cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
@wolfshanze: So you say using a horse spearman as UB? In my opinion this wouldn't fit. Huns were famous for there Horse archers, not spearmen. We could replace the default horse archer by a horse spearman and make the UB a horse archer. I still don't like this, because it would change the default system of units in civ4 (I mean: Huns would have a horse spearman while others have a horsearcher, this is confusing and ugly, even if the units stats are the same and the only difference is the graphic) and my main point still remains: Huns would depend to much on the horse ressource.
As you said in the leader request thread, Huns disappeared very early in history. So for later units the whole mod will be "what if" based. I don't see any reason why not keeping the same method when it is about the elephants.
If the Huns are too much like the mongols or any other steppe nation, then simply only take one of them for your game. You even disliked the idea of including the huns to civ4, so simply do not install this civ. There still can be a difference between the steppe nations in the UB. I'd rather like to discuss on this topic. I also want to create a vanilla and a warlords version of this mod, so a building is required that works not only for BtS.
If this sounds roughly: sorry. It wasn't meant to be. Thank you very much for the Tegetthoff you have created, wolfshanze, but in this point I have different opinion.
@Ekmek: I tried it recently, but I had no success. I wanted to create a magyar (hungarian) horsearcher for my other mod, but the unit became distorted. But for what you requested Sceneviewer would be enough, I think. Do you only want to use the knight's graphic for the tarkan or do you mean the UU should replace the knight? As I said before, I don't think this is good idea either (sorry guys). At the time knights appeared there were no more huns. I don't say don't let them have a knight, but we should not make a UU out of it. EDIT2: This is more or less important for modding the unit. If the UU should be a horse archer based unit, I only have to replace the horse of my horsearcher with the knights. If it should be a Knight, then I have to replace the rider of the knight graphic with the one of my unit. Same if it should be a horse spearman. I need to know this before I start modding it, because I am too lazy to create 4 different units, one for every case.
EDIT: I can remember I have done something like this, but it looked ugly. The problem were the reins. I'm not sure if I used the knights horse or another one that had reins. Sure, you can remove the reins and I did, but it didn't looked good. Nevertheless I will try it.
As you said in the leader request thread, Huns disappeared very early in history. So for later units the whole mod will be "what if" based. I don't see any reason why not keeping the same method when it is about the elephants.
If the Huns are too much like the mongols or any other steppe nation, then simply only take one of them for your game. You even disliked the idea of including the huns to civ4, so simply do not install this civ. There still can be a difference between the steppe nations in the UB. I'd rather like to discuss on this topic. I also want to create a vanilla and a warlords version of this mod, so a building is required that works not only for BtS.
If this sounds roughly: sorry. It wasn't meant to be. Thank you very much for the Tegetthoff you have created, wolfshanze, but in this point I have different opinion.
@Ekmek: I tried it recently, but I had no success. I wanted to create a magyar (hungarian) horsearcher for my other mod, but the unit became distorted. But for what you requested Sceneviewer would be enough, I think. Do you only want to use the knight's graphic for the tarkan or do you mean the UU should replace the knight? As I said before, I don't think this is good idea either (sorry guys). At the time knights appeared there were no more huns. I don't say don't let them have a knight, but we should not make a UU out of it. EDIT2: This is more or less important for modding the unit. If the UU should be a horse archer based unit, I only have to replace the horse of my horsearcher with the knights. If it should be a Knight, then I have to replace the rider of the knight graphic with the one of my unit. Same if it should be a horse spearman. I need to know this before I start modding it, because I am too lazy to create 4 different units, one for every case.
EDIT: I can remember I have done something like this, but it looked ugly. The problem were the reins. I'm not sure if I used the knights horse or another one that had reins. Sure, you can remove the reins and I did, but it didn't looked good. Nevertheless I will try it.