The Emperor Series #04 is now Let's Play Immortal #01: Ragnar

To Turn 61 @ 1560 BC:

Spoiler :
I moved the scout 1E and then 1NE to find nothing of interest to entice me to move my settler, so I settled in place:

Spoiler :
Civ4ScreenShot0000-1.jpg


Since this is Immortal, as well as the fact that we are playing on a water map, I was thinking that the Great Lighthouse would be gone much faster than I am used to. Since we already got 2 clams to work with for food, which also gives us 3 commerce for working them as well, I wasn't desperate to improve the corn. So I started with a workboat first, and went for Mining → Bronze Working path first.

Within the first 10 turns (By 3600 BC), Hinduism and Christianity were founded in the distant land.

My scout initially started exploring east, only to see jungle creeping on us. So, I decided to have him explore to our west, and on Turn 11, I met my 1st neighbor:

Spoiler :
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Hannibal on a water map. Fantastic! ^_^ This landmass is a very snaky one, and yet he is sharing the same continent as me. If he is close enough, it would be nice to take him out. He came from the southwest, so that's probably where he is.

And a couple of turns later, I ran into another leader, the founder of Christianity:

Spoiler :
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I am running into Justinian quite a lot in my games now. He came from the east beyond the jungle. So now I know I share this snaky continent with at least 2 AI now.

On Turn 23 @ 3080 BC, I finished Bronze Working. I switched to Slavery right away, and started on Sailing. The 2nd workboat was also finished in Nidaros as well. Time to crank out a worker.

Nothing much happened for the next 10 turns. The scout kept exploring the snaky continent to the west. No copper in site yet. On Turn 32 @ 2720 BC, I finished Sailing. I set my research to Masonry right away. No time to take any chances. I want that Great Lighthouse!

Nidaros also finished the 1st worker. Time to let the capital grow a bit and crank out a warrior.

When I got the 1st warrior built, I decided to go straight for Trading Post. I opted to chop out each grassland hill forest to within 1 turn of chop, then had the worker start mining the hill. Not sure if this method is optimal or not. I've always just chopped out the tile first then started on improvements.

As I was exploring further west, I ran into a scout from another civilization, most likely further west:

Spoiler :
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You've seriously got to do something about that hair of yours, Mao! He is probably even further away than Hannibal, most likely west of the Carthaginians. So now I know I've got 3 AI on this same snaky continent. Could there be even more?

On Turn 39 @ 2440 BC, I finished Masonry. As soon as Nidaros finishes the Trading Post, it can start on the Great Lighthouse. But that Trading Post was still about 9 turns away from completion. It looks like I will have to whip it out with as much hammer overflow as I can get. In the meantime, Agriculture was selected next.

A couple of turns later, I did just that... whipped out 2 citizens in Nidaros for 27 hammer overflow which I will apply to the Great Lighthouse. Also, the worker that was working on the grassland forest hill finished mining the tile, effectively adding 20 additional hammers to the overflow. So that made Nidaros get a pretty good headstart on the Great Lighthouse.

Spoiler :
Civ4ScreenShot0004.jpg


On Turn 45 @ 2200 BC, Agriculture was done, and Animal Husbandry was selected. I spotted a source of copper, but it was just right next to Hannibal's cultural borders. Maybe I will get lucky and pop a horse near me?

Next screen shot: I am not sure if I am doing this correctly, but I wanted to show it so others can tell me if I am doing things right. Here I am building a galley in Nidaros, not because I really need it now necessarily, but it just happens to be the best thing I can whip out for some more overflow into the Great Lighthouse. The galley is at 18/50 hammers currently. If I wait one more turn, the whip will end up becoming a 1-pop whip. 19/50 is probably the sweetest spot, but this will do. It will get me 28 hammer overflow into the Great Lighthouse, and along with another forest hill that is about to be chopped, it should give me a nice hammer boost.

