The Controversial Game Concepts Thread

Religions with unique abilities like FFH. Judaism can be like Col, Islam OO, Christianity AV. :P
 
Racially based slavery. You won't see it and I don't know anyone besides pedants with Aspergers and white supremacists would like to see it.
 
Hey! What have people with Asperger's got to do with slavery in the slightest?
 
Hey! What have people with Asperger's got to do with slavery in the slightest?

"No, you see, it HAS to be THIS WAY like it was HISTORICALLY! I've read so many history books!"

It's the level to which something has to be just so otherwise their minds explode.
 
Eugenetics - The extermination of those that carry heredetary illnes, are insane or othervise unfit for reproduction for the sake of creating a better species.
 
I knew I'd find "ethnic cleansing" if I searched it.:lol:

They don't have to call it that. Call it mass deportation and building a "INS" unit like the inquisitor. I really think you should be able to deport foreigners whenever their numbers start building. Sovereign nations have to protect their borders.
 
I'm fine with inquisitions; I am not morally comfortable with genocide, even in a game like this.

Wait, but when you wipe another culture completely off the map, and none of it is left, is that not genocide? It's not like when you beat another civilization there's any of it left. They are gone. That's pretty much genocide. It is defined as "the deliberate and systematic destruction of a racial, political, or cultural group". Pretty much, when you conquer another civilization in this game, it is deliberate and systematic destruction of a cultural group. So I would say genocide is already in the game.

But along the lines of slavery, you could add to it by being able to enslave part of the conquered populace. And the slave trade thing was mentioned. These would work together. If you don't want the slaves you capture from other civs you can sell them to a civ that does want them. Instead of a slavery civic giving you access to slaves, you would either have to buy them from a civ that's selling them, or conquer another civ and enslave their people. There could be a slaver unit as well. If you're not at war with someone, the slaver unit could go into their territory and steal a small bit of the population to bring back as slaves. Of course that would also damage relations with that civ if you were caught or they found out who was doing it.

Kidnapping? You could kidnap some random high level political figure from another country and hold them for ransom. Or just take part of another civ's population and hold them for ransom. If that civ doesn't want to pay, you sell their people into slavery, or execute the political figure, and they take a happiness hit for not protecting their people. Of course this would also come with damage to your relationship with that civ. And maybe, depending on the civics you're running, you take a happiness hit if your population doesn't approve.

Assassination? You could assassinate other civs' leaders. Maybe not the main leader, but lower level leaders. Maybe assassinate one of their generals and it impacts their army by confusing units for a time. Or assassinate their head scientists and they take a research hit for a while.
 
I really think that the barbarians of the old days should turn into rebels/terrorists/fundamentalists in the modern time. Then civs should be able to support them or recruit them to attack foreign civs (compare with privateers). They should be armed with modern small arms weapons, Anti-tank and SAM. However, civs may secretly support them even with nukes!
 
I'd agree with you Elephant Rider, but I like to play with the Assimilation game option in my modded Civ IV games, which keeps the cities' original nationalities intact.
 
Since you're insisting on belabouring the point, what makes you think that every person in the city is killed? Mostly likely, the city is burnt to the ground and the inhabitants driven far and wide.
 
I suggested this a while ago, and another forumite said that it would result in losing the "E for Everyone rating," but I don't think it's all that controversial.

Addictive resources, such as alcohol, tobacco, opium, coffee, and tea. If your population gets them and then loses them, it results in unhappiness. I'm sure we all know that these substances have played a major role, and continue to do so, in the development of civilization and global affairs.
 
Since you're insisting on belabouring the point, what makes you think that every person in the city is killed? Mostly likely, the city is burnt to the ground and the inhabitants driven far and wide.
The culture and the pop. from the city is gone, so most likely they are killed, yes. But even if they survive, many people are bound to die in the ensuing chaotic diaspora. Not to mention that millions lose their homes and their country ceases to exist... I've never understood moral arguments concerning video games. They are pixels on a screen, nothing more, nothing less. I'd be ok with Hitler using child-slaves to build brothels in concentration camps, if it brings me a hammer benefit (to use Civ 4 terms; I'm sure they'll change the production mechanic for Civ 5).
 
Crazy evil people like Genghis.... oh, or Sta.... oh. Scratch that Radioactive mutant crazy blunt rolling vampires!OOOOOOOOOOOO!
 
I'd agree with you Elephant Rider, but I like to play with the Assimilation game option in my modded Civ IV games, which keeps the cities' original nationalities intact.

I'll be honest, I've never really looked into many mods. But that one does look pretty cool. And yeah, definitely not genocide.
 
Since you're insisting on belabouring the point, what makes you think that every person in the city is killed? Mostly likely, the city is burnt to the ground and the inhabitants driven far and wide.

What makes you think that every last inhabitant has to die in order for it to qualify as genocide?
Are you saying that Rwanda, Cambodia or Poland weren't genocide, because there were survivors?

Of course if you burn a city to the ground much/most of the population is killed, either immediately, or from the disease and famine that follows.

Can you think of a single historical time when a city was razed without massive civilian casualties?

The mongols built pyramids of skulls....

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I have no problem with an abstract form of slavery or very abstract genocide, along the lines as has existing already in the civ series. I wouldn't want anything more explicit though, like death camps or slave resources ("let's go harvest Africans!"). No thanks, not fun.
 
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