The Conquest Training Game

ainwood said:
Great! Now we're getting somewhere! Are you clear on the direction?

I thought of building a Granary in Beijing while chopping the Forests (and lastly irrigate them).
As for Shanghai, I think it should build Barracks and then Spearmen for defense. Perhaps Barracks -> Worker -> Spearman?
 
We should build one warrior for defence and then after barracks only offenc-units for the first time. This should also happen for our next two citys.
Our first step could be the capturing of Babylon.
 
First priority should be the settler factory in Beijing. :)

As for Shanghai, you don't need defensive units. ;) A warrior is good for keeping any barbs at bay (although by the looks of our terrain, there probably won't be many), and also for happiness control. Get a barracks built there, and we'll start on some horsemen. Ditto for the other cities. :)
 
Detlef Richter said:
We should build one warrior for defence and then after barracks only offenc-units for the first time. This should also happen for our next two citys.
Our first step could be the capturing of Babylon.

Don't you think a Spearman - atleast in Shanghai - is needed first? It'll work as MP, plus you wont be sorry if Babylon has a sneaky counterattack! :)

I don't think we need a Warrior before the Barracks, as the 10% Lux tax will keep the people happy. Generally, I try not to build more Warriors than necessary (which is for exploration), as they're basically next to useless - except for MP of course.

As for Attack forces, I think we should go for Archers until we get Horses or Iron.
We should also try to trade to us Mathematics in order to build some Catapults. This is especially important if we don't have any iron!
 
I doubt very much that the babs will attack. They are still in the expansion phase, and the AI programming is pretty standard. Whether they are likely to attack or not depends on how weak we are, and a warrior will be fine in that regards for now (by the time the babs even consider attacking use, we will have already wiped them out ;) )

As for tech: has anyone read the 'what will the AI research next' thread? Might be a good primer for later on. For now, I think seeing as we have horses, we need to decide on a game-plan and follow it. If we are going to attack the babs early (which I think we want to do) then horses are our best bet, and this means horse-riding. As for catapults: they are slow-moving, so not that useful. They are essential if (say) sending swordsmen up against hoplites, but we will have horses on spearman. Therefore, mathematics isn't essential. However, it is one of the good 'trading' techs, so it could be a good option once we have horseback riding. But someone should really read the 'what will the AI research next' thread, and try to decide what we should be aiming for: The goal is for us to research things that they aren't!
 
ainwood said:
As for tech: has anyone read the 'what will the AI research next' thread? Might be a good primer for later on.


Does anybody know where this thread is? I looked but couldn't find it.
 
The War Academy link list on the main CFC site says it's here
 
Thanks Alanh. I don't know why I didn't look in the war academy. I just looked in the GOTM threads. :crazyeye: I don't really understand it though. So this is what I came up with anyways. Babylon probably wants WC, CB initially then. Which explains why they already have them, along with BW. I'm not sure what next. Do they zigzag the tech tree, like we do sometims or do they go cheapest techs first? I guess what I mean is would they shoot for mysticism before they got alphabet?
Then the Greeks. Friendly Fire didn't say what techs they already had, so I have no clue. the only thing I can think is maybe a 40 turn Alphabet.
Can anybody agree, argue, curse or correct me?
 
Sorry, I got held up last night... I'll play after work today though - that's a promise :D

ainwood, I agree with you, it's just that I'm used to playing defensive wars only this early! Horsemen is a good unit to use, as it retreats from battle and has 2 movement points. Let's go for it! :)
 
After thinking about it, I think ainwood is right as well. Horses would be better. They can be upgraded to something useful like knights or cav. Swords go to med inf/guerilla. Not as useful should we end up deciding on conquest/domination.
@ainwood- I guess we don't quite understand the 'what will the AI research next' thread. Maybe you could enlighten us. All this thinking is starting to hurt :eek: .

:hmm: Probably why I am on the lower end of the GOTM scores.
 
Ainwood is playing hooky this weekend. I'll keep an eye on you in case specific questions come up, but I think you're on your own as far as organisation is concerned.

Re. the 'what will the AI research next' thread, I never got to grips with it either. But let's look at it:

The 'Empty tech' figure is the base value. That's 256/turns. So if a tech is going to take 16 turns the base value is 256/16 = 16. If it will take 8 turns the base value is 32. Quicker techs are preferred if all else is equal.

Then there are additional values. Some that are likely to be relevant in the early game are:

Defender (no resource): 198 - bronze working, and they love Nationalism
Attacker (no resource): 134 - warrior code
Defender (resource reqd): 70 - see why the AI loves to research Feudalism?
Naval Transport: 34 - Map Making , and add 2 for map trading
Resource: 16 - iron working
Allows Diplomats: 8 - writing, and add 2 for communications trading
Attacker (resource reqd): 6 - puts HBR fairly low priority
Map Trades: 2
Communications Trade: 2

So you need to add the factors together to see which ones are most liely to be researched. Big numbers make the tech more likely to be researched. Small numbers tell you which ones to go for to get the best chance of trading profitably.
 
:dubious:


Thanks Alanh for making it a bit more tolerable on the brain. I think I understand how it works now. However, actually taking the time and having the paitience to ever put it into play, YEAH RIGHT!
 
Back again! :D

I was away for the weekend -> sort of a last-minute thing. :)

Re what the AI will research, have a look at this post here, and the spreadsheet attached to it. This takes all the hard-work out of working out the details, automating the details that Alan posted. Simply put a '1' in the column with each of the options that the AI has available to it, and you will get a likelihood percentage for each tech. If you put in the initial options for the Bab's, you will see that they will most likely research warrior code first-up. Following that, probably the wheel then iron working. You can use the diplomacy screen to assess what techs they have.

So: Are we playing the game? I think we shold try to get this moving a bit faster, rather than analysing it to death. :)
 
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