The Huns for BtS

Yeah, Bakuels horse archer (which I also like very much) is the Tarkan now which is a horse archer replacing uu. My swordbased horseunit is meant to be the knight art (without being a uu). I could have done the same with Bakuels heavy cavalry (let it fight with sword), but looking at their armor none of them makes a really proper knight art. I decided for the former Tarkan art as it fits to the Attila LH, as mentioned before.
 
Okay, I think I almost corrected the knight (using former Tarkan art), I only have to reduce the shields size. The horse is maybe not too perfect, but if you don't know about it, you won't recognize it, I think. It took me a bit longer to get this far, because I got a new pc (AMD Phenom 2 with 4 cores at 2.8GHz each! Yee-haw! :woohoo:) which I had to configure. Also, Freya set up her superb hungarian medieval cityset which I had to include into the magyar mod first. Sorry.
Now, I didn't include the MTA model as university although this mod is based on the assumption that the Huns would have been 'europized' (although it could have been that europe would have been 'hunized' if the Huns would have managed to survive... well, that's highly speculative). The reason for this is, that I wanted to avoid statements like 'oh you bl**dy hungarian nationalist'. But if you want me to, I could add it easily. So let me know, please. Besides of this, I believe that I can upload the nw version tomorrow or the day after.
 
Eagerly waiting :)
I think adding MTA for huns too won't be a nationalist move, but IMO it is better this way.
We can speculate with a lot of what ifs, but I prefer to have it just as a hungarian UB/model.
Btw grat for your new AMD ;)
 
Okay, I'll keep it this ways then. Still, just like to mention that GeoModder also uses the MTA for his citystyles, I think as the european version. But anyways, I personally don't care for whether it is part of this mod or not. But the turul statue will be part. Birds played an important role for turkic peoples. Also, I heart that Attilas heraldic animal was also a bird. And not any bird, but the exact same kind of bird as the Turul was / is... Oh, no! I might get under suspection again! ;) Well, I think that last point is hard to proof. Still, birds like that played a role for turkic peoples and therefor the Turul statue is more accurate then the default monument art. Of course I keep it without the hungarian coat of arms.
 
If I think through this again, there is only one real question:
U have to decide whether Bakuel's horse archer or heavy cavalry will drop out, and that's the heavy part. We have a problem with having too much quality units :D

Why don't you make the group one heavy cavalry unit (at the front/center to represent the "nobleman") flanked by the two horsearchers? To me that would be the easiest/best solution to this issue. And this is what I will do for my module by the way.
 
Okay, I'll keep it this ways then. Still, just like to mention that GeoModder also uses the MTA for his citystyles, I think as the european version. But anyways, I personally don't care for whether it is part of this mod or not. But the turul statue will be part. Birds played an important role for turkic peoples. Also, I heart that Attilas heraldic animal was also a bird. And not any bird, but the exact same kind of bird as the Turul was / is... Oh, no! I might get under suspection again! ;) Well, I think that last point is hard to proof. Still, birds like that played a role for turkic peoples and therefor the Turul statue is more accurate then the default monument art. Of course I keep it without the hungarian coat of arms.

Ohh I'm much more nationalistic than that :)
Sometimes I even think that the Turul statue fits better for huns than hungarians, and can easily used as an UB for them. Just to be the proof of how close the 2 nations are ;)
So on the MTA I think it could easily be used, I said i prefer not to because in my head it should be only for Hungary, just to be more special...
 
Why don't you make the group one heavy cavalry unit (at the front/center to represent the "nobleman") flanked by the two horsearchers? To me that would be the easiest/best solution to this issue. And this is what I will do for my module by the way.

It would be a good idea, but there is the Tarkan UU, which is/can have 2 versions to be either knight or horse archer replacement.
Cool likes that unit very much, so i think he wants to use it not mixed with other sets.
Anyway in mixing either he has to group the Tarkan's knight version with Bakuel's speared knights (and use Bakuel's horse archer as normal unit), or group the Tarkan's horsemen version with Bakuel's horse archer (and use the speared knight as nomal kngiht). The 3rd option, what u suggested in the first place (mixing the heavy cavalry with horse archers) is not such a good idea either, they are too different IMO.


EDIT: Lol, i found that i wrote earlier that cool's Tarkan could be horse archer replacement too (not him), so it is just an assumption. Would be better to to read back BEFORE posting, right? :)
So Bakuel's horse archer is the Tarkan UU, and the ex-Tarkan is the knight with sword.
But the other version stays, we would have to group this new sworded knight with Bakuel's speared knight, which is not necessary a good idea...
 
EDIT: I somehow DPed, I don't know how that happened.

Well generally what I do at least is use "what-if" units for the medieval era, OR what I'll do is use units for the medieval era that are later units in that nation's history. So when I get around to making the Hun module for diplomacy I'll basically follow Bakuel's format. And I'll have the Tarkan replace the Knight, but as I always say "to each his own."
 
The Capos idea is interesting. could give it a go to have Bakuels heavy cavalry being flanked by his horse archer that then represent the Tarkan and use the sworded former Tarkan art as knight. I have no experience with editing groups, but avain once gave me some hints and I think he already did stuff like this (so I could look it up). Whether I'll do it this ways or not, depends on how this will look like. But it's definately worth giving it a go.
 
Hmm. If u r willing to do this, then it may be even better to group your original Tarkan (when he had bow in the first version) with Bakuel's horse archer.
Then there won't be mixed weapons in the group.
 
Hmmm... and then giving Bakuels heavy cavalry a sword and a shield to use it as knight. That might be even better...
 
Yep. Altough I did not saw all the units yet, just thought that this way your Tarkan would remain a Tarkan UU (as the leader of that group), which was your intention in the first place.
 
Finished the work on the mounted units, see attachments.
 
Would those mounted units fit for a later-era Mongol army?
Not a pro for Mongols, but I think that the horsearcher units I combined wouldn't fit. They might work as Scythians however. The main Tarkan unit was originally made as Scythian by Aranor, I only changed the texture and the animation. The knight might work, but you'd need to reskin the face I'd say, because it is not really mongoloid, but something between modern Turks and mongoloid, I'd say. So, in my eyes that unit wouldn't fit from an ethnical point of view.
 
Finished the work on the mounted units, see attachments.

Wow, u were fast, it is already here for 3 days
Looks good to me :cool:, eager to see ingame too
What else needs to be modified till the update? ;)
 
Actually nothing, besides of implementing the installer. But I was to busy within the last two days to do that. I think that either today or tomorrow the new version will be uploaded.
 
v2.1 is up now, see post #1.
 
Back
Top Bottom