The Huns for BtS

I added my attila to the rar that strategyonly posted and made a few xml changes.

Thx for posting and changing the LH i really like the Dark Attila, here i have changed the Flag and button to a darker background (gray), that way you can see the flag better.
 
Nice to see something is going on here. Hope I can take time for this mod during next days... What I want to do is...
- adding the unit I've mentioned,
- taking a look at the flag; I know strategy already did, but I always thought on darken the yellow a bit
- I will use a horse archer (Tarkan) as UU, a knight seems to be unrealistic to me; in the 7th century, when the hun empire stated to disappear, there were no knights
- I will use an european or maybe middle east unit artstyle; according to most sources Attilas black huns were more turkish than mongol; they may have been mongol when they started their long journey to europe, but they became turkized (if this word exists), this is also why I have requested Attila to be turkish, not asian
- I haven't decided what unit language I will use for the huns; there are two possibilities for me: turkish or hungarian; I guess Romanians would rather like to see turkish :), but according to this source it might be not so unrealistic and it would sound more unique (at least for those who don't have a Hungarian mod installed)
 
Nice to see something is going on here. Hope I can take time for this mod during next days... What I want to do is...
- adding the unit I've mentioned,
- taking a look at the flag; I know strategy already did, but I always thought on darken the yellow a bit
- I will use a horse archer (Tarkan) as UU, a knight seems to be unrealistic to me; in the 7th century, when the hun empire stated to disappear, there were no knights
- I will use an european or maybe middle east unit artstyle; according to most sources Attilas black huns were more turkish than mongol; they may have been mongol when they started their long journey to europe, but they became turkized (if this word exists), this is also why I have requested Attila to be turkish, not asian
- I haven't decided what unit language I will use for the huns; there are two possibilities for me: turkish or hungarian; I guess Romanians would rather like to see turkish :), but according to this source it might be not so unrealistic and it would sound more unique (at least for those who don't have a Hungarian mod installed)

How about letting the UU replace the War Elephant?

Also, there is an existing Turkish horseman available in BTS (see screenshot below), which was used for the Ughyurs in the Warlords Genghis mod. It would definitely do for the "white huns", but I still would prefer a Tarkan with a furry hat.

 
How about letting the UU replace the War Elephant?

Also, there is an existing Turkish horseman available in BTS (see screenshot below), which was used for the Ughyurs in the Warlords Genghis mod. It would definitely do for the "white huns", but I still would prefer a Tarkan with a furry hat.

I like the idea of replacing the War Elephant with another horse unit (Str-8, moves 2, requires horse instead of Elephant... maybe one other bonus... Drill-1 perhaps for the extra first strike?).

Also, I like that unit you have in the picture... I actually haven't seen it before.

Hungarian as the language would be nice and mostly unique, but it might upset Ekmek with all his Turkish theories! :lol:
 
I like the idea of replacing the War Elephant with another horse unit (Str-8, moves 2, requires horse instead of Elephant... maybe one other bonus... Drill-1 perhaps for the extra first strike?).

yeah this is a great idea.

Hungarian as the language would be nice and mostly unique, but it might upset Ekmek with all his Turkish theories! :lol:

I can live with it...on second thought I can edit the xml myself ;). bytheway where do you do the language stuff?
 
yeah this is a great idea.
On replacing the Elephant with a horse-based UU, my suggestions sound good, but you'd also have to consider the Elephant's other "natural" ability which is 50% bonus against horse units... would that carry-over, or be changed to something else?


I can live with it...on second thought I can edit the xml myself ;). bytheway where do you do the language stuff?
Selection sounds are chosen for each civ in the CivlizationInfos.xml... the sounds themselves are defined in the XML "Audio" folder... but you do have to have access to Hungarian language MP3s which isn't default... you'd have to get those sounds out of a custom mod (which do exist).
 
On replacing the Elephant with a horse-based UU, my suggestions sound good, but you'd also have to consider the Elephant's other "natural" ability which is 50% bonus against horse units... would that carry-over, or be changed to something else?

i don't know. maybe the tarkan should start with some city attack bonuses.:confused:
 
i don't know. maybe the tarkan should start with some city attack bonuses.:confused:
Well, let's review:

Default Elephant:
Str: 8
Mov: 1
Bonus: 50% vs Horse
Requires: Elephant
Tech: Construction

Hun UU:
Str: 8
Mov: 2
Bonus: CR1 and probably flanking like other horse units
Requires: Horse
Tech: Construction

Is that about right, too much or not enough? If you think it's not enough, I'd add Drill-1, but that might be too much for a UU... I think the above sounds about right.
 
sounds about right. maybe medic I as well. but you can probably get that if you have a stable.
I don't see "Medic" at all for this unit... doesn't make sense... if you wanted to go that route, you'd have to consider "March", but that's a pretty powerful promotion (essentially a double-promotion on it's own). If you wanted one more promotion, I'd consider Drill with it's extra 1st-strike chance, but I don't see medic at all.

This UU is getting a doubling of the movement, and depending on what you value +50% vs Horse, it's getting CR1 and Flanking in it's place.

