (Zurich was grabbed early). Huge challenge with most of the AI going hard into Patronage. Hence the need to take Alex out - even with just 2 landlocked cities he was making 100 gpt. If Maria had just annexed a few CS she could have been a beast.

Went after Dido first, then Attila (got Karakorum and Att Court), then Alex (resurrected Khan), then Maria, then Oda and Honolulu from Attila in a late skirmish. I had about equal navies on each side of Maria, neither as large as I wanted. I took all 3 of her early cities, then sent half of the West navy along the ice to join the E navy against Oda. I went for Range with almost every Frigate, as the AI did a good job of having a ship and range unit in every city. The only real challenge was to navigate Oda's waters with 3-range Frigates instead of 4-range BBs. I bought some canons in Cape Town for the Greek campaign that then swam all the way to Austria just to get upgraded and then swam to Japan to fire one shot. :lol:

I focused on getting subs ASAP, even though by the time they showed up there was only Oda and a weakened Attila to worry about. Full Tradition (I did get free Aqueducts and Monuments on my MoV cities), 2 in Commerce, then 2 in Rat (Secularism), then Commerce's Mercantilism, then Exploration and Naval Tradition for happy, then a mix of Autocracy and Exploration ending with 5 in Autocracy and 4 in Exploration. I was pretty happy with my policies, even though so many CS screams for Patronage.

11 points - 3 for MoV puppets, 3 for Gr Galleasses (had 12), 2 points for 750 gpt (peaked at 918 without a GAge) and 2 for building Petra and 1 for capturing Colossus.

This was a very fun map - nice work WW!
Spoiler :
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I'm going to post this now and will finish it up tonight.

17 Points
Spoiler :

1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras.

6 – I had a dozen at least, including 3 bought with faith.

2. Puppet the whole map - 5 points (6 if you never raze a city personally)

6 – Never raized.

3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible

0 - Skipped it. Went right to Frigates, they were faster.

4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts.

3 – I had 2500 at least, maybe even 3000.

5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each.

2 – Captured. I was too busy pursuing religion to deviate.

Bonus Achievement. Annex a city - 1 point

0 – Not sure how that works.



About my game:
Spoiler :

I opened with full Piety and generally teched to Theology. I took Ceremonial Burial, Pagodas and Holy Warriors. I took Evangelism. In the end I had, Liberty, Piety, Patronage, Commerce, Exploration all full & Order for 6.

Dido was the first big threat and I killed her first with Frigates. I bought cannons with Faith and ships with gold. I tried to capture some if I could. I managed several cities for peace and left her with one up north.

Meanwhile, Alex was busy allying every CS in sight. He must have had at least half of them and a 6 or 7 tech lead. If you aren’t careful, the AI can pull away from you at this point as they will have air power vs your Frigates. I put my policies into Patronage and I started buying Alex out. Eventually I caught up to a point where I could attack him. Whatever CS allies he still had, I just invaded them. By now, I had enough forces to go two sides at once.

Everyone took order except for Alex & Oda, so I took Order late. I used my CS allies to pass Science Funding and later on extra culture from Natural Wonders.

Once Alex was defeated, victory was just a matter of time & happiness. Only on the last turns did happiness become an issue. I was taking cities and breaking even or losing just a 1 or 2 points in happiness on the small ones.

I started with GK and soon after attacked Oda out of boredom. Then I invaded Attila and the rest. I alternated between war and MoV for the rest of the CS. I had so much money I could rush buy Barracks, Armory Destroyer and Bomber X 6 like nothing. That’s the best way to take the islands. My computer crashed a lot at the end and I was saving after every city!



Overall it was fun and I learned a couple things. Thanks for the map!
 
t206 DomV 11 points
Spoiler :
I went easy cheesy on this one, since every single AI went Liberty - no desire to have 80-100 cities by the end, as it was I had 18 even after eliminating Alex, razing about 10 cities, and selling 4 or so cities to Dido and Khan.

The diplo game was really fun - constant DoF with Oda game-long after he settled 2 cities on my borders. He never coveted my land, maybe you have to be on the same landmass? The revolving loans were crazy. DoF with Poly most of the game as well. Very easy to cast Dido and later Attila as the bad guys. I don't recall a late DomV game where I had such strong allies with only 1 or 2 caps to go, but part of that was 2 were taken from other leaders.

