So this is the continuation of the little ``Regicide'' game here
http://forums.civfanatics.com/showthread.php?t=433585
There I tried to find a setup that would be difficult for me (archipelago, arid, high seas),
with difficult opponents (Cathy, Darius, Joao, Zara), but which turned out to be even more difficult for the AIs. obsolete finished this game in 1655 AD, it took me some more turns to 1715 AD
Still, 11 turns slower than obsolete is hopefully good enough for emperor. So, let's move up and give those AI's a chance for revenge.
The settings (suggested by vranasm) are:
Small size,
Pangea,
low sea level,
no huts, no events,
standard barbs,
emperor difficulty.
The opponents are again:
Cathy
Darius
Joao
Zara
And my leader is the well-loved Charlemagne of the holy roman empire.
The not too crappy start:
![](http://img692.imageshack.us/img692/3189/startj.jpg)
Especially as there is seafood to the west.
I explored a bit and met the natives:
Until my scout had an unfortunate accident which involved a large, hairy cat.
The land looks.... well... not that good:
Marked in blue is Darius' capital.
Plan: Darius has to go. There is just no decent land for me.
But... How?
I do have horses, which could mean chariots or HA. What is the deciding factor between the two?
I *think* axes are out of the question, unless there is copper right at the capital or one of my city sites.
If HA, the plan would be to settle the floodplains spot (do I actually have a chance for that at all?), and then maybe a third city W of the horses, which can borrow tiles from the capital. The marble tempts me for the oracle, but that is 1.5 HA/2 Axes/2.5 chariots missing from the rush (not to mention the beakers).
Tech path was agriculture -> AH. Mining just started, probably should be switched to the wheel if I want that floodplains spot.
What about barbs? Do I need archery after the wheel or can I get away with chariots?
http://forums.civfanatics.com/showthread.php?t=433585
There I tried to find a setup that would be difficult for me (archipelago, arid, high seas),
with difficult opponents (Cathy, Darius, Joao, Zara), but which turned out to be even more difficult for the AIs. obsolete finished this game in 1655 AD, it took me some more turns to 1715 AD
![Frown :( :(](/data/assets/smilies/frown.gif)
Still, 11 turns slower than obsolete is hopefully good enough for emperor. So, let's move up and give those AI's a chance for revenge.
The settings (suggested by vranasm) are:
Small size,
Pangea,
low sea level,
no huts, no events,
standard barbs,
emperor difficulty.
The opponents are again:
Cathy
Darius
Joao
Zara
And my leader is the well-loved Charlemagne of the holy roman empire.
The not too crappy start:
![](http://img692.imageshack.us/img692/3189/startj.jpg)
Spoiler :
Especially as there is seafood to the west.
I explored a bit and met the natives:
Until my scout had an unfortunate accident which involved a large, hairy cat.
The land looks.... well... not that good:
Marked in blue is Darius' capital.
Plan: Darius has to go. There is just no decent land for me.
But... How?
I do have horses, which could mean chariots or HA. What is the deciding factor between the two?
I *think* axes are out of the question, unless there is copper right at the capital or one of my city sites.
If HA, the plan would be to settle the floodplains spot (do I actually have a chance for that at all?), and then maybe a third city W of the horses, which can borrow tiles from the capital. The marble tempts me for the oracle, but that is 1.5 HA/2 Axes/2.5 chariots missing from the rush (not to mention the beakers).
Tech path was agriculture -> AH. Mining just started, probably should be switched to the wheel if I want that floodplains spot.
What about barbs? Do I need archery after the wheel or can I get away with chariots?