Consider the French UU gets a +1 to movement and call it a day for a UU, I think the +1 to movement and the swap-out of 50% vs Horse to getting CR1 and Flanking in it's place is fair enough for a UU... the purpose is to make it slightly better then what it replaces (in this case the Elephant), not a one-unit wrecking crew.
 
but it might upset Ekmek with all his Turkish theories!
Not necessarily. Hungarian is very similar to Turkish. Same gramatical structure (agglutinating), similar words... There are several people that believe Hungarian is a turkish language, not a finn-ugric.

Why do all users want to replace the war elephant? Then there would be two types of horsearcher, isn't that overrated? Maybe you think elephant units don't fit to the Huns? Who knows what would have happened if they knew elephants? I don't like this idea...

Thank you for your suggestion about the unit, but I think I have a good unit:
2459812610_6aa6a7423d.jpg

(I thought on the horsearcher unit on the picture of course)
It is based on Aranors Scythian and on an other unit of him and I think it fits very well to Aranors LH.

white huns
AFAIK Attilas huns are the black huns.
 
I don't see "Medic" at all for this unit... doesn't make sense... if you wanted to go that route, you'd have to consider "March", but that's a pretty powerful promotion (essentially a double-promotion on it's own). If you wanted one more promotion, I'd consider Drill with it's extra 1st-strike chance, but I don't see medic at all.

This UU is getting a doubling of the movement, and depending on what you value +50% vs Horse, it's getting CR1 and Flanking in it's place.

Consider the French UU gets a +1 to movement and call it a day for a UU, I think the +1 to movement and the swap-out of 50% vs Horse to getting CR1 and Flanking in it's place is fair enough for a UU... the purpose is to make it slightly better then what it replaces (in this case the Elephant), not a one-unit wrecking crew.

thats why I said:
sounds about right. maybe medic I as well.

the maybe was because the huns would run around deep in territory with a logistic structure no where near the romans. the medic I would simulate this ability. but that maybe was conditioned on seeing a medic I instead of drill. I don'tthink we need either. your stats look good. but will it cost the same as the elephant?
 
Why do all users want to replace the war elephant? Then there would be two types of horsearcher, isn't that overrated? Maybe you think elephant units don't fit to the Huns?
1) Because there's already 4,321 UUs that replace the Horse Archer in Civ4, not to mention the Mongols, and having 4,322 UUs that replace the Horse Archer, and have yet-another UU that's just like the Mongol UU wouldn't really feel all that "UUish" or special if everyone else has a special Horse Archer already.

2) The Hunnic Empire is pretty far from any known sources of Elephants... further then Europeans and Turks even!

3) I think only the Khmer have a UU for the Elephant (and it's kinda lame), so making a unique UU for the Hunn based on the Elephant replacement is not a bad idea.

4) A Str-6 horse unit, a Str-8 horse unit and a Str-10 horse unit... for a civ well-known for it's horses, that's really not much different then a Str-4 melee unit, a Str-5 melee unit, a Str-6 melee unit and a Str-8 melee unit.

About the only other thing I would consider here is perhaps actually REVERSING the UU's of the Huns and the Mongols... maybe give the Mongols a horse-based UU replacing the Elephant and give the Huns the Horse Archer as it's UU. That would make the UU of the Huns preceed the UU of the Mongols... kinda like the first horse-borne scourge was the Huns followed by the horse-borne scourge of the Mongols... of course, that would be larger then the scope of this mod, but something I may consider for a total mod like my own Wolfshanze Mod.
 
For once, I agree with Wolfshanze :lol:

Having an elephant unit would be the greatest idea since...that Mongol UU idea :lol:
 
For once, I agree with Wolfshanze :lol:
I think that's actually twice you've agreed with me (the other concerning the HRE).

I'll make a mini-wolf of you yet someday! :lol:
 
Well, but if you have two horse archer units for one civ that isn't UB then as well. On the other hand if the huns wouldn't have decided to travel to the west but to the south it would have been possible that they have elephant based units. This is like in europa universalis I and II, don't know if you know that game. There it was needed to reach a high tech level to build ships / units that can enter unknown areas, but nations with naval traditions (like Portugal) had special units that could do the same without any tech. That gave them an unfair bonus. In this time (15th century) Hungary had a port as well. What if they would decide to invest in navy? Maybe they (or a similar country) would have discouvered America. Who knows? But the game doesn't allows this. For civ4 this will mean the following: if the huns have no access to horse then there will be no tarkan, but other nations that have no horse can build elephant units. This is simply unfair. I also find it boring when there are two horse archer units.

Anyway, here is an other screenshot with the horse archer unit I've already posted and my version of the flag:
2723024529_cf6bffaaaa.jpg
 
Well, but if you have two horse archer units for one civ that isn't UB then as well.
Who said they'd get two "horse archer" units?

Do you consider the Elephant a Horse Archer? Do you consider the Knight a Horse Archer? Do you consider the Cuirassier a Horse Archer?

No... they get a Horse Archer and a UU replacement for the Elephant, which will happen to be a horse-unit, like a Knight or Cuirassier is also a horse unit but also not a Horse Archer.

If it were a Horse Archer, it would get the stats of a... well... a Horse Archer... it won't... it will get completely different stats then any other horse archer in the world... in fact, it would get stats similar to, but stronger then that of a War Elephant... or do you consider War Elephants just another Horse Archer?
 
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