After the initial wonderfest it was hard to get all my TR going (so much to build!) and each new war tended to kill off 1/3 of them. The biggest issue was getting enough Iron, so lots of CS cash spent, and MoV-ing Mombasa and Cape Town (Zurich was grabbed early). Huge challenge with most of the AI going hard into Patronage. Hence the need to take Alex out - even with just 2 landlocked cities he was making 100 gpt. If Maria had just annexed a few CS she could have been a beast.

Went after Dido first, then Attila (got Karakorum and Att Court), then Alex (resurrected Khan), then Maria, then Oda and Honolulu from Attila in a late skirmish. I had about equal navies on each side of Maria, neither as large as I wanted. I took all 3 of her early cities, then sent half of the West navy along the ice to join the E navy against Oda. I went for Range with almost every Frigate, as the AI did a good job of having a ship and range unit in every city. The only real challenge was to navigate Oda's waters with 3-range Frigates instead of 4-range BBs. I bought some canons in Cape Town for the Greek campaign that then swam all the way to Austria just to get upgraded and then swam to Japan to fire one shot. :lol:

I focused on getting subs ASAP, even though by the time they showed up there was only Oda and a weakened Attila to worry about. Full Tradition (I did get free Aqueducts and Monuments on my MoV cities), 2 in Commerce, then 2 in Rat (Secularism), then Commerce's Mercantilism, then Exploration and Naval Tradition for happy, then a mix of Autocracy and Exploration ending with 5 in Autocracy and 4 in Exploration. I was pretty happy with my policies, even though so many CS screams for Patronage.

11 points - 3 for MoV puppets, 3 for Gr Galleasses (had 12), 2 points for 750 gpt (peaked at 918 without a GAge) and 2 for building Petra and 1 for capturing Colossus.

This was a very fun map - nice work WW!
Spoiler :
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I'm going to post this now and will finish it up tonight.

17 Points
Spoiler :

1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras.

6 – I had a dozen at least, including 3 bought with faith.

2. Puppet the whole map - 5 points (6 if you never raze a city personally)

6 – Never raized.

3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible

0 - Skipped it. Went right to Frigates, they were faster.

4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts.

3 – I had 2500 at least, maybe even 3000.

5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each.

2 – Captured. I was too busy pursuing religion to deviate.

Bonus Achievement. Annex a city - 1 point

0 – Not sure how that works.



About my game:
Spoiler :

I opened with full Piety and generally teched to Theology. I took Ceremonial Burial, Pagodas and Holy Warriors. I took Evangelism. In the end I had, Liberty, Piety, Patronage, Commerce, Exploration all full & Order for 6.

Dido was the first big threat and I killed her first with Frigates. I bought cannons with Faith and ships with gold. I tried to capture some if I could. I managed several cities for peace and left her with one up north.

Meanwhile, Alex was busy allying every CS in sight. He must have had at least half of them and a 6 or 7 tech lead. If you aren’t careful, the AI can pull away from you at this point as they will have air power vs your Frigates. I put my policies into Patronage and I started buying Alex out. Eventually I caught up to a point where I could attack him. Whatever CS allies he still had, I just invaded them. By now, I had enough forces to go two sides at once.

Everyone took order except for Alex & Oda, so I took Order late. I used my CS allies to pass Science Funding and later on extra culture from Natural Wonders.

Once Alex was defeated, victory was just a matter of time & happiness. Only on the last turns did happiness become an issue. I was taking cities and breaking even or losing just a 1 or 2 points in happiness on the small ones.

I started with GK and soon after attacked Oda out of boredom. Then I invaded Attila and the rest. I alternated between war and MoV for the rest of the CS. I had so much money I could rush buy Barracks, Armory Destroyer and Bomber X 6 like nothing. That’s the best way to take the islands. My computer crashed a lot at the end and I was saving after every city!



Overall it was fun and I learned a couple things. Thanks for the map!

