The Great DoC UHV v 1.12 challenge

I guess it wouldn't have been possible but for the Marathon speed. Still, very impressive :)
 
unfortunately most of those are either extreme lategame or impossible to win (on Paragon/Normal).

Tried Aztecs, Ethiopia, Mali and Thailand, the first 3 seem close to impossible while Thailand could be winable but they're no fun to play as their starting situation is really, really bad.
 
I guess it wouldn't have been possible but for the Marathon speed. Still, very impressive :)

Err, yes, Marathon. Sorry ales, I accidentally said Epic because I misremembered which one is the slower speed.

You are right, I wouldn't try this on Epic, much less Normal; it was a tough enough nut as is. The travel time becomes much more significant in a faster speed. As I said, I got my Great Prophet with barely four turns to spare. Of course I could have started running a priest specialist sooner, but that would have hampered production and growth.
Also, Babylon will be much better prepared by the time you get your warriors up there and with them still in the picture the early wonder race will be much more tense, I doubt you'd be able to get Sphinx, Pyramids and Hanging Gardens. The last is not obligatory, but I like the extra pop plus its GPP go towards Great Engineer which is good to secure the Great Library and get the two goal Golden Age.

I'd say it is impossible on Normal, unless perhaps you get Bronze Working from a goodie hut(even then I doubt it). Epic might theoretically be doable for a player more skilled than I, but it would likely be a very frustrating and luck-reliant experience.
 
First post!

I’d first like to say how much I’m enjoying this amazing game!

I thought this thread would be a good place to post some of my victories and some of the basic strategy that I used. I am by no means an expert but my approaches may be useful for someone.
 
Babylon

Version: 1.12 non SVN
Scenario: 3000 BC
Difficulty: Monarch
Speed: Normal
Score 10,616
Winning date: 700 BC


Images

Spoiler :






Strategy

I’ve always enjoyed the Babylon puzzle ever since RFC and although I think it is easier here than in RFC, this version is a bit trickier than in the previous version.

The difficulty here is in getting to Monarchy before the Persians arrive. I achieved it by producing a worker first and then building cottages on both the stone and the marble. Even without the marble I still had time to build the Oracle with enough time to achieve the culture goal.
 

Attachments

  • Hammurabi Bronze Age Turn 94.CivBeyondSwordSave
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OK, that's not quite worked as I'd intended. The images in the spoiler tags are the links to the images, not the images themselves. I'll have a look at it.
 
Hi and Welcome :)

congratulations on your victory, but just a few tiny things:

- since DoC is a work in progress there are several versions of it floating around (most notably the "stable 1.12" and the "experimental SVN-versions"), which influence strategies and sometimes even win-conditions, so please try to provide the info which version you are using (especially if you want your victories to be listed here)

- since this thread is mostly used to post victories, longer discussions might be better suited for other threads such as This one (but I think it is always nice to have an outline of your strategy posted with your victory, the way you just did it here, so, good job :) )

- adding to the above point: while double- or even triple-posts are nothing bad, try to avoid them if an edit of your previous one fulfills the same role (your 2 previous ones could have been edits for example, in my opinion).

these are not forum rules, just my personal recommendations :)

again welcome to the forum and I hope to see more winning strategies from you ;)
 
Greece

Version: 1.12 non SVN
Scenario: 3000 BC
Difficulty: Monarch
Speed: Normal
Score 27,256
Winning date: 275 BC

Images

Spoiler :









Strategy

I found Athens on the spot and then Ragusa on the copper. Ragusa builds three work boats, barracks and then hoplites. Meanwhile, the galley sends all hoplites to invade Egypt.

Tech path was Masonry > Iron Working (the cheapest tech to get to the Classical era). Iron working is then traded with Phoenicia for Priesthood.
On building the Oracle I picked Metal Working for the Colossus.

The Egyptians had built the Pyramids in Niwt Rst and the Great Engineer they produced was used to build the Temple of Artemis.

I made friends with Phoenicia and shipped hoplites into Sur. Luckily Babylon collapsed and I was opportunistic to capture the city. As time was getting short I sent my armies east to invade Persia. Luckily the bulk of the Persian army was in Anatolia trying to capture Byzantium. The last shipment of hoplites was enough to capture Sur just before the cutoff.

