How combat works
… and on shopping
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Preliminary
This is the last written update to the prethread, before we announce the deadline; I thought you should be told a bit about how fights are calculated. Mind you that I won’t actually give away the respective numbers of the stats – instead I’m walking you through the different motions of combat ideally, giving you an idea of the mechanical base of the game. Ideally you should get enough of an idea to be able to prepare for your battle, arranging your stats in such a way that the battle is weighed in your favor. Also not giving away the actual numbers lessens mechanical abuse, and it allows me to patch things that don’t work without drawing attention from the story.
Also, in the end there are some details on how you will engage in the world beside the fights.
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The champion stats
Before I start explaining everything else, this is what a champion’s stats could look like:
Player: Angst
Champion name: The Captain
Band: The Iron Heel
Body stats
Head, viscera: Healthy
– Armor: Iron Helmet (heavy armor, heavy weight)
Torso, viscera: Healthy
– Armor: Iron Breastplate (heavy armor, heavy weight)
Right arm, can wield weapons: Healthy
– Armor: Iron Gauntlet (heavy armor, heavy weight) – Weapon: Longsword (maims, medium weight, normal might, normal speed, normal evasion, melee range)
Left arm, can wield weapons: Healthy
– Armor: Iron Gauntlet (heavy armor, heavy weight) – Weapon: Kite Shield (medium weight, great evasion)
Right leg, movement: Healthy
– Armor: Iron Boot (heavy armor, heavy weight)
Left leg, movement: Healthy
– Armor: Iron Boot (heavy armor, heavy weight)
Special abilities
Rally: Action. Self and allies get a minor movement bonus.
Special items
Sootroot: Consumable item as an action. Self gets an average burn armor bonus.
Prestige: 124
Gold: 110
Stash:
Weapons:
Sleighhammer (maims, heavy weight, impressive might, bad speed, bad evasion, melee-short range)
Armor:
Other:
2x Sootroot (Consumable item as an action. Self gets an average burn armor bonus.)
1x Bharyxian Toadstool (Consumable item as an action. Self gets a major speed bonus and a minor maim weakness)
Home: Standard cell with a wardrobe, bed and weapons rack, as well as a fine Parynian carpet.
Background: The Captain is a veteran from protecting the northern tundra against raiders. After retiring, he heard the voices of slain enemies that told him to keep fighting, but the army wouldn’t take him back. So he packed and moved to the Grim Maul, where he expects to crope.
I know it’s a lot of stats, but the system allows for quite some expansion and versatility when deformities start showing up.
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How to win fights
As I said before, the fundamental element of combat is each character’s
limbs. In order to win a fight against an enemy, your champion has to inflict
conditions upon his opponent’s limbs, effectively pacifying or killing him. There are a number of conditions you can inflict, depending on your weaponry –
● Maimed – a physical condition. Usually inflicted by ordinary weapons. The limb is either severely cut or broken, bleeding out or almost dismembered.
● Poisoned – a physical condition. Usually inflicted by poisoned weapons, gases or spells, but is also often performed outside combat. The limb is infected by toxins, vile bacteria or burned by acid.
● Disfigured – a physical condition. Usually inflicted by spells, but may also be a side effect of poor regeneration or resurrection. The limb is whole, but has been malformed to the degree of being useless.
● Burned – a magical condition. Usually inflicted by spells or enchanted weapons. The limb has been severely burned by intense heat, cold or arcane energy.
● Hexed – a magical condition. Usually inflicted by spells or cursed weapons. A curse has befallen upon the limb, infusing it with a dark spirit in such a way that it cannot act in good faith.
● Banished – a magical condition. Usually infliced by spells or enchanted weapons. The limb has been planeshifted to the shadow plane, now a hollow shell of its former stature.
● Maddened – a mental condition. Usually inflicted by spells or cursed weapons. Either the limb’s nerves have been disoriented or it has been infused with insanity, so the limb acts as if possessed by a mind of its own.
● Severed – When a limb already has a condition and is damaged again somehow, it will become severed from its owner’s body. This makes it easier for the attacker to hit functioning limbs instead.
