stormtrooper412
Peacemongering Turtlesaur
Very impressive
Do you do LP's by any chance? Your wins are pretty impressive.t254 Domination
Bombers, Paratroopers, and Nukes at the end times.
Spoiler :
Pushing up into Japan was about what I expected. It's for games like this that I wish civ 5 had a kill counter the same way previous version of the game had. Many Japanese war casualties. My earliest bombers are just about experienced enough to pick up logistics so clearing up this carpet only takes a few turns.
Meeting Dido at the gates of Cuzco. By now I have real Bombers so range is less of an issue. Paratroopers are the only contemporary unit that can keep up with the bomber force.
A few nukes saved 1 or 2 turns at the end.
Dido and Oda swamped their economies with their new world rexing, as expected. Not a bad game - the tense early game lasted much longer than usual.
Do you do LP's by any chance? Your wins are pretty impressive.
Thanks Bob for the reminder to check against Acken’s guide. I am a bit off the chart though as that is really tuned for Pangaea where you can keep your territory coherent. Terra just makes that harder! I could not decide between Ceremonial Burial and World Church -- so I went with Tithe.
Instead of Commerce, I plan to get some happy from Exploration. All my cities will be coastal.
It is not unlikely that my wide attempt falls apart completely. From reading through the this thread again, four city Tradition should be okay for CV as well. I have OWN and I think I can plant next to four NW (could have been five had I been more aggressive), but none of those are really great locations for the Moai. So I am hoping to get away with being really greedy!
With the civs involved, that is pretty predictable. When I get DOWd, I will be reloading to turn before and see I can bribe my way out of it. This is mostly an experiment.Hint is to prepare to get attacked eventually.