Your welcome, this turned out much better than I expected. Both of you had amazing games, with results that really surprised me. I think I'll be creating more maps in the future for this series, and the immortal series too, IGE was really easy to use. I was able to see exactly where each enemy would start, and each city-state, so predicting whether it would be a good game or not was easy to do. Not only that, it took me less than an hour to create and post the map. Now I just need to finish playing it myself...
 
TOTAL DOM Victory T342

LOL, totally forgot about FP happiness.

Spoiler :
08BB8F20D1115DF6A41CFD0E1C574F72B2BC66D0
 
t230 DomVC 21points

1. Buy city states with MOV's - 5 points (Bought 7, only 4 eras though)
2. Puppet the whole map - 6 points (encouraged a certain someone to raze a few)
3. Obtain 9 or more Great Galleas' - 3 points (Had 10)
4. Make MAD Money at some point during the game - 3p (maxed out on 1300ish, before starting to kill my own TR)
5. Build Colossus and Petra in Venice for extra trade routes - 4pts
Bonus Achievement - No. 0p

Sum = 21points

Spoiler :


I settled in place :) Turned out to have Iron in the 4th(!) ring only - such a crap spot. Had to buy a bunch of lousy sea tiles to make Venice grow there.

Social Policies where: Tradition,3 in Patronage, 4 in Rationalism, Autocracy, Commerce. Won the Worlds Fair towards the end - my opponents where kind enough to contribute 300 (!) hammers, so had to make it all on my own.

Greedy Enrico wanted gold, so I went for Iron Working -> Currency beeline after NC. Had Optics first though, so something like:

Pottery - Sailing - Optics -> Philo -> IW -> Currency -> Education.

Had both wonders at t70. Picked up some other stuff like Hanging Gardens & Oracle as well. I bought Sidon early. Didnt really care about which city, just wanted Food cargo to Venice. Bought Mbanza-Kongo quickly (well, perhaps t130) as well, since it had Iron.

I think I built Monument - Granary - Worker - Trireme maybe. Stole a worker from a CS as well. On the way I encountered this intelligent decision:

Spoiler :
VeniceAIDumbness.jpg


Education was t90-something, and Navigation on t113 with 10 Great Galleas - but only 4 iron:mad: I did spend all my gold buying Cargo Ships, so had to postpone a little to buy some CS with Iron.

Spoiler :
VeniceWartime.jpg


Was very disappointed when I realised Holy Warriors is land units only:mad:, so got +hammers and +food religion for quick start. Used all my faith on Great People. Had to buy an inquisitor as well when the evil Austrian Bhuddism was spread to Venice by a prophet sneaking through.

Later tech was:
Education -> Publich School (bulbed I think around t145-150) -> Industrialisation -> Biology -> Electronics (t186) -> Refrigeration -> Radar (would have been t233).

The war went Dido-Genghis-Alex-Attilla-Kamehameha-Maria-Oda. The first 5 with Frigates, last two with Battleships (from t186 I think). Skipped to eliminate them completely first time, just caps and easy access cities. Among others, stupid Alex tried to make things sour by settling an inland city. Luckily, he failed to consider I would eventually get 4 range Battleships.

My strategy was to eliminate CS on the go when I declared war on their ally. Just to try and keep some CS friends until the end. It didnt work that well until I got to Maria, who had 15 allies or so. Guess Cerro de Potosi played a role in that :)

Had Oda by the horns around t200, and spend 30t cleaning up CS. I also build 2 citadels next to his cap :mwaha: You cant try to hide like that in the north with impunity when Autocratic-Enrico is raging.

Spoiler :
Venice_JapanCitadelSpam.jpg


Bought 5 CS towards the end, had a couple MoV saved up + 3 from faith.

Most fun moment: When I DoWed Alex the second time I had 2 Battleships with range-logistics against 30 Muskets/Lancers/Crossbows. I even let them run around a little before I picked them off. Never has a "carpet of doom" felt less intimidating.

Poor AI´s never had a chance in this game. Genghis and Attilla are particularly funny to war against on water maps, with 10000 melee/range and 1 boat.

Atilla also razed a bunch of cities for me, but after I took his cap he stopped razing them. Seems like if he has only 1-2 cities he keeps one if gets one, but if he has 4-5 cities he razes everything.

