Deaths Advocate
Prince
Regardless, you are poking at the extreme after about a half dozen of hurdles that means a bad player should never be ruining your game in the first place!
Is all this strike nonsense to do with it?
Obviously, you should just make a rule against being an asshat, make the definiton of that at your discretion to prevent rules lawyering, and kill anyone who is being an asshat.
Haha, man those were some good times. Personally, looking back at the first few IOTs (the only ones I participated in) I thought the system as a whole worked for the same reason it collapsed horrifically at the end. That is to say, it was a decently intimate affair between a wide array of characters. On the one hand you had players like me who were really only in it to participate in imaginary nationalist wankery with the occasional trolling (and maybe once in awhile take things seriously), on another you had the out and out trolls (like Perfectionist in the original AH series and the first IOT), you had the players that wore their heart on their sleeves like CG, the players that took the game waaaaaaaaaay too seriously like Mathalamus, and you had people who just wanted to RP and draw ridiculous maps to their hearts' content. All of these people colluded to make seriously entertaining fake-geopolitical situations that were buckets of fun. To be honest, the fact that war was a very real problem at every point of every one of the first 4 games meant that the moments just prior to the game-ending wars were THE most fun parts of all of them. At the end of the day, the first couple IOTs were just a good group of friends having a laugh. No matter how much I dislike the tack IOTs have taken since I&B I will always remember the early days of IOT with fondness.
But I think you've ultimately hit the nail on the head joe. The development of rigid stats isn't prima facie a bad thing. I remember as early as IOTIV I was petitioning heavily for more rules, specifically to deal with issues you outlined above (and I seem to recall you fighting hard against me to not include them). But at the end of the day you can't really have a strong RP-based (or StoryNES) style of game without a strong-willed moderator to keep things in line, and IOT has since its inception been about blowing off the moderator and building a giant steel dome around your 80 million population Constantinople anyway. So more rules it is!
I hope that made sense, really it was just me reminiscing in a rambly way.
rules need to be set in place to avoid Byzantine jet fighters conducting an air invasion of Israel.
I have no problem with stats. But when I disagree with the game mechanics and what qualifies as stats etc. I wont play in the game.
So if the game mechanics are unbalanced, unrealistic or easily abused I will not join (or quit early) the IOT. Thats what makes me fussy.
I dunno Joe. Nobody seems to be Byzantium anymore.
Well except Christos, but he doesn't play them that much as he used to.
We really do need an attempt to recreate the IOT IV experience some time.![]()
My definition of realism is based on my understanding of economics as someone in his second year of an honours economics major and is in the top 3% in my class (if you count economics only, I'm failing Latin, but that's a different story for a different day).
So yes MY definition or realism is skewed.
Yet you joined IOT X.![]()