Turn 55 / 1800 BC
Whip a granary in Teotihuacan.
Turn 57 / 1720 BC
Finished researching writing. I put production in Tenochtitlan to another worker after the settler and whip it this turn for overflow into a granary followed by a library.
Turn 58 / 1680 BC
I ended up with this location for my 3rd city. There were many options, including a city to the far north, but I went for this one as it has 3 great tiles. I will probably put my GT here. Unhealthy when settled, but I hooked it up to my capital 2-3 turns later.
I didn’t want to go through the trouble of blocking north while settling south, I’d have to sacrifice a lot for it. When deciding I was also still considering an early war. By settling down here first I can take my time settling another city because Pacal isn’t going to settle the eastern wheat and gold any time soon, there are other city spots in between. With this in mind I decided to run 2 specialists in Tenochtitlan for an early GS. This means less production, but an early academy is definitely worth it, I’m going to be able to settle 6 decent cities here anyway as you’ll see.
Turn 61 / 1560 BC
One of my chariots reach 10 experience—nice! This means the HE is unlocked making war preparations much easier.
Turn 65 / 1400 BC
Hinduism spreads to Teotihuacan—I convert immediately for relations with my 2 neighbours, I won’t have to worry about Hammurabi as he won’t have open borders with Peter and Pacal and I’m going to be blocked in by them pretty soon.
Turn 67 / 1320 BC
A GG has been born in a far away land! Yikes! Seeing as it’s only 1320 BC I’m guessing Ragnar or Shaka is in the game.
Turn 70 / 1200 BC
The Oracle has been built in a far away land. That’s very late for deity, so Pacal is probably the only industrious leader around.
Turn 73 / 1080 BC
Another GG has been born in a far away land.
Pacal finished Alphabet the coming turn.
Turn 77 / 950 BC
Settle Texcoco 1S of the eastern wheat, I’ve finished a road and have 2 workers ready to farm the floods and wheat.
Turn 80 / 875 BC
Finish Aesthetics and start putting some beakers into the Alphabet to enable trading.
Turn 82 / 825 BC
Peter has been able to unlock his jungle resources, I make a trade.
Trade Aesthetics to Pacal for Alphabet. Peter also has knowledge of the Alphabet. Hammurabi didn’t even research writing yet.
Peter/Pacal are friendly already, so I should try to mostly trade when I can trade with both at the same time in the future.
- Give Peter Aesthetics for IW and discover iron in Teotihuacan’s BFC—sweet!
Turn 83 / 800 BC
Pacal gets a great spy.
I decide to make the following deal with Hammurabi.
While Polytheism is a very cheap tech and you reach WFYABTA very early on deity I went for it anyway because:
- I get literature / GL+NE much earlier
- reduced risk of losing the GL
- I share religion with Pacal and Peter and I am probably going to be running their favourite civic in the future (HR and Bureaucracy) so I will have friendly status -> no WFYABTA.
Turn 84 / 775 BC
1st GS pops -> academy in Tenochtitlan as I will have a decent slider % in the near future, settling wouldn’t be as good. With aid of the early GS I’m currently getting 70 beakers per turn losing 16 gold.
Here’s a look at Pacal’s lands, I’ve scouted him with a chariot (currently scouting Peter). It might be hard to tell from the screen, but his capital is on a hill.
Turn 87 / 700 BC
2-3 turns until I have Literature and 2-3 turns remaining on the settler and 1 turn left on hooking up marble. You probably guessed it, I’m going to whip the settler and use the overflow into the GL. The settler will found a city (Tlaxcala) 1W of the fish nearby the stone.
Turn 89 / 650 BC
Peter lightbulbs philosophy—bleh!
Turn 90 / 625 BC
Pacal completes the SoZ—bleh!

At this point I decide against an early war. There’s more to gain by peaceful tech trading as I will get both Pacal and Peter to friendly soon.