Venice_DomVictory.jpg
Venice_DomVictory_CapArea.jpg
Venice_Everyoneisdead.jpg
Venice_1000gold.jpg
 
After a grueling land-war game as Denmark, I'm going to jump into this 180 degree opposite game....well, there's still the DomV thing going, but should be a dramatic contrast.
 
Good Game!

t230 DomVC 21points

1. Buy city states with MOV's - 5 points (Bought 7, only 4 eras though)
2. Puppet the whole map - 6 points (encouraged a certain someone to raze a few)
3. Obtain 9 or more Great Galleas' - 3 points (Had 10)
4. Make MAD Money at some point during the game - 3p (maxed out on 1300ish, before starting to kill my own TR)
5. Build Colossus and Petra in Venice for extra trade routes - 4pts
Bonus Achievement - No. 0p

Sum = 21points

Spoiler :


I settled in place :) Turned out to have Iron in the 4th(!) ring only - such a crap spot. Had to buy a bunch of lousy sea tiles to make Venice grow there.

Spoiler :
I thought about Upping the Irons, but then I remembered it was April fools day...


Spoiler :
I think I built Monument - Granary - Worker - Trireme maybe. Stole a worker from a CS as well. On the way I encountered this intelligent decision:

Spoiler :


Spoiler :
I've seen some bad city placement, but wow... I guess it's not like they could move though. Next time I'll have to check for silliness like that, I didn't think to look for stranded city-state settlers. I was too busy buffing starts and removing Ice. IGE is so much better than I expected it to be, I highly recommend it to everyone.
 
Thanks!

Spoiler :
It wasn´t really the city-state placement, but the decision to build a worker that I found amusing :)

I think with max CS its just not room for everyone to get 2+ tile islands
 
Thanks!

Spoiler :
It wasn´t really the city-state placement, but the decision to build a worker that I found amusing :)

I think with max CS its just not room for everyone to get 2+ tile islands

Spoiler :
Didn't notice that before, I glanced right over that and thought it was an archer every time until now. WOW what a horrible decision, on so many levels. My brain couldn't even comprehend such a bad idea when I looked at it.

The city placement isn't that bad now that I think about it, it has 3 sea tiles that can be worked if you build WORKBOATS and not a WORKER. I wonder how that script was triggered, that is the worst build order possible for that city.
 
Spoiler :
It was a game of firsts for me: first Venice game, first time building GL on deity and first time finishing with a score above 10,000. I also beat my previous personal record of unhappiness with -79. It was also one of the longest games I played in terms of playtime (if not the longest). I ended up with a military supply cap above 230. The last turns of the game took maybe around 10 mins each to play due to the really high number of units I had to move. The game felt a bit laggy near the end when moving units and capturing cities. I suspect it is due to engine limitations, because the game never seems to use my computer's full resources.

Achievements
1. Buy city states with MOV's - 6 points (13 in 5 different eras, bought 4 MoV with faith, 1 MoV from Optics, 1 MoV from LToP)
2. Puppet the whole map - 6 points (93 puppets + Venice)
3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game - 3 points (I had a metric ton of units near the end, but I don't think I lost any battleships)
4. Make MAD Money at some point during the game - 3 points (Nationalism helped with the number of units I had)
5. Build Colossus and Petra in Venice for extra trade routes - 4 points (Made a early tech detour to secure them)
Bonus Achievement. Annex a city - 0 point

The whole game I only trained a few Great Galleass and rush bought the rest to get the required nine for the third achievement. I also rush bought around 10 Great War Bombers. That is it.

So how did I reach a military supply of 230, you ask?
The first way was by buying CS which had a lot of military units, especially naval military units and more precisely Privateers. The second way was by upgrading these Privateers to Destroyers. It is quite expensive (around 390 Gold I think without Professional Army and Pentagon), but upgraded Privateers keep their Prize ships promotion. The Prize ships capture percentage seems to be based on Combat Strength differential, the higher it is in your favor, the higher your chance of capturing the ship. Destroyers get around 80% capture chance on Privateers and Frigates and not much lower on Ironclad. I also think it is influenced by any Boarding Party promotions you may have. So what happens if you capture 80% of all your opponents naval units and add them to your army? You end up with A LOT of units, that's what happens.