All of the conditions cause damage to the limb in such a way that it is eventually
rendered useless. When a champion has had enough of his limbs damaged, he usually faints or dies, causing his opponent to be the victor.
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How each attack is calculated
Champions attack each other cumulatively. For each attack on his opponent, the champion attacks a random limb, this simulates the spontainty of opportunities during an intense battle. An attack attempts to inflict a condition upon that limb according to his weapon or spell. However the limb still remains on the champion’s body in some way, even after rendered useless. This means that the attacking champion can be unlucky and attack the same limb several times. This allows for the damaged champion to make dramatic comebacks. However, if the attacker succesfully inflicts something on the useless limb more times than the limb can handle, it gains the special condition of
severed, making it an illegal target for the random attacks, so the attacker can now focus on the rest of his victims’ limbs.
Succesfully inflicting a condition depends on a number of factors. The severety of the attack is, as well as the attack’s targeting, based on a die roll, however this roll is very heavily influenced by the champion’s stats. The game works as such that limbs attack limbs; your limbs are enhanced by equipment and/or the numerous modifications available in the different Monster shops.
Each limb can wield one piece of armor equipment. If a limb is able to wield weapons, you can use it for weapons, shields and spells. Also, a limb may be a movement limb, allowing you to move closer to your opponent; losing all movement limbs means you can’t move meaningfully anymore. Initially just your arms are equippable, and just your legs are movement limbs – this may change as your form starts degenerating.
When a limb attacks another limb, the enhancements on both utilize the below stats. The actual numbers, calculations and die rolls are secret, but the gear’s qualities should give you some idea of how they function:
● (condition type): If the equipment in question is a weapon or magical item, it has listed the kind of condition it will inflict on your opponent if managing to perform an attack.
● Armor: An equipment piece’s armor provides protection for your limb against any sort of threat. It’s basically always useful, if you can manage the weight.
● Weight: Better, stronger equipment usually have greater weight. Weight gives the champion a speed penalty which makes it more difficult for the champion to hit others, but it’s usually compensated with good stats in other areas.
Armor and Weight stats are described in these levels:
trivial, light, medium, heavy, massive.
● Might: If the equipment piece is a weapon, it usually has a might stat, otherwise it’s usually a shield. Might represents the sheer magnitude of the attack, trying to penetrate the defendant’s armor in order to inflict conditions.
● Speed: The weapon’s speed determines its ability to overcome an enemy’s ability to evade, which means the weapon is more sure to hit. Speed doesn’t do much against armor however.
● Evasion: Evasion effectively nullifies a weapon hit before it can actually hit you, and is important when fighting opponents with good range, as you are otherwise easily stopped before getting close. Evasion is also an abstraction of your parrying ability, which is why you get a bonus from even the heaviest of weapons.
Might, Speed and Evasion stats are described in these levels:
poor, bad, normal, great, impressive.
● Range: Ranged weapons are dangerous because of two reasons. Ranged attacks attemp to keep enemies at bay, allowing you to stop an enemy in his tracks before he gets close. However if evaded, range doesn’t defer your opponent’s movement, getting him closer and possibly within uncomfortable range. A weapon cannot attack beyond its range and has a speed penalty if attacking an opponent closer than the weapon’s range.
Range stats are described in these levels:
immediate, melee, short, far, distant.
● Effects: Effects are not there by default - besides the basic stats that account for ordinary gear, there is magick and deformities that may have special effects that affect how limbs are used. Effects can also be invoked non-damaging magical effects, poisons, herbs, special abilities, all sorts of stuff. Effects may also be negative, invoking weaknesses.
Effect stats are described in these levels:
miniscule, minor, average, major, significant.
So when do you kill your opponent, or die yourself? As soon as a champion has two or less non-viscera limbs left, or loses a viscera limb, that champion collapses and begins to die. (Due to non-viscera limbs causing bleeding, and viscera limbs… Well… You kinda need that liver, you know.) The champion doesn’t actually lose however until the fight’s victory conditions have been fulfilled. In a 1v1 battle, the rules are usually as simple as having a champion collapse ensures the victory of his opponent, but fights may include multiple champions or even have special rules.