Turn 93 / 550 BC
Aesthetics+Alphabet to Hammurabi for Monarchy+Monotheism. A good deal for him, but I’m very happy as well. Both Peter and Pacal had all of these techs already except for Monotheism and I can revolt to OR immediately (love the spiritual trait) speeding up the GL+NE. Set research to Currency, CoL can wait as philosophy has already been claimed (Peter).
Turn 96 / 475 BC
I Finished the GL in Tenochtitlan and start on the NE.
Turn 97 / 450 BC
Peter asks for Monotheism -> I give it to him.
Turn 101 / 350 BC
Finished the NE and notice the Parthenon is still up for grabs—I give it a go and finish it successfully a little later with a chop or two.
Turn 103 / 300 BC
Currency completed, I start on CoL. I ask Peter for 40 gold and sell him fish for 6 gpt. I decide to hold off on any trades as there aren’t any interesting techs up for grabs atm.
Turn 105 / 250 BC
Pacal is bumped to friendly, he’s now willing to trade monopoly techs.
- Currency+Literature+5gold to Pacal for MC.
- Currency to Peter for Mathematics and 50 gold.
As mentioned earlier, I’m trying to trade with both of them at the same time to avoid trading between the two.
Turn 106 / 225 BC
- MC+5gold to Peter for Calendar.
Turn 108 / 175 BC
Hammurabi just got a lot of money on his hands, I decide to sell him Calendar for it (310 gold).
- Corn to Pacal for 10 gpt.
Turn 109 / 150 BC
Settle Calixtlahuaca, the 6th city, I have what I need now. I will probably put Moai Statues there.
Turn 113 / 50 BC
- MC+5 gold to Hammurabi for Construction.
- Next turn I sell him gold for 7 gpt.
Turn 115 / 1AD
- Finished CS and nobody has it yet—set research to Paper.
Turn 116 / 25 AD
Both Peter and Pacal have Machinery and Music researched, this is a nice match, I decide to trade with both of them at the same time again.
- CS+130 gold to Pacal for Machinery
- CS to Peter for Music.
Getting Machinery means I won’t be able to lightbulb Liberalism, but I went for it anyway as I feel confident in getting to Liberalism first regardless. I wanted Music because I’m going to need it for MT soon.
Turn 118 / 75 AD
Spawn my 3rd GS. Forgot to write it down when I got the previous one (he’s been idling).
Turn 119 / 100 AD
I start on the HE in Teotihuacan. With the Aztecs it’s a very good idea to put the HE in a city with both a lot of hammers and a lot of food as you can whip much more than otherwise. I’ve irrigated the grassland river tiles and it has iron, cows, wheat and gold as hammers. Tenochtitlan would be a good spot too.
Turn 120 / 125 AD
Finish Paper and lightbulb Education with my 2 GSs. I decided to stop here for now. The set has been quite long, but it was played out very quickly, so I didn’t bother stopping earlier. Not that much action as it has been a very peaceful Hindu love-fest.
I’m probably going to get the UoS in Tenochtitlan next. Regarding war, I will probably aim for Cuirassiers and something else. I’m not sure about the something else yet, that depends on what tech paths the AIs go for and such. It could simply be muskets+trebs or it could be cannons and rifles. The only thing that’s certain is that I’m going to get started on the Globe and attack someone soon.
Overall a pretty good round for the Aztec people, but I have one major regret, I forgot to make 2-3 jaguars and save them for medics. I’m not used to trading for Machinery so early and completely forgot about it. As you can see the Pyramids aren't necessary for a SE, you can keep up with the AIs without it as well.
Leader relations are very satisfying atm. Hammurabi is furious towards Peter IIRC and he can't reach me with any land units (cautious relations btw) while I am friendly with both Peter and Pacal. As a result I haven't been getting any military and rather focus on infrastructure aided by the UB and OR. Successfully landing the Parthenon helped a great deal for this as that meant pacifism was less necessary. Furthermore I didn't want to lightbulb Philosophy as I wouldn't have been able to trade much with it as Peter got there first.
I'm only pleased with Peter right now, but I'm going to bribe him into bureaucracy in a couple of turns putting him to friendly in order to trade for philosophy.