Morgrad
Attack Rodent
- Joined
- Feb 12, 2007
- Messages
- 367
The AI is a moron when it comes to the Space Race (which I really hope is fixed in BtS) - here are my suggestions (not that they're any better than anyone elses - I still consider myself quite the n00b compared to most of you):
It's often enough to just have more cities - not necessarily more production cities. Even a crap city building a casing starting 10 turns before you even have the tech for the engine is going to do the job well for you. You have more cities that Peter - so take advantage of that.
Gold + spies = flustered moron AI. Peter, having so few cities, will inevitably start building thrusters (or some other expensive part) in a pretty crappy production city. A sabotage every few turns can prevent that part from ever being built - though you'll need the coin to be able to make that happen. Peter's massive tech lead means *nothing* if you can prevent him from building one of the thrusters. It's cheapest to you if you do the preventing in the worst production city he has.
The Internet would be nice, but I've often found you can research the techs you need in the time it would take to build the stupid thing. I've found it's mostly good for getting non-spaceship related techs.... which I just don't need to win the game.
The Space Elevator is really only good for preventing the AI from getting it. If you can double-GE it, it's totally worth it - but there is zero reason to build it from scratch. By the time you get it, you should have all of your spaceship parts mostly built anyway.
Three Gorges Damn is also pointless - you can have coal plants in your cities long before you'd ever build the thing, and the idiot AI will build it after he's already spent the hammers on some sort of power in the majority of his cities anyway.
My strategy? Build the best seige units (and some mop-up) you can in every city you have until such time as a spaceship part becomes available, then, of course, build that. This is for, of course, if the AI attacks you, you can repel the abyssmal excuse for an amphibious invasion he'll send.
Laboratories are an excellent build choice once you have Computers, but have cities waiting to build other ship parts.
Get spies over to Peter's land as fast as possible and mess with his poorly laid plans. Don't sabotage all over the place, and don't waste your spies. You don't need to stop any more than one part from being built.
With the land at your disposal, a Space Race victory really should end up being trivial. Trade for techs you need if you can, but otherwise beeline to your spaceship techs, build the parts, prevent him from building one of his, and post the victory.
Caveat: this game is at a higher difficulty than I play, so maybe I'm just completely full of crap - but other Immortal+ players can confirm or deny that as they see fit.
It's often enough to just have more cities - not necessarily more production cities. Even a crap city building a casing starting 10 turns before you even have the tech for the engine is going to do the job well for you. You have more cities that Peter - so take advantage of that.
Gold + spies = flustered moron AI. Peter, having so few cities, will inevitably start building thrusters (or some other expensive part) in a pretty crappy production city. A sabotage every few turns can prevent that part from ever being built - though you'll need the coin to be able to make that happen. Peter's massive tech lead means *nothing* if you can prevent him from building one of the thrusters. It's cheapest to you if you do the preventing in the worst production city he has.
The Internet would be nice, but I've often found you can research the techs you need in the time it would take to build the stupid thing. I've found it's mostly good for getting non-spaceship related techs.... which I just don't need to win the game.
The Space Elevator is really only good for preventing the AI from getting it. If you can double-GE it, it's totally worth it - but there is zero reason to build it from scratch. By the time you get it, you should have all of your spaceship parts mostly built anyway.
Three Gorges Damn is also pointless - you can have coal plants in your cities long before you'd ever build the thing, and the idiot AI will build it after he's already spent the hammers on some sort of power in the majority of his cities anyway.
My strategy? Build the best seige units (and some mop-up) you can in every city you have until such time as a spaceship part becomes available, then, of course, build that. This is for, of course, if the AI attacks you, you can repel the abyssmal excuse for an amphibious invasion he'll send.
Laboratories are an excellent build choice once you have Computers, but have cities waiting to build other ship parts.
Get spies over to Peter's land as fast as possible and mess with his poorly laid plans. Don't sabotage all over the place, and don't waste your spies. You don't need to stop any more than one part from being built.
With the land at your disposal, a Space Race victory really should end up being trivial. Trade for techs you need if you can, but otherwise beeline to your spaceship techs, build the parts, prevent him from building one of his, and post the victory.
Caveat: this game is at a higher difficulty than I play, so maybe I'm just completely full of crap - but other Immortal+ players can confirm or deny that as they see fit.




There's no escape. Once
, always a
.