I'm looking at 1NE, for first turn access to the cows, and what is likely higher production, because there's no production to the west.
That misses the river (watermill, garden, hydro plant). Cap gets enough of a buff that it can be okay on flat.
I am current trying 5 city Tradition and put 3 of 4 the expos all on hills. That is working much better so far! First expo on coast, next two hills. NC was still late, but at least was on four cities. Then I put one more expo on the good mountain spot I missed in my Liberty play. Eventually the NE neighbor DOW'd me for that, but it went very poorly for him. But I could not get any of his cities before my spy in his cap reported that he no techs -- so I broke that off.
I think this map is much better suited for tall science play (easy map since AIs are far and will not DOW early ..at all)
I was never DOW'd in my Liberty game, very strange. Every turn I was expecting it though. Then everyone went Order, except civ in extreme NW who went Autocracy and civ in bottom right corner who went Freedom.
If the starting location wasn't so "in the middle" of 4-5 AIs domination play would've been easier...
I very much appreciate starting in the middle as I hate hitting an edge early, especially on a larger map. There are really only three neighbors.
I'm expecting the science city penalties to really hinder the AIs on this map
if the map is as big as you guys make it appear, i'm guessing AI will cripple their science by themselves going for mass expansion.
Some of the spammers (e.g., Hiawatha) are never strong with science -- but other than that, I never notice city spammers having trouble with science.