Update 1: He that stands beside me shall be my brother.
7000105.M42 until 7250105.M42
Thought for the day: Life is the Emperors Currency, Spend it Well
It wasnt long after the Imperial withdrawal from Glorinth before those left behind began to squabble over the scraps of the last great hive city. Former brothers, some who had campaigned alongside each other for decades, found themselves on opposite sides of the new battle lines. The Lower and Upper Hive remain mostly in a state of détente as faction feel each other out, looking for allies to stand with in the dark days ahead. Those brave enough to make the first move may find themselves with an early advantage, or the victims of a united opposition.
The Under Hive, with its patchwork of control, soon fell into chaos as ten factions found themselves at war. It was predictable, when one thought about it. Here, brutality was the only common thread of life. The people here had fought every minute of their lives, now the battles were simply bigger, and there were no crowds to disappear into anymore.
To everyones surprise save the Balmung Compact , one of the first places war came too was the among glittering palaces of the Lower Spire. It became clear that the horrors of war would spare no one, rich or poor.
First Strike
Lower Markets
The Arbitrator had been wary of the Cathedral since before Imperial authority departed Balmung. The armies of the Cathedral struck him as an echo of the armies of the apostate Goge Vandire, despite the special dispensation for the forces of the Cathedral. Now that he was the reigning Adeptus Arbites authority on Glorinth, he ordered a battlegroup to attack the Cathedral in the Lower Markets.
His trusted compatriot, Commissar Zaytsev, led the assault. The Cathedral was heavily outnumbered, but determined to hold on. Bolstered by their fanaticism, they left the Penitential Banner, a hastily raised group of outcasts and sinners gathered up in the witch-hunts, to stall the Hydraphurian assault. They tried to prepare kill zones near the central bazaars, but the penitents fell quickly. The armoured column rolled through the markets, ahead of the infantry, hoping to catch the Cathedrals Banners unprepared. The Banners fought hard, but outnumbered 2:1 and facing incredible firepower, were forced back.
The Cathedral forces tried to break into small groups and prepare ambushes to kill the tanks and Chimeras, but as often as it worked, they were betrayed by locals whose greedy palms had been greased by the Arbitrator. Many stayed faithful, but enough turned to hamper the defense. In the end, the Cathedral forces withdrew with whoever they could save and regrouped outside the Cathedral of the Emperors Salvation, in hopes that the Crusade would yield enough reinforcements to help them.
Outcome:
Lower Markets fall to the Arbitrator. Pilgrims Ring gains 1M, Lower Markets losses 1M, $10. Cathedral forces retreat to the Cathedral and Pilgrims Ring.
Forces Involved:
Strength Losses Survivors
The Arbitrator
1923rd Hydraphur (Imperial Guard Division): 1-.1-.9
1122nd Hydraphur (Imperial Guard Division): 1-.1-.9
243rd Ultima Macharian Imperial Suns (Imperial Guard Division): 1-.1-.9
203rd Hydraphur Lancers (Imperial Guard Mechanized Division): 1-.1-.9
101st Ultima Macharian Armored (Imperial Guard Armored Regiment): 1-.1-.9
The Cathedral
Saturus Banner (PDF Infantry Division): 1-.3-.7
Felicitas Banner (PDF Infantry Division): 1-.4-.6
Usthazares Penitential Banner (Ganger Militia/
partially recruited: 1-.4-.6
Note: Both forces benefitted from the Order of the Emperors Tears bonus.
The Palace Becomes your Tomb
Administratum Palace
General Abnett knew that he had to act fast. The Grand Spire would tempt his many neighbours, the only question was who would try to stop him? Abnett ordered his best men to hurry to the tops of the Grand Spire and Spire Secundus while the rest dug in on all sides.
What he hadnt counted on was the speed with which the Balmung Compact struck. He had expected the Compact to secure Spire Tertias first, or attack Spaceport Decius, not a direct attack on the Administratum Palace. He thought Melchoir Trent insane to strike at the Cadian HQ.
He would have been, had that been his main thrust. While costly, it tied up a large portion of the Cadian forces as General Abnett could not afford to strip his HQ in order to reinforce Guilds 4
Outcome: Raid on Palace repelled, no damage.