Spoiler :
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On the following turn:

Spoiler :
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Currently sitting at 52/200 for the Great Lighthouse with 29 hammer overflow from the whip and 20 hammers from chopping. Next turn, it should be halfway done. ^_^

On Turn 52 @ 1920 BC, I finished Animal Husbandry. Now where is that horse?

Spoiler :
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Right next to the capital! ^_^ This is a pleasant news indeed. I was worried a bit that I might just have to research Archery, but it might not be necessary after all. In the meantime, next reseearch was set to Writing. Gotta get those open borders and get a library up soon.

Another whip happy with another galley. Am I overdoing this?

Spoiler :
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Next turn, with the whip overflow and the forest chop done at the start of this turn:

Spoiler :
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Now I did not chop out the forest the turn I whipped because that would essentially lose me a few hammers due to the limit on hammer overflow. Galleys cost 50 hammers each, so the max hammers I can get from overflow is 50 hammers correct? If I chopped the turn I whipped, it would have been slightly over 50, effectively wasting the hammers. I think I get gold on a 1:1 ratio for lost hammer overflow, but I wasn't sure about that, so I took the safer approach.

2 galleys may be an overkill, but perhaps this can help me safely navigate the waters and reveal the coastline that can get me some nice trade routes with AI cities.

Also on this turn, the Great Wall was built in the distant land.

The next turn, Turn 57 @ 1720 BC, Judaism was founded in the distant land.

Nidaros, 2 turns from Great Ligthouse. Starving temporarily for 2 turns to get it completed just as I lose 1 citizen anger from whipping:

Spoiler :
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And finally on Turn 61 @ 1560 BC, I finished the Great Lighthouse:

Spoiler :
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I am trying to see if there is a better way of getting this wonder up as quickly as possible, the most efficient way. I whipped out a couple of galleys in the process, because that was the only thing I can see that would be the most efficient in terms of getting maximum hammer overflow. Whipping out workers or a settler would be nice, but they cost more, and your city doesn't grow while building them which is a problem. I don't have Pottery either because I beelined for the Great Lighthouse, so that was out of the question.

I am a bit worried though, because I am still stuck with only 1 city, 1 warrior, 1 scout, and 1 worker. This will have to change very fast.

Nidaros upon completition of the Great Lighthouse:

Spoiler :
Civ4ScreenShot0012.jpg


I have room to grow for 1 more population for now, so warrior seems best. Horse is yet to be hooked up yet, which is pretty bad. But it is being hooked up right now, and soon the corn will be hooked up as well. After the warrior, most likely a settler will be chosen for the 2nd city.

World Map: I found Hannibal and Mao, but I can't yet explore their lands because none of us have Writing yet, which is a bit surprising. I am 3 turns away from it though. Once I get it, I will start mapping out AI cities with my galleys and open up the trade routes. Also, it is interesting to note that due to not having Open Borders with me, Justinian has yet to meet the other 2 AI, and vice versa.

Spoiler :
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First 3 religions have already been founded, and only 1 of them seem to have been founded by our neighbors, Justinian, unless he founded another one. It is impossible to found all 3 since you can't reasonably get Meditation AND Polytheism before everyone else though.

As for wonders, only 2 have been built so far: My Great Lighthouse and the Great Wall, built by apparently Justinian in his capital.

As for research path? Most likely Aesthetics I think. It is probably too late to go for the Oracle, even though we are playing an archipelago map, correct? It would be nice to get Metal Casting from it and build the Colossus to make the coastal tiles even more useful. But I am not Industrious, and I have no copper and no marble nearby, which makes it a big gamble. Probably not worth it, but I may want to try for it just for the heck of it? ^_^ Yes, I am greedy!


I thought this was a good stopping point, so I will wait for some feedback now.
 

Attachments

@stevoh,

Spoiler :
Quick observation:

Interesting that you went Mining --> Masonry --> Sailing first. Why not Bronze Working after Mining? At least that would have given your worker something to do... chopping out forests and putting mines on top of them.

