DynamicSpirit said:Originally Posted by Obormot
A factor of 6 or even 3-4 would break the system completely in favour of milked culture wins. A factor of about 1.5 sounds more reasonable, but we need to see a milked culture game first, before we can come up with a more precise number.
Agreed. I was just throwing in numbers for the sake of argument. I have little idea what a sensible figure would be.
I don't think a system with weight factors would work very well (as I put in the difficulty thread, but was out of place). It opens up more opportunities for score abuse, than reducing them (as was the point of the discussion in the first place).
A system with setting baselines for fastest finishes and deducing scores from that (that's the Jason system? I'm not familiar with it) would work better imho, but the disadvantages would be that it would be less meaningful to play on score and that certain maptypes would always favor certain victory conditions (in regards to beating the baseline).
As the gotm is now, you can play with your goals set on score or on fastest victories. Especially the latter already is much more appealing because of DaveMCW's great speed ranking. Would you favor a system only set on fastest scores, that would make the gotm less versatile.
Of course, there is a bit of a problem with the current base scoring system (as I pointed out before). Would that be addressed 'somehow', I'm sure that the people who play for highest score instead of fastest victory, will still continue to do so. It's one of the goals of the gotm, so it's only logical.
Part of the problem (as AlanH) put it, is how much stock people put in highests score rewards, fastest victory rewards and the feeling 'how much' people deserve it (in terms of a best game or not).
Let's make it clear that I'm solely playing for fastest victories, so I tend to find 'fastest victory' better. From the perspective of a 'highest score' player that might not be so. I think the current discussion tends to be a bit discrediting to that and should also have a bit more input from people who favor that goal (did we scare those away here?

btw, if you look at the 'highest score' players they have a great speed ranking as well (obviously because speed already is part of scoring).
Anyway, it's quite a difficult topic and it's even more difficult to concoct a system that addresses the wishes of all. But I saw a lot of creative and interesting ideas.