128th Cadian Battlegroup:
157th Cadian Infantry: 1-.1-.9
249th Cadian Infantry: 1-0-1
652nd Whiteshield Corps: 1-.1-.9
890th Whiteshield Corps: 1-.1-.9
Balmung Compact:
Losses included in Guilds 4 moderation
Guilds 4
The real battle would be fought for the central guild halls of the Spire, home to the greatest of the hives merchant houses and a good portion of their most important production facilities. The assault commenced before significant fortifications could be erected. A force of conscripts attacked first from the west, goaded on by house soldiers, ordered to kill their own if they fled. This kept the conscripts moving forward, resulting in horrendous casualties. The house regiments struck where they could to help the conscripts advance, but reserved their strength.
The Cadians more than held their own during the battle, holding back the conscripts with their own disciplined soldiers while the youthful 765th Whiteshields protected the southern flank. They were struck hard and fast by the combined might of the Compact PDF supported by tough House soldiers. The 765th quickly collapsed, forcing the other Cadian forces to retreat or face encirclement. The Cadian withdrawal threatened to become a rout until Mechanized reinforcements headed back down the spire, saving them from encirclement and destruction.
The Cadians withdrew in good order, preparing for a counterattack from a stronger defensive position in the base of Spire Secundus. The Compact reconsidered continuing on to the noble houses once they realized how much force the Cadians had there and surveyed the damage done to their own units.
Outcome: Balmung Compact captures Guilds 4. Guilds 4 suffers damage of $4. Cadians withdraw to Noble Houses 2. Cadian Mechanized withdraws to Governors Palace.
128th Cadian Battlegroup:
3789th Cadian Infantry: 1-.3-.7
7686th Whiteshield Corps: 1-.3-.7
765th Whiteshield Corps: 1-.6-.4
170th Cadian Mechanized (reinforcements): 1-.1-.9
Balmung Compact:
(includes losses for Administratum diversion)
1st House Regiment: 1-.1-.9
2nd House Regiment: 1-.2-.8
3rd House Regiment: 1-0-1
4th House Regiment: 1-.1-.9
1st PDF Regiment: 1-.2-.8
1st Conscript Corps: 1-.5-.5
2nd Conscript Corps: 1-.6-.4
Spaceport Decius/Foreign Quarter
The Balmung Compact saw less success at Spaceport Decius. They struck the Spaceport just as Cadian forces were launching their own attack on the Foreign Quarter. The superior numbers and training of the Cadians told against the Compact troops. They gave ground, giving up more than half of the region. Then, suddenly, the assault stopped. The Compact survivors dug in and waited, but only the occasional shot was fired. The time involved gave the new conscripts who were training in the region time to withdraw to Noble Houses 3 before they were plowed over by the Cadians.
Outcome: Foreign Quarter is now contested. Balmung Compact gathers half resources in turn 2 (rounding down). Foreign Quarter suffers damage of $3.
128th Cadian Battlegroup:
13th Cadian Infantry: 1-.2-.8
61st Whiteshield Corps: 1-.2-.8
65th Whiteshield Corps: 1-.3-.7
Balmung Compact:
3rd Conscript Corps: 1-.4-.6
4th Conscript Corps: 1-.5-.5
Agri-Dome 1
Seeing the damage being done to the Cadians, House Chaku gambled and made an attack of their own. The Cadians were planning their own assault against Munitorium Command and the Foreign Quarter when the Chakans struck.
The Chakans hit hard and fast, breaking the 173rd Whiteshields who had been left to guard the border. But the Cadians stemmed the tide and soon the Chakans were fighting tooth and nail for every corridor and plaza.
Reinforcements for both sides would tell in this battle: First, the Balmung Compact attacked. The Cadians were now badly outnumbered, facing attacks from two directions, and entirely cut off. The 173rd surrendered to the Chakans, but the rest refused to give up heart. Their steadfastness was rewarded when the 13th Cadian broke through from the Foreign Quarter, giving the Cadians a path of escape.
Outcome: House Chaka captures Agri-Dome 1, the Balmung Compact forces remain in Agri-dome 1. Agri-Dome 1 suffers damage of $1, 2F. Cadian forces retreat to Foreign Quarter.
128th Cadian Battlegroup:
5678th Cadian Infantry: 1-.4-.6
7800th Whiteshield Corps: 1-.6-.4
173rd Whiteshield Corps: 1-.5-.5 (surrendered)
13th Cadian Infantry (reinforcements): .8-.1-.7
House Chaku:
Chakan House Guard: 1-.2-.7
Chakan Men at Arms (PDF Infantry): 1-.4-.6
Balmung Compact:
2nd PDF Regiment: 1-.1-.9
5th Conscript Corps: 1-.1-.9
6th Conscript Corps: 1- .2-.8
I am Born and Die Beneath a Steel Sky
As with all things in Hive Balmung, the wretched people of the Under Hive bear the brunt of the suffering. The first blow was struck by the Necromundan forces under General Aerion. Though the Generals forces were few in number, they are extremely potent and faced a much less organized and powerful foe.