Conquest path
Japan first
then split my army in two
one half toward Polynesia
one half toward Austria
then both sides against the Huns
(Mongolia was already decimated by the Huns)
then Carthage
and finished with Greece which had the lead all game (amongst AIs) for an epic showdown

Civ5Screen0013.jpgCiv5Screen0016.jpgCiv5Screen0017.jpg

in which I decimated its armies in 2-3 turns

The endgame felt a bit tedious. Capturing 80+ cities does take some time even with 7-move Battleships on Archipelago. If I had not already completed the other achievements, I don't think I would have went for it. Unhappiness was only a problem in maybe the last 15 turns when I was conquering cities too fast and city resistance prohibited me from rush buying local happiness buildings in time. The last few turns where I took many CS also killed my happiness when I lost the boost from Porcelain, Jewelry and Cultural diplomacy. This game also permitted me to notice something I had never noticed before: it seems the number of rebel units that appear near your cities scales with the number of cities you possess in your empire as illustrates the following screens.

Civ5Screen0019.jpgCiv5Screen0022.jpgCiv5Screen0024.jpg

Tech path
I went Pottery > Writing
Then realizing I could complete GL in the low 30s, I took a risk and went for it.
Bronze Working then Iron Working from GL T30
Currency > Philosophy > Education > Optics

I went late Optics, because I wasn't sure if the MoV spawned would increase the GPP counter and delay the first GS. It turns out it does not. That was a major mistake and delayed expanding, cargo food route, exploring, trading, etc. Also, the AI seemed to have very weak production, so in hindsight it wasn't necessary to rush Iron Working and Currency that much. Getting GL should have raised some alarms in itself. Another big mistake that game was to delay conquest until getting Battleships. Some civilizations when reaching Ideologies went into Order city spam "I must settle every little island that exists" mode. I bribed Atilla to go to war with many civs, but I only saw him raze one city. In all game, I only saw three cities get razed and one was by a CS. Atilla did however take down Mongolia with the help of Carthage and Greece. Another dumb mistake was forgetting all about Circus Maximus. Also, I guess I should have went for Meritocracy since the base unhappiness of 3 per city became a problem with such an absurdly high number of cities.

Civ5Screen0032.jpg

Question (to anyone who has puppeted the whole map)
How many cities did you end up with?
 
@DanQuayle

Spoiler :

I think I ended up with:

Dido - 3 cities
Genghis - 2 cities
Alex - 5 cities
Atilla - 4 cities
Kamehameha - 3 cities
Maria - 3 cities
Oda - 5 cities

+41? CS + Venice = 67 total. Atilla razed 10-15 for me
 
This really is a cheezy map. Cheezy and a ton of fun. I'll give a full write-up when I finish what should be my fastest DomV ever (fastest win of any kind, actually).

In the meantime, I've got most of the achievements done already.

Spoiler :

1. Buy city states with MOV's - 1 point for every CS purchased, maximum of 5 points. 6 if done in 5 different eras. (I'll probably get 4 points here. I've bought 3 so far but will probably finish game before getting a 5th MOV).

2. Puppet the whole map - 5 points (6 if you never raze a city personally) (I don't think I'm going to try for this. Too much work and I want to get a fast finish time for a change)

3. Obtain 9 or more Great Galleas's and keep them alive until the end of the game (They can be upgraded). - 1 point for every 3 surviving Great Galleas, 3 points possible (So far so good, I bought (not built) 10 GG's and all are still alive)

Screen Shot 2016-04-13 at 10.19.19 AM.jpg

4. Make MAD Money at some point during the game (500 gpt - 1 pt, 750 gpt 2 pts., 1000 gpt. 3 pts. (I've been up to 330 GPT. I'm only using 5 ITR's right now, so there's still hope for more)

5. Build Colossus and Petra in Venice for extra trade routes - 2 pts. each, or capture them while conquering and get 1 point for each. (Got em both. 4 points)

Bonus Achievement. Annex a city - 1 point (Well, I did guarantee I'd get at least one annexed city....here ya go)

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