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Providing tactics for the GM
When you are involved in a battle, you usually have a bunch of options that you may want to use, as well as certain options you don’t want to use. These are to be detailed in a PM. Now, I will of course NPC you somewhat effeciently. However, you may want to use certain tactics, bring in special gear for the occasion – or
not want to do certain things, such as use rare consumables. You may also straight up act in some way I don’t know you want to, and in that case, please send orders. If I make you drink a rare potion when you didn’t send orders, it was due to the best of my abilities and I don’t want the blame.
Simply:
Send orders if you want to have control over your fate. 
And know, while the stats aren’t transparent, they shouldn’t be too opaque, intending for you to understand what’s going on, and what you should be doing against certain opponents. Look at the Sootroot item in the example stats above – stuff like that will show up.
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So what if you didn’t get picked to fight for an update?
In that case, there’s
plenty to do.
You can leave the Grim Maul and take a walk in Sargendourne, although that
requires special permission from the administration.
You can
bid on the fights, earning gold if you bid correctly. You can also bid on yourself if you’re the one fighting, of course. Or on the opponent. What, you thought the administration has moral problems with that?
You can
buy all sorts of stuff as well. Basically look over the shops’ offers for the update and you can buy what you want. Sometimes you may compete with other players for the same items – in that case, people with greater prestige have a greater chance buying that item. It’s probably a good idea to announce your purchases in the thread in case you don’t want competition – unless you value the secrecy.
You can use the stuff you bought to
attemp crafting – this way you can be lucky enough to invent poisons, or create magical items yourself.
You can
train yourself in the barracks. Or
rent a personal trainer to train you even more!
(NB! I must stress that at the moment, this only gives you a bit of prestige for free – trainers give more while they cost more. There’s no XP system so this may not be incredibly exciting. I’m looking for a solution – I have made tables for the other shops, but I have no table for the barracks yet. I might end up with some slight bonuses under a special ability called “Barracks training” or something, that you have a chance to get when you train there.)
You can stab people. Don’t expect the administration to be too happy about that however. Kinda messes with their schelude.
You can
explore the depths of the Monster – there are plenty of places closed off at the moment. Mind you, of course, that
this is perhaps the riskiest thing you can do – it is very rare that Grim Maul personnel scouts the tunnels, so if you die, your corpse may end up stuck for a year. You have been warned.
You can just
hang out in the commons, inquire people about things you want to know,
bribe people, influencing the administration to do things more in your interesting, or you could
join or manage a band.
Oh, right…
bands! Players are allowed to join bands, basically the official teams of this world. Bands have vendettas against each other, rivalries that the Maul administration loves to carry out in the arena. The bands attract a lot of fandom,
gaining you prestige bonuses and sometimes even
sponsorships. You may only be in one band at a time, of course.
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The Grim Maul’s Biannual Massacre… and Updates.
So you might ask,
how long is each update? And why?
Each update accounts for a
month, covering four weeks of arena action. Each weeks sees a multitude of fights, but each champion may only fight once a month.
Besides the daily living in the Monster, and fighting the fights and scenarios organized every week, there is a larger thing at stake… Winning the biannual Grim Maul tournament, officially called the Massacre.
The name is no joke. Each and every champion are involved in the gruesome selection process ranging from chaotic pit fights to painful dueling marathons. Special fights will be arranged for the excitement of the crowd. Bands will be pitted against each other at large. Eventually the finals with the most succesful and popular fighters will proceed with 8 champions in elimination rounds.
The winner of the Massacre is allowed something very special… To be relieved of his covenant, allowed to return to the real world outside the Maul, with the vast wealth he has won.
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Also sorry for the lack of pictures this time! I'll probably add them either tomorrow or in the real thread eventually. I've just been writing for hours, so I'm a bit exhausted!
EDIT, Also 12 players! That's wonderful! We're enough to begin as of now, but I'll wait a few days to announce the deadline. I also need to do a map over the architecture - But I'm thinking about not doing it. I think that keeping the Monster immensely large and incomprehensible adds quite a bit to the mood of the IOT.