The Necromundans were ready to move when their scouts reported that the Brotherhood was on the move with an attack of their own on Warehouses 3. The Necromundans prepared defenses and waited. The Brotherhood struck with overwhelming numbers, but the Necromundans struck back with overwhelming force. General Aerion was gambling with an all-out attack on the Brotherhood, and the first phase of the battle seemed like it would pay off.
The Necromundans devastated the advanced parties of the Brotherhood. The gangers fell by the thousands, but in truth, they were the only ones who had a chance against the Spiders. This was their home turf, and they would make a fight of it. The support of the technicals helped to keep the Spiders in check, but there was litting they could do to defeat them. The Brotherhood was thrown back to their Hab Block. Reinforcements heading to the Crypt diverted to Hab Block 4 to assist, sensing that this attack was much stronger than the anticipated one on the Crypts. The Necromundans too, were forced to divert forces, but this time to fight an invasion behind their lines.
Though the Spiders continued to make gains, the sheer number of enemies was causing severe damage to the Necromundans. Even if they killed 10 brothers for every one of them who fell, they would still be overwhelmed in time. Two months into the conflict the Grenzland Militia attacked in support of the Necromundans. The Brothers, despite their losses and poor discipline, were filled with an unexpected fervor and did not break as expected. But the Brothers were pushed back and out of Hab Block 4, but at a tremendous cost.
As the Brotherhood retreated, the Necromundans and Grenzlanders prepared to push on to other regions, but the fighting must have damaged something essential to the hive. Electrical storms assailed the allies as they advanced, giving the Brotherhood time to regroup. The Grenzlanders were thrown into chaos and the Necromundans found it prudent to dig in.
Outcome: General Aerion captures Hab Block 4. Warehouses 3 suffers damage of $4. Hab Block 4 suffers damage of $2, 2M. Brotherhood retreats to Manufactoria 8
General Aerion:
1st Necromundan Spiders: 1-.4-.6
2nd Necromundan Spiders: 1-.3-.7
3rd Necromundan Spiders: 1- .5-.5
4th Necromundan Spiders: 1- .4-.6
5th Necromundan Spiders: 1- .5-.5
6th Necromundan Spiders: 1- .4-.6
7th Necromundan Spiders: Covered in Algae Storage 4 mod
8th Necromundan Spiders: Covered in Algae Storage 4 mod
The Grenzland Militia:
Carreras Rangers (Conscripts): 1-.3-.7
Siduos Snakes (Conscripts): 1-.2-.8
Brotherhood of Iron:
1st Brotherhood Infantry: 1-.3-.7
1st Brotherhood Militia: 1-.6-.4
2nd Brotherhood Militia: 1-.7-.3
3rd Brotherhood Militia: 1-.6-.4
4th Brotherhood Militia: 1-.4-.6
5th Brotherhood Militia: 1-.5-.5
1st Brotherhood Cavalry: 1-.3-.7
6th Brotherhood Militia (reinforcement): 1-.2-.8
7th Brotherhood Militia (reinforcement): 1-.2-.8
2nd Brotherhood Cavalry (reinforcement): 1-.1-.9
The Crypts:
The Brotherhood expected a major attack on the Crypts. They didnt expect it to come from ther Balmung Compact. The Compact troops were ready for blood, expecting ganger allies with the Skulls to support them and predicting the Brotherhood would be occupied elsewhere.
They attacked the Brotherhood head on, using their technical to exploit any gains, but for the most part, the PDF held. Shortly after the attack, the Skulls arrived. To the horror of the Compact gang leaders, they opened fire on them, not the Brotherhood. Captured gangers claimed theyd taken the money and run, after being paid by both sides in the conflict. Once the Skulls attacked, the Compact broke off the attack, unwilling to waste their lives.
The Skulls used the opportunity to raise the Compacts Under Hive base, fleeing before the gangers returned with as many recruits as could be found.
Outcome: Brotherhood holds the Crypt. Crypt suffers $3 of damage. Skulls raid Hab Block 4, suffers damage of 1M. Skulls capture 8M, das can only gain 6M next turn from Hab Block 6, no penalty after that.
