Regardless, you are poking at the extreme after about a half dozen of hurdles that means a bad player should never be ruining your game in the first place!
 
Oh, trust me, I would not hesitate on acting if somebody violated any rules of my game, and refused to cooperate with them. That being said, I've never had that issue come up.

Now, again, we have a moderator who is willing to work with us to establish what can and cannot be done. One of the things that cannot be done is blacklist - I realise some people oppose that (personally, I don't care, as I wouldn't blacklist anyone, anyways). Doing it in another way - which is exactly what you are proposing - is a violation of the rules in itself, not to mention that the way you are proposing is far dirtier and less fair than a blacklist in and of itself.
 
I see no problem AT ALL with what Advocate is . . . advocating :p

In fact, I've long been holding that instead of an outright blacklist. No one messes with my rules, and I don't have to burst into tears and go running to Moddy to control my own thread. I'm a GM, not a kid on the playground, and I can settle this on my own.

-L
 
Again, though, it's a violation of your own rules.
We talk about maintaining the quality and fun of IOTs, it's neither fun nor impressive if a GM decides to break both the rules of the forum and their game to maintain them.
Why? Well, for starters, it is an incredibly slippery slope, and it is a loss of the GM's integrity.
 
Is all this strike nonsense to do with it?

Yes? No? Sort of?

There are a lot of reasons for the strike - which is almost done, now - blacklisting isn't so much one as a GM inability to ban players at all, which has now been resolved by requesting for the forum moderator's approval before action is taken.

IMO, a more than acceptable compromise. Not like it chews up much time to say "player X is violating the rules, let me kick him".
 
I don't assume that.
In fact, if one were to ask, I would say that I suspect it happens very often.
That being said, it doesn't change my views on whether we should be doing it, and you are the one who brought it up.
 
Obviously, you should just make a rule against being an asshat, make the definiton of that at your discretion to prevent rules lawyering, and kill anyone who is being an asshat.
 
Obviously, you should just make a rule against being an asshat, make the definiton of that at your discretion to prevent rules lawyering, and kill anyone who is being an asshat.

This. I already do it in my chatroom. Anyone being an asshat AS DEFINED BY ME is insta kicked, and I'll do the same in IOTs.

The only thing the mods can change is whether I'm allowed to make it official.

-L
 
Haha, man those were some good times. Personally, looking back at the first few IOTs (the only ones I participated in) I thought the system as a whole worked for the same reason it collapsed horrifically at the end. That is to say, it was a decently intimate affair between a wide array of characters. On the one hand you had players like me who were really only in it to participate in imaginary nationalist wankery with the occasional trolling (and maybe once in awhile take things seriously), on another you had the out and out trolls (like Perfectionist in the original AH series and the first IOT), you had the players that wore their heart on their sleeves like CG, the players that took the game waaaaaaaaaay too seriously like Mathalamus, and you had people who just wanted to RP and draw ridiculous maps to their hearts' content. All of these people colluded to make seriously entertaining fake-geopolitical situations that were buckets of fun. To be honest, the fact that war was a very real problem at every point of every one of the first 4 games meant that the moments just prior to the game-ending wars were THE most fun parts of all of them. At the end of the day, the first couple IOTs were just a good group of friends having a laugh. No matter how much I dislike the tack IOTs have taken since I&B I will always remember the early days of IOT with fondness.

But I think you've ultimately hit the nail on the head joe. The development of rigid stats isn't prima facie a bad thing. I remember as early as IOTIV I was petitioning heavily for more rules, specifically to deal with issues you outlined above (and I seem to recall you fighting hard against me to not include them :p). But at the end of the day you can't really have a strong RP-based (or StoryNES) style of game without a strong-willed moderator to keep things in line, and IOT has since its inception been about blowing off the moderator and building a giant steel dome around your 80 million population Constantinople anyway. So more rules it is!

I hope that made sense, really it was just me reminiscing in a rambly way.

I like the way you described it as "the first couple IOTs were just a good group of friends having a laugh", cause its so true. They worked perfectly back then cause we all knew each other, and had fun building up massive empires and smacking each other about. Ahhh, now you have me wearing the rose tinted glasses! I want to do that again! :lol:

And yeah, your post made sense, the growing of rules has just been a slow response to the original friend group slowly depleting to a new, growing base of players. I mean, I'll be totally honest, I have no idea who 3/4ths of the people who play IOT today are. I mean, I recognize their names, but I don't know who they are as people. They seem to be like travelers from other forums, or Forum Game regulars, instead of the OT crowd that was the original base. And with that many new people who aren't friends/know each other/tight as the original group was, rules need to be set in place to avoid Byzantine jet fighters conducting an air invasion of Israel.
 
I have no problem with stats. But when I disagree with the game mechanics and what qualifies as stats etc. I wont play in the game.

So if the game mechanics are unbalanced, unrealistic or easily abused I will not join (or quit early) the IOT. Thats what makes me fussy.
 
rules need to be set in place to avoid Byzantine jet fighters conducting an air invasion of Israel.

I dunno Joe. Nobody seems to be Byzantium anymore. :mischief:

Well except Christos, but he doesn't play them that much as he used to.

We really do need an attempt to recreate the IOT IV experience some time. :(
 
I have no problem with stats. But when I disagree with the game mechanics and what qualifies as stats etc. I wont play in the game.

So if the game mechanics are unbalanced, unrealistic or easily abused I will not join (or quit early) the IOT. Thats what makes me fussy.

That must be why you haven't played an IOT for a year or so. Namely because your definition of "realism" is skewed.
 
My definition of realism is based on my understanding of economics as someone in his second year of an honours economics major and is in the top 3% in my class (if you count economics only, I'm failing Latin, but that's a different story for a different day).

So yes MY definition or realism is skewed.
 
I dunno Joe. Nobody seems to be Byzantium anymore. :mischief:

Well except Christos, but he doesn't play them that much as he used to.

We really do need an attempt to recreate the IOT IV experience some time. :(

If we recreate an IOT IV thing I totally call dibs on Japan.
 
My definition of realism is based on my understanding of economics as someone in his second year of an honours economics major and is in the top 3% in my class (if you count economics only, I'm failing Latin, but that's a different story for a different day).

So yes MY definition or realism is skewed.

Yet you joined IOT X. :rolleyes:
 
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