The Elder Scrolls IV: Oblivion

I wonder how they got the locations for those other cities outside of Cyrodil...

EDIT: n/m, I guess it was in some official artwork or something.

Anyway, Found another nice map.

I wonder if those lands shown are going to be in an expansion pack, and the other lands that the arrows in that map are pointing to in the 2nd expansion pack.

Something I'd just love to see in RPGs:

- Insanely huge worlds (globe!) where it would make the size of Tamriel comparible to that of a small region in Europe (say, northern Europe, or the Balkans, or Western Europe).

- Actual economies/political situations. If you pump a lot of gold into a city (say, buy up tons of expensive weapons/armor), you can watch the effects on the economy in that city/town.

- Better NPC AI scripts. The base of it would be the need to survive. It would go at several levels:

* Single NPC - They need food, shelter and clothing. Pretty much the basics. So, they need to find a job to buy things. If they can not, they may turn to a life of crime and start stealing things if they get desperate. They can also move from city to city.

* Shop owner - They need to make sure their shop is running, and their workers are paid, materials are being brought in, etc.. They can do things like hire miners (and gaurds) to work at mines, or hire talors/seamstresses, etc.. Based on the type of shop, they would create jobs. i.e.

-- A shop specializing in leather armor would get materials from cows (cow hide for leather), sheep (wool), and cotton (yarn). So, they either need to hire, or buy from cattle/sheep herders and cotton farmers.

-- A shop specializing in heavy armor (metal) would have stuff made from metal smiths, and the material gotten from mining operations.

-- A shop specializing in alchemy would get their supplies from plants, so they'd need to have access to greenhouses and planters.

* Regional (city) governor/nobleman - They need to make sure their region is running smoothly, and isn't under threat. if it is, they can use their local troops. If the threat is too large, they have someone dispatch a message to the capital.

* National leader - They make sure the country is safe and running efficiently. They can even declare war and/or sign alliances.

- No Jedi Mind Tricks. Items shouldn't just magically appear at shops, but they need to have someone actually produce and transport them to the shop. Farmers must grow their crops (you would see it growing more and more as the months go on), miners collect minerals, fishermen catch fish, etc.. They would then transport them to cities. This could open up new quests like "Protect this shipment from a group of bandits that have taken residence along the main road".

- Mob Rule. A group of people can band together if they're disgruntled enough (poor people desperate for basic needs, farmers who aren't being paid enough, citizens who don't like the corrupt gaurds, etc.). They can form anything from a general angry mob, to maruaders, to rebel forces trying to overthrow the local (or national) government.

- Dynamic Quests. This one should be fun, and allow for never-ending gameplay. Quests would appear based on actions in the game. For example, let's say you pump in 2,000,000 gold into 1 town. All of these high nobility houses pop up within the next few months, and push the poor people out. The poor people move to some abandoned mine, and scout out the terrain. They discover that there's some nice resources coming up a main road, and set up raiding parties. If you talk to merchants in various towns, they'll tell you about the raiding parties.

- More than just an adventurer. You could settle down and create a town, or be a member of the aristocracy (you'd have to choose what level of society you're born into - poor/lower/middle/upper).

- Lots and lots of people!!! Granted, this would use up tons of memory for the amount of NPCs and calculations that need to be made. (Hopefully Quantum Computing lives up to its' hype and isn't super-expensive.)
 
Just got the game today, playing the arena in the Imperial city rite now and have to say this game is bloody fun, one question though, where can I buy a consistant supply of picklocks(preferably somewhere in the Imperial City, as that happens to be my chill spot rite now as I take in the game).
 
Ecclesiastes said:
Just got the game today, playing the arena in the Imperial city rite now and have to say this game is bloody fun, one question though, where can I buy a consistant supply of picklocks(preferably somewhere in the Imperial City, as that happens to be my chill spot rite now as I take in the game).

There're several sources.

The easiest one is the Thieves Guild. Look around the city for a wanted poster and ask people about it. That will lead you to the quest line. Once you're a member, you can buy lockpicks from them.

Goblins. I found the low level goblins usually have a few lockpicks on them. They are usually found near mines and some caves.