After this the final tech path was easy.
 

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  • Pericles AD-0275 Turn 159.CivBeyondSwordSave
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Hi Chep, thanks for the welcome!

- Good point, added.
- I felt that since these are just the strategies I used, and are associated with these victories, they should go here.
- I see what you mean, good point.
 
Please, update your post then.

Right, done.

Although the post is now obsolete anyway. I one-upped.

Civilization: Egyptian Exodites
Scenario: 3000 BC, version 1.12
Difficulty: Monarch
Speed: Marathon
Score: 9465
Virtual Victory: Turn 387(204 BC)
Final Victory: Turn 462(171 AD)

Beginning of game as before. I reloaded from the moment I finished the Sphinx and made a much cleaner play from then on. Notable changes.

Spoiler :


I completed the Great Cothon. Previous time I only made an half-assed attempt at it, focusing on growth instead of production, resulting in Greece beating me to it when I was 2/3s done.
I tried making the Cothon before the Lighthouse, but when doing so an unknown civ(China?) beats me by 10 turns. This was escpecially frustrating because there I had a breakthrough event giving me ~360 beakers towards Aesthetics, which was of course lost on reload.

I brought the two surviving warriors home, upgraded them to axemen and sent them back up to maintain constant contact with Greece, Persia, Phoenicia and Rome for trade routes and tech trading. They had to beat up a couple neutral units, mostly Hittite vultures and Independent warriors.

Spoiler :


When the Greek conquerors spawned killing a Hoplite let Persia live a bit longer so I could trade Iron Working once I got Literature.

Spoiler :


Third GP was an Artist(again 20% so required some fiddling).

Spoiler :


Victory.

I could improve by a single turn through better tile management in the end, but apart from that this is my limit barring favourable events or goodie huts dropping something better than a bit of money. I am quite pleased with the result.
 

Attachments

  • King of Wanderers Iron Age Turn 387.CivBeyondSwordSave
    319.3 KB · Views: 74
  • King of Wanderers AD-0171 Turn 462.CivBeyondSwordSave
    388.3 KB · Views: 142
Id:
Version: SVN 851(played)-854(won)
Scenario: 600AD
Civilisation: England
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 13854 Abraham Lincoln

Victory info:
Type: Historical
Virtual date: -
Link: -
Actual Date: t338, 1751AD
Link: https://www.dropbox.com/s/iy4gas7vty7629e/Victoria AD-1751 Turn 338.CivBeyondSwordSave?dl=0

Strategy:
Adopting the paragon strategy conquering France. Historically, let's say that England won the 300 years war. Gameplay-wise, France would like to colonise your areas like Canada, Guayana, Australia, India, being a constant annoyance. So killing them before the colonisation era is an elegant solution.

I didn't use it but training a privateer navy seems the intended strategy here.
 
And thanx to Leoreth's immediate response, it became a normal victory post.

What series?
Series of victories of all civs. Well, they are not all worth mentioning in this thread. England was next.
 
Id:
Version: SVN 854(played)-856(won)
Scenario: 600AD
Civilisation: Germany
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 10410 Emperor Constantin

Victory info:
Type: Historical
Virtual date: -
Link: -
Actual Date: t273, 1460AD
Link: https://www.dropbox.com/s/5mh98j3o1pq7ij3/Barbarossa AD-1460 Turn 273.CivBeyondSwordSave?dl=0

Strategy:
Accomplishing the 1st goal means there is no time. Build only the monastery and the temple in cities and then army. Build navy ASAP in Venezia. Conquered Rome before 1000, and then move straight away to Damascus. The tricky part is how handle Seljuks. You need them to help you against Arabia, but you are their next target.
 
Easily beatable score for all you RFC sharks, of which I am not one, but it seems no one has done regent/normal Polynesia. Turn 221 historical victory, which is 1000 AD. Score is a measly 3736. Played on revision 853, which I don't think matters, since none of the fixes since have anything to do with Polynesia. The most interesting thing about is probably that I managed to research all the way to Drama (awesome technology for the Polynesians) and had begun building the Statue of Zeus.

Save: View attachment Aho'eitu Stone Age Turn 221 victory wooo.CivBeyondSwordSave
 
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