Elephants can't get city raider I II III
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Hmmmm. You do have a strong point about Oxford. I wonder how an Astronomy beeline would compare, though, if you were in a position to spam overseas Settlers, given that you'd get pretty good Trade Routes with the New World Cities (both ways).I'll either lib Democracy or Biology, depending on whether I go for Cottage-spam or for Sushi. Education (with Oxford! ) is just too good as a tech in a spacerace to deny it to onesself.
True, settling on top of the Stone without knowing Masonry wouldn't have given you Stone, but settling on top of Stone or Marble will allow you to use it (or gift it) as soon as you have knowledge of Masonry, saving you the Worker turns.About Masonry: I found it in a hut. Settling on top btw. wouldn't have helped, and AIs don't tend to build the Mids if they don't have Stone, they build them relatively fast if having Stone though, especially Lincoln. Don't know why, but I observed that multiple times.
Hmmmm. You do have a strong point about Oxford. I wonder how an Astronomy beeline would compare, though, if you were in a position to spam overseas Settlers, given that you'd get pretty good Trade Routes with the New World Cities (both ways).
Getting New World Cities early on could also mean grabbing new Resources and not having to settle Cities such as Fur City for a long time. Astronomy is usually my choice way of getting Scientific Method, so it's no a wasted tech, but I agree that it's usually used for an overseas conquest.
But, if you want to push the idea of Peaceful REX to the max, then Astronomy would be the way to go on a Terra map.
Do you need to tech Mysticism if you're going to Chop/Whip Libraries or settle adjacent to Food with earlier Cities? Better might be to ensure that you have a Trade Network connection with the AIs to get Taoism or possibly Christianity... it looks like you might have one to Lincoln once Sailing comes in, but it might be better to complete a Road connection to his Cities in the short term, giving you Foreign Trade Routes and the possibility of receiving a Religion (Religion only auto-spreads via Trade Network access).
I'm still not understanding why Sheep + Fish isn't being moved 1E. You lose 3 Ocean squares, 1 Coast square, and 1 Grassland square but enable the Deer for use by this City and allow for it to be improved for Fur City before Fur City gets settled.
I think that Gold City is rather weak. Could you move it 1NW onto the GH so that you can borrow the capital's Pig to grow to at least Size 2 quickly, allowing you to slowly grow the City while working the Gold Resource and borrowing the Pig from time to time after having completed a Granary there? At Size 2, it could act as a short-term Worker-creation City. Later, it would be a great Cottage-grower for the capital.
I'd consider settling it as soon as you have all of your blocker Cities in place.
With Copper being to your west, you could create a decent Cottage-helper City 2N of the Copper, sharing the Rice. I wouldn't build it yet, as the Rice isn't in your Cultural Borders yet, but you'll want it soon enough to be able to get 30 Culture into the City before Lincoln's Culture makes it to that square. Once a City has hit 30 Culture, it will output the City's Culture per turn plus 20 Culture every turn on its City Centre square, meaning that once your City his 30 Culture, it'll take considerable investment for Lincoln to flip it.
Forget Democracy and go for Astronomy, even if you take Astronomy via Liberalism while going for Education earlier than Astronomy. Being on Terra totally changes things... The Statue of Liberty is not nearly as great in your hands when you'll have half of your empire or more on another continent, and delaying access to Cities that would otherwise help your empire to become productive sooner sucks. I'm not sure how you plan to deal with Colonial Maintenance, but I suppose that the Forbidden Palace helps a lot when built on a Colony landmass.
Personally, I take Combat Promos with Maces and I hardly miss the City Raider Promos. Combat II is very similar to City Raider II in many cases and while City Raider III is a nice Promo, it's rare for my units to get that high until I've earned some Great Generals, at which point you're probably already far enough in the tech tree to be able to build Maces even when you'd started off going for War Elephants.
Thus, in my opinion, Combat II on a War Elephant is about as good as the Combat II Promo that I would have put on my Maceman.
Maces are nice on defence, but that's more important in multiplayer. Crossbowmen counter Maces and AIs like to build those buggers... with War Elephants, you laugh at the Crossbowmen.