Also, I am puzzled about the location of your 2nd city. I don't think it is a good one at all. First, it is one off the coast in both north and south. It is not coastal, so it won't benefit from the Great Lighthouse at all. If you wanted to build a city to the east, why not 1N of where it is now? At any rate, I would have gone for the pig site to the northwest instead.

And speaking of the pig site, surely you are not planning on settling on top of the pigs right? ^_^

Your Great Lighthouse date and mine are very close...I think I got mine 1 turn before you. Very close.
 
Gwaja

Spoiler :
hmm i didnt whip that much, when TGL was done i was at size 6, used more forest chops i guess? Need to get out cities fast now, especially towards the east or Justi will take the spots, you will see this map is painful :D
Edit: nevermind i see the difference, you did 2 workboats first, i just did 1 and then a worker who was done with BW. I guess that was better, my TGL date is turn 55.
 
@Mylene,

Spoiler :
I see that Justinian already has 6 cities! The east has got jungles though so I didn't really explore that way much... sounds like he might pose a problem soon.

Interesting that you did 1 workboat instead of 2. I figured that working both clams would be better for the extra commerce than the 5-food corn tile. I also wanted to save the forests on the flat tiles for chopping out a settler and maybe another build.

I am not sure if I overdid it with whipping though... but the 2 galleys may serve their purpose with exploration... I am hoping.
 
@Gwaja
Spoiler :
Good point about going for BW before sailing, i guess you were right about going that route, i would not have lost a few worker turns, i guess i was worried about loosing the TGL and decided not to take chances by going for sailing, this is my first immortal game after all and im not used to the Wonder dates.

As for the 2nd city, your right, i think i'll reload and settle it on the coast. And no i was'nt planning on settling on the pigs, i think i'll settle a coastle site between the pigs/corn. Any suggestions as to where that site might be?

As for your game, i think you should be building a settler or a worker untill the unhappiness from whipping wears off then you can grow. And mabey we don't need fogbusters on this map, mabey the horse will suffice. I would not go for oracle, it is probally too late (i think it has already gone in my game). Collusus would be nice but cottages and TGL will be good enough.

As for tech choice, i think asethetics would be a good call. Trade for Alpha/monarchy to help out with expansion.

Edit: i have found the auto save and moved my 2nd city 1N where you suggested.
 
1535 AD, don't think I'll bother to continue.

Spoiler :

Justinian has 30% of world pop and 20% of world area, all without firing a shot.

If I were to replay, I'd go for HBR asap and then try to rush him. You'd be left with a huge amount of land to expand into, if it worked.
 
Spoiler :
Playing a bit, built TGL on turn 55 cuz i saw no great spot for a 2nd city near ;)
I skipped agriculture for now, went mining/BW/sailing/masonry instead.

Figured i might want to start with growing to size 2 with a work boat ordered, using the 3f from corn..at size 2 switched to 2x hillsforest. No idea if that is the best way to do it, but i got BW the same turn the worker came out, wasn't bad :)

Having no 2nd city is a bit unusual, but i can swing the whip at size 6 now, should be okay.

Spoiler :
ragnarh.jpg


Spoiler :
dang... i got it on turn 56, but I did not switch to 2 hills right away fro workboat instead letting my city grow to 3. but i also built 2 work boats, and built a worker in there.

can anyone beat 55? that I would have to see!
 
Spoiler :
Getting GL AND Colossus is easy. The hard part - no metal, no happy resources early and not much good land early either. The jungle kinda messes every thing up. Justinian wins the game pretty much from the start (14+ cities and counting). I think, in hindsight, HA rush on Justinian (raze everything and use gold for deficit research) has a better chance of succeeding than trying to build wonders. If metal can't be found, Fuedalism becomes a priority. Hannibal gets maces and he is right next door. Terrible...stupid Mao won't even trade iron. Maybe someone more skilled than me can win this map but I definitely have NO chance (don't feel like going culture which could be possible - I wanted Berserkers! :D)
 
Is this map not likable? If it is that bad, I can regenerate. I have a couple of alternate maps available right now actually.
 
