The Great Wonders and Projects Thread

An effect that could be cool: Reveal all ressources immediately.

Should be on an early wonder, and I thought of it due to someone's comment that zoroastrian flames may have been possible due to oil deposits, so perhaps add it the effect to Gondeshapur?
 
How useful is that really, considering the map is always already well known to the player?
 
I, for one, hate settling on resources, so I usually dotmap in the World Builder.

But there would be a small effect; the bonus yields of resources gets applied to the tiles.
 
Not very useful, granted, but you do get the additional resource yields. It could be associated with some additional effect (e.g. +X culture per unexploited resource) or just added to another wonder effect. Brainstorming!
 
Yeah, it could definitely work as a secondary effect.
 
I suggest some wonders for modern China.

the Oriental Pearl Tower(https://en.wikipedia.org/wiki/Oriental_Pearl_Tower), placed in Shanghai, can be built after Tourism or Computer, 1100:hammers:, +8 :culture: +2:gp:(Great Merchants). Effect: After discovering all industrial techs, every tech three other civs are willing to trade cost -50%:science:(something like Japanese UP).

Three Gorges Dam(https://en.wikipedia.org/wiki/Three_Gorges_Dam), placed in Yichang, can be built after Ecology and Electronics(both), 1250:hammers:, +2:gp:(Great Engineers). Effect: Every city has hydro plants +1:hammers: on river plot, +1:commerce: on coast plot.


Bank Of China Tower(https://en.wikipedia.org/wiki/Bank_of_China_Tower_(Hong_Kong)), placed in Hong Kong, can be built after Telecommunication, 800:hammers:, +3:gp:(Great Merchants). Effect: Every city has bank +4:science: and +4:gold:(the number can be adjusted for balance).

To be increased.
 
the Oriental Pearl Tower(https://en.wikipedia.org/wiki/Oriental_Pearl_Tower), placed in Shanghai, can be built after Tourism or Computer, 1100:hammers:, +8 :culture: +2:gp:(Great Merchants). Effect: After discovering all industrial techs, every tech three other civs are willing to trade cost -50%:science:(something like Japanese UP).

Sounds good, The tower was very impressive when I was in the city

I also think it could represent Asian arise in late 20th Centuries and 21th Centuries.

I think we need some wonder or mechanism to narrow the power gap between European/American Civilization after imperialism period in Game.
 
Any ideas for a different effect for the Temple of Kukulkan? The effect isn't very fitting or useful for Mesoamericans, and may be better for another wonder.
 
I've moved your post to this thread. Don't know if that was intended in the first place, but here is a better place to discuss it.

I have also considered the Hermitage, my idea is to have it represent Russia catching up in technology under Peter the Great. For example, -50% technology cost for all techs discovered by civs with less culture.
 
I've moved your post to this thread. Don't know if that was intended in the first place, but here is a better place to discuss it.

I noticed it too late, apologies! Deleted the post which I didn't know got moved so I'm putting it here again. Too many tabs open, was supposed to put it here. Anyway.

[original deleted post] Does anyone here remember the original Hermitage from vanilla? I suggest we reintroduce it to DoC as a world wonder. It's one of the most important establishments in St. Petersburg, as well as the largest and oldest museum in the world. Or maybe Winter Palace, for something bigger. It should have a strong administrative and cultural effect. :)
 
I have also considered the Hermitage, my idea is to have it represent Russia catching up in technology under Peter the Great. For example, -50% technology cost for all techs discovered by civs with less culture.

Good idea. Does the "less culture" mean that the wonder would only be very effective when Russia is already big enough? Urban Planning or Civil Liberties can be the tech for this.
 
Civil Liberties was what I was thinking as well. Not sure how the effect would shake out for Russia ... maybe it's better to compare the city with the wonder to the other civ's most cultured city.
 
Any ideas for a different effect for the Temple of Kukulkan? The effect isn't very fitting or useful for Mesoamericans, and may be better for another wonder.
I think some basic effect based on jungles in the city radius and Maya's science orientation can be combined, like 2-3 science points for every unimproved jungle tile in the radius and a free library in the city. Or some production could be nice too, currently what Mayans need the most in Chichen Itza is some production. Giving production via the priests could work since it's a temple.
Maybe copying all buildings in the capital to the current city could be an interesting effect too, giving lots of free buildings at once and maybe with a free priest? Some kind of Mayan Architecture magic-bonus.


Edit: Combining it with the pagan temple idea, pagan temples giving free priests could work too
 
Crystal Palace (Electricity) [England]
(no effect yet)
(Maybe something related to discovering new techs, either by yourself or others. I dislike a bonus for first discovery though because it reinforces already existing advantages.)

How awesome would it be if it allowed a player to convert culture into science?
But in one given city? Maybe it could give science for every coal, Iron, Stone, Copper resource?
 
Any ideas for a different effect for the Temple of Kukulkan? The effect isn't very fitting or useful for Mesoamericans, and may be better for another wonder.

Maybe you can sacrifice units (or slaves) to rush buildings, without losing population or unhappyness.
 
Flashbacks to how OP Leonardo's Workshop was in civ2 where you couldn't otherwise upgrade obsolete units
 
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