The Hall of Players

Submitted a 1645AD space win, which really, REALLY should have been a 1640AD space win. I spent sooo much time to find a way to squeeze out 5 casings in 3 turns, Stasis in 2 turns, and Life support in 1 turn. Where of course the two latter are more tricky. Check F1 and all cities. Yep, good to go.

Next turn, place finished space parts. Huh..? Noticed it said 4 of 5 casings. WTH?
Spoiler :
:mad: :wallbash::wallbash::ar15::stupid:

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Any guesses to what happened? I was well puzzled, and more than a little annoyed.
Spoiler :
Many turns later I noticed something wrong and checked...
Spoiler :
when I researched Mass Media. Same damn turn it all went tits up.
Spoiler :
Mass Media obsoletes Apostolic Palace
Spoiler :
Which obsoletes AP temples
Spoiler :
Which removes AP :hammers:
Spoiler :
Which left me one stinking :hammers: short. FML. :mad:


But all in all not a bad game, despite this extreme annoyance. Managed to get a 5-GP Golden Age. May be the first time, not sure. Got plenty of GS after that too, so spent two on Computers (kept it for a long time as I had extra :science: and :gold: ), one on Military Science, and one on Communism.

Land got darn close again, it's always a heart-attack moment towards the end. Without really thinking about the consequences, I built Sistine on the very last turn, thinking it should be safe now. But had forgot that the city I settled late to grab Aluminum (amazingly all three sources were outside my territory, despite controlling some 70% of the map) hadn't expanded borders, and I kept removing the artist the game stupidly deployed each time the city grew. But the place was working quite a few other specialists, and it almost screwed me. Ended up with 434 of 435 tiles. Phew!

+12 :food: from Cereal Mills was nothing to write home about, but +44 :hammers: from Mining Inc was quite decent :)

A question: Is there something wrong with Global Warming on Highlands maps? The first one struck in the 1400s, and at the time almost no city had negative :health:. 5-6 tiles got busted during the game, including capital gold. But in fairness two of them were mountains, which didn't matter too much :D 5-6 tiles probably doesn't sound like much, but it's a Duel sized maps, so there aren't too many of them.
 
Oh dear. Playing another game, and the economy is just a little wonky... Losing 30 :gold: (settled another city) 50 :gold: per turn at 0%, and at 100% almost losing more gold per turn than we're doing in research. Better get some more capture gold, that'll fix things! :D The idea was to go to space, but I'll see when I can fix the economy. Fun game, though.
 
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If same victory date, score serves as tie breaker, right? I attacked the imm/tiny/epic/conquest Inca-game, got same date with slightly higher score on first try. Really only meant to have a look at the map in that game, to get a feel for what's needed to beat the date, but it turns out a capital with only one elephant to improve was enough. :lol: Go Skirmish-rush! :D
 
If same victory date, score serves as tie breaker, right? I attacked the imm/tiny/epic/conquest Inca-game, got same date with slightly higher score on first try.
Yes that's the rule so well done :goodjob: :thumbsup:
 
Great, thanks! Took out the Inca game in the Imm/tiny/normal/conq slot as well while I was at it. This time with a more comfortable margin. Skirmisher rush is quite powerful on these tiny maps...
 
Very nice :)

I've been targeting some of these small maps too, but can't seem to finish any games recently. Just keep starting new ones. Like the backlog at GOG.com, it keeps growing... :/

Actually also playing a game where I hoped to beat your own Deity conquest on Small/normal, but doesn't look like I can get there in time. If I finish, I'll submit anyway though, as I don't have that many Deity games in the HoF. Guess OPtorians was the better choice :D

What I dislike about Deity, and why I don't play it very much, is that so much stuff can happen that is out of your control, and the margin for "fooling around" is much smaller. One small mistake, also diplomatically, can be enough to lose you the game. At least with my skill level.
 
