Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Hey
.
The question I'm asking myself is, why you play with random settings and don't choose your victory condition from the start. The map Pangaea i. e. forces you to play for either Domination or Conquest, if you wanted to go for Space, then you could get double land on the much larger Terra and more land = more
= more resources = faster win. For Dom- / Conquest however, you got a horrible opponent next, because you definitely want to conquer Charlemagne, and you know yourself how nice PRO-LBs are. That's exactly what you'd need to do though, because your tech-speed is slow (lack of Golds, late CS) so you won't have Cuirrassiers to stomp the map... Also: If you play for Domination, then it'd be ideal, if you took opponents that you can peacevassal, so Joao, Hatty, Gandhi, Catherine and all the like, like i. e. in this game by WastinTime.
What I also notice, is, that you needed too long imo. from Construction towards the actual attack, I think I remember 1AD as a date, though not completely sure. Generally, you should be able to build up an army with Chops and whips in less than 500y, I think I've gotten 10 Elephants + 5 Catapults in less than 300y already.
Your first target getting to Longbows in the war btw. is something that is normal from my experiencce. I often go against Longbows with Elepult and it's usually np, requires to focus on building enough replacement catapults, because the Catapults then have 0 chance to survive, but after 1-3 Catapults, the first Elephant usually has something like 75%+ chances.
From seeing your game however, I'd try to peacevassal Joao next while teching as fast as possible towards Cuirrassiers and not attack BurgerKing with Elephants because as you said, even Trebs against Castles are horrible. I'd also pay great attention on getting Theology somehow, in order to be able to build 5XP units. The worst thing I ask myself is, why your AIs have so horribly many cities. If the map is normal sized, crowded and if possible even a "micro Pangaea" , then no AI would have more than 4 cities, most would probably have 2 or 3. AIs with so few cities are a lot easier to peacevassal, they tech extremely slow and also have a lot more difficulties with getting up a decent defense. Generally, the map could be half as large though, so it's neither a Conquest-map nor a Spacerace map.
Hard to comment for me on that game, your path to me seems mostly good, but you imo. should take the 3 points about building up the army in less time, paying great attention to getting 5 XP units, just because they're so much stronger, and if your game is with standard setting, it's basically not competetive from the start, then I'd give you advice I got but found wrongly directed towards me, that you should take the chance and really post a random-game in S&T, so other players are able to play alongside... If you only play for fun and want the game to be stored somewhere, then conquer Isabella completely, peacevassal Joao, focus on teching towards Cuirrassiers, prepare a GM to upgrade the Elephants to Cuirrassiers and focus on getting the best attack date possible against BurgerKing
.

The question I'm asking myself is, why you play with random settings and don't choose your victory condition from the start. The map Pangaea i. e. forces you to play for either Domination or Conquest, if you wanted to go for Space, then you could get double land on the much larger Terra and more land = more

What I also notice, is, that you needed too long imo. from Construction towards the actual attack, I think I remember 1AD as a date, though not completely sure. Generally, you should be able to build up an army with Chops and whips in less than 500y, I think I've gotten 10 Elephants + 5 Catapults in less than 300y already.
Your first target getting to Longbows in the war btw. is something that is normal from my experiencce. I often go against Longbows with Elepult and it's usually np, requires to focus on building enough replacement catapults, because the Catapults then have 0 chance to survive, but after 1-3 Catapults, the first Elephant usually has something like 75%+ chances.
From seeing your game however, I'd try to peacevassal Joao next while teching as fast as possible towards Cuirrassiers and not attack BurgerKing with Elephants because as you said, even Trebs against Castles are horrible. I'd also pay great attention on getting Theology somehow, in order to be able to build 5XP units. The worst thing I ask myself is, why your AIs have so horribly many cities. If the map is normal sized, crowded and if possible even a "micro Pangaea" , then no AI would have more than 4 cities, most would probably have 2 or 3. AIs with so few cities are a lot easier to peacevassal, they tech extremely slow and also have a lot more difficulties with getting up a decent defense. Generally, the map could be half as large though, so it's neither a Conquest-map nor a Spacerace map.
Hard to comment for me on that game, your path to me seems mostly good, but you imo. should take the 3 points about building up the army in less time, paying great attention to getting 5 XP units, just because they're so much stronger, and if your game is with standard setting, it's basically not competetive from the start, then I'd give you advice I got but found wrongly directed towards me, that you should take the chance and really post a random-game in S&T, so other players are able to play alongside... If you only play for fun and want the game to be stored somewhere, then conquer Isabella completely, peacevassal Joao, focus on teching towards Cuirrassiers, prepare a GM to upgrade the Elephants to Cuirrassiers and focus on getting the best attack date possible against BurgerKing