@Pangaea
There is a little-known trick behind your current dilemma:
1. Declare war on the AI
2. Assuming that you're totally dominating that AI, stack a bunch of armies next to his Cities and reduce the number of defenders in his Cities but do not capture any of his Cities
3. When the AI is willing to talk, and assuming that you aren't going to lose a lot of battles (i.e. assuming that you won't make the AI unwilling to talk by losing a lot of battles--although, I'm not sure if this "willing to talk" status can change mid-turn or not), capture enough of the AI's Cities to bring that AI down to 3 or less Cities
4. As part of the Peace Treaty, give the AI back all of its Cities plus any of your Cities on the map (except for your Palace) that you want to give away to that AI
5. Laugh hysterically when the AI says "It is agreed."
@ Pangaea
112 BPT is kind of low but you can bulb... bulb ... bulb everything
Going Lit -> Music is a good decision IMO.
Late CS would be acceptable for me with early war, but i would focus to not delay Edu.
Lit + Phi trait will be v handy with this goal.
Cheep Universities and fast Oxford should recompense(?) lost beakers beocuse late CS if you know what i meen.
And yea keep rolling, until they dont have Engi you are fine. Engi is stop on Deity dont know on IMM, thing is that cats cant cut through Castels one can deal with Pikes and everything else but not with Castels.
I would say try to grab as much as you can until 700 maybe 900 AD ?
I count 11 base Hammers in your capital and I see 13 final Hammers... it could be worth it to Cottage (or even Farm) the P Riv that is SW + W of your capital, to get you that 12th base Hammer, at least for as long as you are building Temples and other Buildings instead of War Elephants and Cats.
Yes, the Odeon is a fantastic Unique Building, as it is one of those rare Buildings that can be captured and instantly start producing Culture for you, even though you didn't build the Building (unlike captured World Wonders, which won't produce Culture if you didn't build them yourself).
See if you can secure a Stone Resource either via trade or warfare.
If you're going to help Napoleon out in his war, do so very soon... Darius will have Longbowmen in a short bit. Try to get Charlemagne up to Pleased first. Gift him increments of lump sums of Gold for additional Fair and Forthright Trading. If necessary, consider switching out of Hinduism (into Buddhism or into No State Religion if you don't have Buddhism) temporarily, if you'll be running a Great Artist Golden Age soon. Once he is Pleased, beg 10 Gold just before declaring war on Darius, to keep Charle from going after you via a war bribe.
Darius has a nice Stone + Fish City in the north with no Cultural defences. If it becomes too expensive to hold, you can gift the City to Charle who will then have 2 sources of Stone and will trade you one, even if he is only Cautious toward you after your war declaration on Darius (StrategicBonus = ANNOYED for Charle; I'm not sure if that's a greater than or greater than + equal to relationship--I believe that it's a greater than relationship, but confirmation would be nice, yet Cautious will work in either case).
On the way, you can capture Ghulaman from Darius and you can make a buddy out of Napoleon. Doing so beats earning "-1 You refused to join the war on our side" from both sides.
So, in my opinion, the next big steps are getting 1 or 2 Great Scientists for Education (probably only 1 is practical, seeing as how you already have an Academy) and securing a source of Stone. If Isabella has Stone, then you can simply choose to focus your war efforts solely on her, although it's hard to pass up the opportunity to go after Darius. Just watch for Napoleon getting to about twice the size of Darius and bribe Napoleon out of the war at that point, to avoid turning Napoleon into a super power. Also, watch out for the possibility of Darius Peace Vassalling to Charle if Darius becomes Friendly toward Charle (Vassal = PLEASED for Darius) and if no one is at war with Darius at that time.
Essentially, the big thing to watch out for in the north is PREVENTING Darius from joining sides with either of his neighbours. Keeping him from becoming a Vassal through good diplomacy should be one of your primary goals for dealing with the northern AIs in the medium term.
I wanted to post a screenshot, but Photobucket has destroyed its site once again![]()
(Photobucket blows chunks again today, so I'm trying out Imgur -- apparently had an old account there.)
Elephants can't get city raider I II III
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When an AI upgrades an Archer to a Longbowman, that Longbowman no longer has its Fortification bonus. So, when that Longbowman isn't in a Hills City, it's not THAT much stronger than an Archer with full Fortification bonus. Thus, there is still a window to attack Isabella, especially as she may not upgrade all of her Archers at once. Just gather your forces at a City that matters and focus on grabbing it before ending the war.
I'd bribe Napoleon or Darius to stop that war. Either that or whip out some Horse Archers, let the war rage on, and send 5+ Horse Archers up there as soon as you can, to try to snipe a City or two that keeps changing hands, then take peace again after grabbing one or two of the nice Cities that are being exchanged.
Probably continue eastward with your WEs + Cats if you negotiate a Cease Fire between Napoleon and Darius. If you get involved in that war, obviously follow up against your chosen war target (which may be Napoleon) with your main army.