There's a daedric quest which will give you a super lockpick - the skeleton key - besides adding to your security skill level, it is unbreakable. Once you have it, you no longer need normal lockpicks. The shrine is near Leyawin - exit from the east gate and follow the main road north. You will find the shrine to the east of the road, quite close to the town. A bad effect of it is that it makes your security skill very difficult to improve.
 
Chukchi Husky said:
I was told by someone that the only way to play the game properly is with an Xbox 360 and that there's no PC powerful enough to run the game.

Apparently mine runs it! :D

I'm not sure what's different on the XBOX version, but usually, a console forces a game to conform to certain standards so it's playable. (Everyone has the same piece of hardware, so it's actually easier to create a game and not worry about video cards, sound cards, etc. - although, in this case, the game's already made).

Technically speaking, the XBOX *IS* a PC, although one that can just play console games. (The TRS-80 had a cartridge slot for games! :D).
 
This person said he heard someone with a 3.2 GHz PC with 4 GB of RAM and 512 MB ATI Radeon couldn't run Oblivion because it wasn't powerful enough.
 
Chukchi Husky said:
This person said he heard someone with a 3.2 GHz PC with 4 GB of RAM and 512 MB ATI Radeon couldn't run Oblivion because it wasn't powerful enough.

They lie! :p I have a P4, 3.2Ghz w/hyperthreading, 1GB RAM, 128 MB ATI Radeon 9800 AGP Pro computer and it runs fine. Of course, I use medium level graphics settings. It'll run at max settings, but it's choppy (probably because of my 128 MB ATI card).
 
Chukchi Husky said:
This person said he heard someone with a 3.2 GHz PC with 4 GB of RAM and 512 MB ATI Radeon couldn't run Oblivion because it wasn't powerful enough.

Did he mention what card he has? And how big his hard drive is?

Also, 4 gigs is overkill, I have 1 gig of RAM, 256 7900 GT, 2.2ghz, Creative Soundblaster Audigy (don't know which one, but it can support 7.1 audio and is 24bit). 250 gig hd. It runs with high settings, but MAX would make it unplayable almost.

I get to play it again tomorrow! I've missed this game sooo much!
 
My relatively old computer (AMD Athlon XP 2800+. GeForce 6800, 2 GB RAM) can play it just fine, at 1024x768, "high" quality, all distant rendering enabled, and with HDR lighting enabled.
 
How in the world do I learn new spells and if I have a spellcraft skill at level 0 will I ever be able to learn any spells in that category?
 
Well ,I am leaving for the ferry soon and will be at my mom's in just over an hour, so, YIPPEE!

I someone MUST make a carnival mod! With a button you can press to reset that thing. Heh, so much more is possible now! !!!!!!!!!!!!!!!IDEAS!!!!!!!!! TOOO MANY IDEAS!!!!!!!!!!!
 
Ecclesiastes said:
Just got the game today, playing the arena in the Imperial city rite now and have to say this game is bloody fun, one question though, where can I buy a consistant supply of picklocks(preferably somewhere in the Imperial City, as that happens to be my chill spot rite now as I take in the game).

There's a guy named Shady Sam that sells lockpicks right outside of the IC. He stands up against the outer wall of the IC. To get to him, goto the horse stables in IC. If you're facing the door to the IC, the stables should be on your left. Follow the IC wall behind the stables. He's a little bit past the horse stables. He only sells 30 at a time, but his stock replenishes after 3 in-game days.
 
AFAIK the fences sell picklocks too, 100 supply, and they restock AFAIK.

EDIT:

I wish they had made the DB much bigger with much more quests, I lvoed doing the contracts as they had a few fun things like untying that minotaur head, hiding into a crate, then after that those "other" drops were just Go and Kill. This seems to be the only mod that is close to what I want (a mod that adds more sanctuaries and quests).
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=760

Doesn't seem to do that much though...

EDIT: Found the mod the above one is suppsoed to fix, still no new quests :(

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=564

EDIT: This might be what I'm looking for, too bad it's not finnished. http://thedarkbrotherhood.com/
 
I found a Necromancer's Guild mod, but it's unfinished -- and a bit buggy.

(Plus, it's kinda hard to find the needed salts for its' 2nd task after closing the Oblivion gates).

I'd love to combine that one, and the new spells mod I posted above. The new spells being the Necromancer spell list. :)
 
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