The (failed) VIP group (Gamescom, again)

Please let me reiterate since the thread's gone back to "I don't want deathmatch AI": what we know is the AI will play to win and will be more human like. If "every UU will have a non-passive, unique bonus" means "legions can build forts and roads," I don't see how we can take either of these to mean "whenever you get close to winning everybody will dogpile on you" and "everybody will betray you all the time if there's any possible, marginal benefit to doing so." Yes, it's possible that's what it means, but I see no reason to believe that's the case other than just to find another thing to complain about.

But how does the human player avoid a space/utopia loss? Espionage is gone.
Capturing the AI capital?

You can intercept spaceship parts now, since they have to be manually moved to the capital. As for Utopia, you can certainly capture the city building it, but I'm not sure if you'll be notified of when/where/if it's being built. Is there perhaps confirmation on either a notification or an ability to see enemy build queues (like, for example, with airplanes?)
 
It always bugged me in civ that I could act like a madman and my people weren't any less cool with it than if I'd declared war on someone who had been making blatant threats toward me for years. People in the US were unhappy with the Iraq war, but think about how much more "WTH is your problem, Bush?" they'd be if G.W. had said "We're declaring war on England! They've been our allies for a long time, but they just have it too good over there, damn it!"
Well in early Civ games this was handled by the fact that there was a war between the US & UK 250 years ago so they would still hate each other. :)
 
They did used to have the function that if you were a Republic or Democracy then your "Senate" could force peace. The problem was switching governements or to a war-like Civic wasn't much of a penalty.

I do like the idea of increased unhappiness for later wars or for perhaps an attack on a friend.

I'm not sure just how the switching of Social Policies will work, but if there is a line of "peaceful" policies, maybe using the Tech bonus one or something, you could get some good spaceship races going. But if you can switch to a war Policy too easily then late war would always be a last minute option.
 
You can intercept spaceship parts now, since they have to be manually moved to the capital. As for Utopia, you can certainly capture the city building it, but I'm not sure if you'll be notified of when/where/if it's being built. Is there perhaps confirmation on either a notification or an ability to see enemy build queues (like, for example, with airplanes?)
Does it sound as bad as I'm reading it?
Moving/intercepting space parts?
What if your capital has been captured during the space race?
I already foresee the AI building parts in a faraway city or on a one tile island. :lol:
I can't remember exactly the civ4 vanilla situation. The spy unit was there and
IIRC you had to check every city to see where the AI was building space parts. Now, that was fun.
Is there a spy unit in civ5?
 
Does it sound as bad as I'm reading it?
Moving/intercepting space parts?

No, it's good ;)

What if your capital has been captured during the space race?

I doubt you could win any victory if your capital is captured.

I already foresee the AI building parts in a faraway city or on a one tile island. :lol:

Doubt it. AI is supposed to be smart.

I can't remember exactly the civ4 vanilla situation. The spy unit was there and
IIRC you had to check every city to see where the AI was building space parts. Now, that was fun.
Is there a spy unit in civ5?

No.
 
I wonder if the trucks that transport the spaceship parts will be very slow and will give you or the AI a good chance to intercept them?

It would kind of defeat the purpose if they could move from city to city so quickly that you couldn't catch them.
 
I can't remember exactly the civ4 vanilla situation. The spy unit was there and
IIRC you had to check every city to see where the AI was building space parts. Now, that was fun.
Is there a spy unit in civ5?
Actually, in Civ 4 you had passive effects based on the ratio of espionage between the two civs that would allow you to see their cities and eventually see what they were producing without needing a single spy.
 
I doubt you could win any victory if your capital is captured.
So, if you're losing your original capital somewhere in the game and never being able to capture it back, you can't win?

AI is supposed to be smart.
Some people still believe in Santa.
Saddam had a whole lot of weapons of mass destruction.
I could go on...
 
The game has airports, right?

Likely. However they made a big deal out of having to truck spaceship parts to the capital city so I doubt you can just airlift them there. Could be wrong I guess.
 
Don't know about the foreign advisor, most quotes there deal with city states, and of course most of the screenshots that have been published are from early in the game.

The military adviser has the following to say about other civs:



That's the kind of level of information that I can use to make strategic decisions.

Now i'm sad that i didn't look at the foreign advisor.
If it's in the same stile, then it would be probably good enough, but they definitly should incorporate it directly in the diplomacy screen.

Does anyone know if the space race involves resources? Do you need Aluminum, Iron or Uranium to build any of the SS parts?

What if simply ending a deal where the AI is trading you that extra Uranium you need to finish that last piece of the Life Support Pod is the best way for the AI who is Friendly to you to prevent you from winning?

Should the freindly AI do that?

Sorry, no infos about that :(.
 
Come on, nothing from MS is really harmless.

J which civ did you play? Germany?

The first game, which Mark had begun, was with France (blue on the minimap is not really good, it's not distinctive enough from the water), the one i began was with Japan.

But i can't say anything about the UAs, could not pay enough attention to them, addtionally with 2 games you can't really compare any powers.
 
Yes, because no one has ever developed games that run on Windows before :rolleyes:

Hmm, I must be missing your point. I started off by saying that I was happy overall with Steam, that it was helpful to game developers and players alike. I think we're all aware that Windows is the dominant gaming platform when it comes to desktop PCs.
 
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