Balmung Compact:
1st Compact Militia: 1-.3-.7
2nd Compact Militia: 1-.4-.6
Compact Armoured Group: 1-.2-.8
Brotherhood of Iron:
2nd Brotherhood Infantry: 1-.2-.8
3rd Brotherhood Infantry: 1-.1-.9
4th Brotherhood Infantry: 1-.1-.9
The Skulls:
Red Skulls (Gangers): 1-.1-.9
Numb Skulls (Gangers): 1-.1-.9
Raskulls (Gangers) (Hab Block 6): 1-0-1
Hab Block 3
The Brotherhood found themselves attacked by yet another Imperial force while the battles for Hab Block 4 and the Crypt were at their height. The Glorinth Tactical regiments infiltrated their way into Hab Block 3, preparing traps and kill zones before they struck. Here, they were not as badly outnumbered, but still faced a much larger force. The militia here wasnt supported by vehicles or professional infantry and lacked the fire of the gangers in Hab Block 4. They inflicted some damage on the Glorinth Tactical, but never stood a real chance.
Outcome: Hab Block 3 captured by the Arbitrator. Suffers $1 in damage. Brotherhood retreats to Manufactoria 8
The Arbitrator:
21st Glorinth Tactical (Necromundan Spiders Regiment): 1-.1-.9
22nd Glorinth Tactical (Necromundan Spiders Regiment): 1-.1-.9
Brotherhood of Iron:
8th Brotherhood Militia: 1-.3-.7
9th Brotherhood Militia: 1-.3-.7
Note: The Arbitrator benefited from the Order of the Emperors Tears bonus.
Hab Block 5
With his only Ork neighbor paying him tribute (at least in his mind) Dok Bok was free to direct the Painmob at the only target it had: The Brotherhood of Iron. The Brotherhood had few troops left. Their Infantry beat a fighting withdraw towards Hab Block 4, trying to rendezvous with the forces fighting there.
They didnt make it to Hab Block 5, instead, they met a massive force of WLF soldiers coming to reinforce them. Seeing as the rest of the hive was quickly turning against the two, the WLF threw its lot in fully with the Brotherhood. They fought the Orks, but couldnt stop the ferocity of the Painmob. Still, the WLF stopped Painmob outside of their own territory and allowed the Brotherhood troops to survive and prevented a repeat of Dakka Splattas rampage in the north.
Outcome: Dok Bok captures Hab Block 5. Suffers $2 and 3M in damage. Brotherhood and WLF retreat to Water Storage 1.
Dok Bok:
Da Boyz: 1-.3-.7
Da Uvver Boyz: 1-.3-.7
Cy-nobz: 1-.1-.9
Cyer-nobz: 1-.1-.9
Cyerer-nobz: 1-.1-.9
Doks Dreadmob (Eavy Armour) : 1-.2-.8
Brotherhood of Iron:
5th Brotherhood Infantry: 1-.3-.7
Worker Liberation Front:
1st Freemen (Conscripts): 1-.3-.7
2nd Freemen (Conscripts) : 1-.4-.6
3rd Freemen (Conscripts) : 1-.3-.7
Free Armoured Cavalry (Technicals) : 1-.2-.8
Note: The Painmob gains the benefit of being allied with the Painmob, oddly enough.
Warehouses 4
The Underalliance, sensing their chance, moved on General Aerion in force. They quickly seized the isolated warehouse district, suffering no losses.
Algae Storage 4
With both the Algae Storage and Wasteland under attack, General Aerion had to make a choice. They chose to sacrifice the wasteland in order to save the more important food tanks. They also favoured their chances against an Underalliance force than against the entire of Dakka Splattas Warband.
By the time the Spiders arrived, the Underalliance was already in control of much of the territory. Once again, the were outnumbered, but this time, they also faced a force that was their equal in the Machrius Lancers. Though the Lancers were out of their element here, they were able to support the gangers and their light vehicles. Together, the combined ganger hordes, armoured support, and special forces attacks forced the Necromundans, already weakened from their battle against the Brotherhood, out of the storage area.
Outcome: Algae Storage 4 captured by the Underalliance, suffers damage of $1 and 2F.
Underalliance:
4th Underalliance Division (Gangers): 1-.2-.8
Adherents (Gangers): 1-.2-.8
Road Hogs (Technicals): 1-.2-.8
Machrius Lancers (House Guard Regiment): 1-.2-.8
General Aerion:
7th Necromundan Spiders: 1-.5-.5
8th Necromundan Spiders: 1-.5-.5