Thread bumping because it's still relevant.
I got the idea of giving the Dov 1 additional hammer on tundra. This would not encourage settling in the tundra, you'll still need deer or a river (it's worse than plains, beause you can't build improvements on it except if riverside) but would make them better in tundra then, say, other civs and would actually create some synergies (like, say, fellowship of leaves, which is the most thematically fitting religion for them already). The production on tundra forests would be considerable and actually encourage getting sawmills...
Also another idea that is not 100% relevant: make city ruins explorable dungeons, and add a common result that gives you a beaker boost. (other results could be skellies, supplies, spectres, bronze weapons, ... no bosses tho) Would make conquest warfare more viable.
I got the idea of giving the Dov 1 additional hammer on tundra. This would not encourage settling in the tundra, you'll still need deer or a river (it's worse than plains, beause you can't build improvements on it except if riverside) but would make them better in tundra then, say, other civs and would actually create some synergies (like, say, fellowship of leaves, which is the most thematically fitting religion for them already). The production on tundra forests would be considerable and actually encourage getting sawmills...
Also another idea that is not 100% relevant: make city ruins explorable dungeons, and add a common result that gives you a beaker boost. (other results could be skellies, supplies, spectres, bronze weapons, ... no bosses tho) Would make conquest warfare more viable.