Well this was most certainly an unorthodox game, and my map ended up looking a lot different than those of some of the other finishers. On to the storyline......
I really have never played as the Iroquois, so I didn't really have a game plan going in. I know that I've found them to be very irritating to play against due to their city spamming tendencies, and they are not fun to invade. Given the early great defensive terrain, I made the decision to do a lib/trad mix and perhaps go for a diplo victory, hoping to take advantage of the saved gold from roads.
The early barbs weren't a whole lot of fun, really delaying worker steals. I was lucky enough to step on an Archery ruin right off the get go, so build order went Scout > Archer. Scout turned into an archer down South, met Assyria, India (worker steal) and Russia (BFF).
Given the 4 surrounding fisheries, I researched Sailing after Pottery/Writing, and the Scout-Archer stepped on an Optics ruin. Since I was waiting for the Liberty settler-building bonus before spamming settlers, I wasted a bunch of turns building Great Lighthouse, sent the first settler to the Western land-mass, and used that religious NW to get 6th Pantheon and 5th religion. I had thought to settle that entire land-mass, but Russia was a relentless city-spammer and I only got 2 cities there before all of the land was gone.
Religion was a big helper this game. I took Good of the Sea, Tithe, Pagodas (they were still around, surprisingly, but I only got 3 built before they got too expensive), Religious Community (figured that would combine well with the UB), and RT. 500 faith GP spread the Glorious religion of Cave Diving to cities 4-6 just in time for WF, and I even kept all 6 cities faithful until very late in the game.
Although it was a very slow start, I was pretty much set up to be a production monster, winning WF with around 1150 points. That culture boost was much needed, as I really had no cultural boosts for most of the game until much later when I focused on cultural CS.
4 city NC was built t101, and delaying a few extra settlers while getting that done allowed Cathy enough time to spam settlers and pin me into my 6 city corner. Despite some clamoring about her disapproval of my manners, she never once DoW'd me.
Assyria forward settled me early, and I had to bribe him to war against Russia (cheaply) a few times.
Incans were very strong and traded a bit more stingily than usual, and even settled a city on the Northern coast a bit too close for comfort. India was ultra friendly, but it was inevitable that their tiny empire would be swallowed up by Assyria at some time, so I mostly avoided DoF's with him. The rest of the caste acted pretty typically.
I was 4th to Ideologies (Oxforded into Radio), and took Freedom as it was the only one unselected (plus I luv FL's). I was immediately thrown into unhappiness, and given my lack of culture, it was going to be a long time before I got happy again. In a very strange twist, the next 3 civs followed me into Freedom, which helped a bit, but cultural beasts Russia and Inca had both gone Autocracy, so the unhappiness still hurt. Because there were 3 others in Freedom, I bulbed 2 GS to get to SoL and burned my first faith GE to build it. Faith was very low for me, so I only got one more GE, which I'd end up using on Hubble.
Assyria wasn't pleased about my Ideological choice and DoW'd me, along with the puny Aztecs (whose invading fleet lasted about 3 turns). I already had FL's (sacrificing happiness), so he really couldn't even get a melee hit on Osininka, but he was really early to flight and kept hitting me with GWB's while I was beelining to get Offshore Platforms so I could work my only 2 oil deposits. Thankfully, Ashur was also landlocked, so I didn't have to fear a naval assault, and he would have had a tough time getting through my frigates anyways (I had plenty of iron). I sent my first spy to Assyria early, and he stole 3 naval technologies from landlocked Ashur, so I do thank him for that. Had Cathy wanted to attack, I would have been pummeled. As it was, all Ashur was able to do was keep Osininka at zero HP for about 30 turns while my units built up XP.
Sadly, during this period, the world remained very violent and my Freedom buddies got their butts kicked. India became a memory quickly. The Incans wiped Polynesia off the map very effectively.....or so I thought. Somehow, Kamehameha settled a couple of icebergs up North (it took me awhile to figure out where he was hiding), and kept me from losing a 2nd RA due to extinction. As you can see, he wasn't a very useful trading partner anymore, but he was great in the World Council.
At this point, Diplo was not going to happen, CV was long ago ruled out, and Russia was such a beast that I couldn't even consider going Domination. SV would have to be the default fallback option. Only problem was, I never got the tech lead. In fact, Cathy ended up at 99% tech, and had 2 parts built on the NW landmass that she was never smart enough to actually send to her capital. I had a Battleship stationed to intercept those SS parts if she had embarked them, but they just sat there while I slowly waited to get the final social policy that allowed me to buy the final part. I should have lost this game, but AI incompetence prevailed. Cathy could have taken me out, or at least knocked me back to the mainland, at any time, and she could have launched if she had a clue (stupid commies). Pocha probably wasn't far off either. Cathy ended up swallowing Assyria whole in about 5 turns pretty late. The map ended up very yellow.
I'll take the ugly win, and very much enjoyed Iroquois production bonus (I think my capital was at about 220 Hammers when building SS parts), but this unorthodox approach wasn't anywhere close to optimal.
Wonders built were G-Lighthouse, Oracle, SoL, Hubble, Cristo, Neusch. That's a pretty low count for a Wonder-monger like myself who had good production, but I really didn't have time for more.
Sorry for the long write-up......it feels short compared to the length of the game.