I don't like it much tbh Gwaja, i spammed out some berserkers but it is pretty much click and go without much thinking. The ways are long, the AIs are advanced and big due to the diplo situation where they have been pleased from the start. Plays very rough for an Immortal :)
 
@Gwaja
I think if the objective is a map for those trying to step up from Emp to Imm, this is probably not the right one. I think you will see why if you play on.
 
I think the key here is not to build the GLH, but rather capture it and

Spoiler :
metal is very close

Justinian needs to be the first target....I usually always do when he is that close
 
@lymond
Spoiler :

Agree on GLH.

What metal is close? Closest metal I see is iron 12 squares away, on another island (admittedly reachable by galley, should you be lucky enough to scout that way), then copper 15 squares away, but that's only 4 squares from Hannibal's start.
 
@lymond
Spoiler :

Agree on GLH.

What metal is close? Closest metal I see is iron 12 squares away, on another island (admittedly reachable by galley, should you be lucky enough to scout that way), then copper 15 squares away, but that's only 4 squares from Hannibal's start.

Spoiler :
Exactly, but it's easy to settle that island by the time Berzerks roll around. If you scout along the coast as you should - or have settled that area - you should see the 1 coastal tile revealed that should prompt an exploring vessel down there, especially after the realization that there is no metal.
 
Okay here is the thing:

With Ragnar, it seemed like playing some kind of water map would be fun due to having financial traits, having a unique building that gives boost to naval unit movement, and a unique unit that is amphibious.

But creating a water heavy map that ensures that you get enough land to expand and not be isolated or semi isolated is really tough. I've had to regenerate probably 20 times or more to get this map to ensure that we didn't start by ourselves or with just 1 neighbor.

I do have 2 alternate maps but they are both continents maps, so it won't really be water heavy map at all. But of course, we will all be guaranteed at some point to launch a naval invasion of some kind at some point in the game though.

I don't know... playing archipelago maps like this with Ragnar pretty much leads me to play differently... going early Sailing, building early galley and more of them usual, building Trading Post early, and so forth. The island hopping part sorta gives that pirate of the Caribbean feeling...

Anyhow, if you guys would rather have me post one of my Continents maps that are guaranteed to have lots of open land and at least 2 neighboring AI, let me know and I will put in one of those.

Since we just made a leap from Emperor to Immortal, perhaps we should have gone with another leader instead maybe? I also do have map for Louis available as well.

EDIT: Come on guys... we had SO MUCH land to ourselves in the Asoka game. There was land, and then there was MORE land... ^_^ I thought we all got tired of land by now with all that land to ourselves in the last game.
 
@lymond
Spoiler :

It's certainly reachable. But I don't consider "I can get this before macemen" to be "very close". :)

You have to spot the other island (which yes, you should) then send a galley there (though maybe you choose to look at the other islands first, in which case you'll be delayed), then either send the galley back, or build a new one, then build a settler and a garrison unit. Then you have to send them to the island, and either settle on the iron or build/transport a worker there.

 
@Gwaja Isolated archipelago is not that bad. GLH+beeline optics and astro will net you like 120 commerce per turn from trade routs only.
 
ok, 1934 AD space.

Spoiler :
got the Internet! Then the tech pace suddenly fell due to EVERYONE going culture! WTH!!! Well, Joao did tech, but he was warring ultrasmall monty for ages.

I lacked production but I had like 2000 gold per turn at the 100% slider so i bought myself some space cities, gave them workshops and then I just ended turns until I won. I wasted like 5000 gold on cities just so they could build a THRUSTER IN TWELVE TURNS? So sad.

Before I launched I got 1 gold from Mao for peace. All other non-vassal guys were pleased, so it was GG.

3 turns before I won i nuked Willem's 3rd city that was like 15 turns from legendary. Next turn it was +100 from legendary because I nuked it 6 times + EVERY tile in its BFC that wasn't yellow already.
 
Problem for me here was the monotony of the cities, there are no rivers, everything needed a trading post, and not many ressources to reach for (on the main land) :-/
When not motivated on such a map, it usually ends bad for me ;)
 
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