Nice thing with conquest on tiny and duel maps is that finishing the game is no problem. At least not when the game lasts less than 20 turns. :lol:

I don't play much deity either. Actually, I've probably never finished any deity game except those I've submitted to HoF. So 75% of all deity games I've ever played have earned #1 slots. :trophy: And you apparently want to dramatically reduce this success rate to 50%??? :eek::gripe:No really, good luck with your game! If you beat mine, then you beat it. If not, then I'd still say congratulation for completing another deity game! :)
 
Don't think you have to worry. I've played to around 1AD, and you won yours not long after that, and I still have lots of warring to do. Pretty much impossible to beat your date with this game. But the next one was 1000AD or so, so hopefully I win before that. Don't have many Deity games, so would be nice to submit another one. But right now I have so many games going, plus BOTM, so I need to start picking them off. Instead, I started on BOTM 151 the other day... :think:
 
Had a game accepted which, unless something radical happens before the next update, should triple the amount of #1 slots held by Churchill in all of the HoF tables. Also, I believe it was the first ever Immortal/Churchill game submitted. This guy needs more love. After Fall of the Inca it's time for Rise of the Church? :lol:
 
After Fall of the Inca it's time for Rise of the Church?
Problem with that is that England is fast coming up as the #1 Civ especially if you combine all 3 leaders!

Inca - 201 #1s
England - 179 #1s
 
WOW! I could get used to this (while being on the winning side) :goodjob: :hug:

OMG, 3,6 percent city capture.jpg



Sorry (?) for playing as Elizabeth, but FIN + PHI is simply hard to turn down when thinking about a long haul game. At least she's not as absurdly overpowered as the Incas. Still, some leaders are marginally better than others, and some objectively rather worse. Unlike some of the (high-level) Inca games in the HoF, I don't think you can look at any of the English entries and conclude "yeah, that's downright impossible to beat" (with others/non-Incas civs).

When going for a long game (I have space in mind here), it's essentially a choice between strong traits or a strong UU (typically Darius is an alternative). Went with traits here, as especially PHI can be great for knocking out those great people a little bit faster, and of course for getting up universities faster too (though I'm usually not of the bend of needing to get up Oxford asap after Edu - if you get there early, the cities simply aren't ready for it).
 
Hehe, I thought of you the other day @Pangaea when this happened to my super medic:

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It actually made me smile. Didn't have any impact on the outcome of the game.

Regarding leader choice, apart from a select few inca games, there are hardly any games in the tables that couldn't be beaten with any leader. At least in the immortal tables there is so much air. It might be also in part because I'm thinking that maybe one day in the distant future I could possibly complete EQM, but I've liked to play the less popular leaders lately.
 
I still think there are a core of Inca games that will be nearly impossible to move but I'm not worried about English dominance - there are always going to be stronger Leaders - I just want to knock the Incans of the top spot then I will be happy!
 
Ooof! That's pretty unlucky. :crazyeye: Some symbolic meaning in a medic losing out to a near-dead archer I guess.

Glancing at the table, a lot of games are pretty darn good and one can't really sleepwalk to beating them. But they're possible to beat too with focused play and a good map and leader. Some of the Inca games, particularly high-level early conquest... no so much. Having a conquering unit on T0, resourceless, means you can play any map, and get going right away. That advantage is simply unmatched by any other leader.
 
Typical. Trying another game and boy did it get payback. Across three warriors I won one round against a warrior. Game over. For once it looked like a very good map too :sad:
 
That happens a lot. When warrior rushing you just have to be prepared to try many starts, as the first battles tend to be a bit risky.
 
True, but that was pretty darn bad luck, heh. In the current attempt (true, I've tried many, and have played a couple fairly far, but never quite satisfied) I invaded France and stole a worker. Then somehow he got out a warrior although he only had 25 hammers invested at size 1. Maybe that pesky era bonus again, I don't know. Found it odd as it's usually correct early on. Anyway, had to cease-fire and bugger off, but at least I got a worker out of it.

Getting bad memories from trying to get a start back in the G-Major 144 (?), where you not only need luck with non-hills, non-metal AIs, Mansa not too close, RNG, but also horse/copper nearby - really in the capital BFC. Otherwise the start was too slow. Meant sooooo maaaaaaany failed attempts. I remember being overly frustrated, and same with Seraiel. Think we were a pretty grumpy bunch :D
 
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