The Immortal Challenge 3: The Gathering Storm

if u want CoL, u need to go up the religious route, but the oracle is gone, it is not worth the effort and takes as long as going MC. it is on a peninsula, does anyone mention it is hard to supply units from homeland to the front? early war costs u much on the research rate, we should war with much more advanced units (like crossbows and the siege weapons that has 100% attack city, can't spell , sorry)
 
Neither JC nor Bismark is likely to research Alphabet any time soon, and certainly not both of them (such that they'd be willing to trade it to you). So I think you have to research Alphabet yourself and trade it for Math and IW. Meanwhile build workers and cottages, and grow your cities. If JC looks close enough to profitably attack, Construction next. If not, perhaps CoL, or else Currency or MC for trade value. The Sheep city could be settled at some point (no urgency, growth of existing cities takes priority); Wine should be left until you've got Monarchy, which is not a high priority (happy cap is already 6, 7 in the capital) but would be nice to get in trade; barb city can be left for awhile too.

You're got some advantages in this game: a high happy-cap, enough land for 6 cities, and good military resources. But your nearest target is not very near, and you don't have naturally good commerce. So grow (both in city size and # of cities, as you can support them), work cottages, and plan to go to war with elephants/catapults once the land is filled and your core empire is strong.

Lookin' good so far.

peace,
lilnev
 
If JC looks close enough to profitably attack, Construction next. If not, perhaps CoL, or else Currency or MC for trade value.
Actually, I'd definitely research MC and Machinery to counter JC's praetorians before engaging him. The roman AIs tend to build nothing but the UU once iron is in from what I've seen (probably due to the weight of the 8 str in the decision-making algorithm)
Elephants perform only moderately well (8 str too but no access to CR) while swordsmen have a hard time against defending praets in my experience, even despite CR promotions and collateral damage from cats. 8 str on a defenders that early is nothing to frown at.

Crossbows with shock and a couple of drill promotions however have praetorians for breakfast :D
 
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as for wonder, the great lighten house is too expansive to go, it is a tricky wonder that can NOT be double-speeded by either stone or marble.

:smacks himself over the head:
Why do I thought the stone would help us? In this case, EEE-Boy, you are probably right, we are not likely to get the GH.
(Although, I did build Pyramids in my recent Emperor game with absolutely no intention to do so (I had Stone, but not Industrious). Without whipping or chopping, my 4 population New York, working plains Horses, Marble, Gold and Floodplains Farm, surprisingly completed which was only meant to be my mock project for cash!)

As to the game, I am definitely pro-Alphabet. First, this will allow us to see, how advanced our opponents are. Second, both of them are pretty reasonable guys to trade with. Third, if aelf gets possibility to backfill some religious techs quickly, he has an opportunity to lightbulb Theology, which would gain us a holy city and is good trade-fodder as well. Plus in case of a war, Theocracy shall be the difference between 1 and 2 promotions.
 
The colossus may be useful, since if we want to go to war, crossbowman will be necessary to fend off enemy melee units, and machinery requires metal casting. Then, in theory, we could research alphabet, use it as a bargianing chip to gain religious backfill,lightbulb theology(it can be done in one turn), and continue with CoL and currency.On the Great Lighthouse, let someone else build it, then conquer it.
 
This is quite a good start. I think that either CoL for courthouses or MC for the Collosus is in order. Either one will ramp up the economy. You are in a situation where commerce is dragging you down due to city distance costs, and because there are no good sites near you capital, these will only be getting worse. I think that both are viable routes, and that they should be pursued so that you can continue to expand to the lands farther from London.
 
Well, in any case, it seems Alphabet should be first. After that it's either MC, Construction or CoL.
 
I'd go Alphabet -> CoL -> Construction -> MC -> Machinery myself. Start building cats with the occasional elephant in the northern cities while filling up the south. Construct courthouses ASAP in those southern cities.
Switch to crossbows once machinery is in and pounce when you have a decent-sized stack assembled.

Of course, alphabet revelations will probably throw all planning overboard in the end ;)
 
Alphabet with the aim of trading for mathematics + IW is a safe choice right now. After that, if the plan is to attack someone ASAP, I would go for construction straight away and research CoL during the army buildup (the idea is it'll arrive in time to whip in courthouses in captured cities when you most need them)
 
If you're going to expand, peacefully or not, you'll need developing cottages to support it all so getting those up is step one. Getting sheep out will probably break even at pop 2 working sheep and a cottage and anything more will add to research. Maybe put it down at like 3/4ths the way through alphabet, or just whenever you can.

For low production commerce centers get the library and cottages out so when you get the ability to run merchants you can keep your research up for higher multipliers (125% capacity vs 100% capacity is 5/4, so 55% Research would be the desired rate (at libraries) of a fully maximized economy) . And if London catches up with buildings you can always run research, although there's plenty of chariots needed for barb cities.

Wonder-wise, maybe it's good to give a go at GLighthouse right now, maybe not. Building the necessary mines may be a distraction from building cottages. But then the cash allows you to squeeze more out of your multipliers. Maybe you give it a half-hearted attempt only to expect the cash. Colossus isn't all that great with all the land needing to be worked before you get to water tiles. Edit - Colossus however, would be built at double (a 4H mine becomes an 8C tile, or something in between a gold mine and a desert incense).

And build London's first cottages away from the spices city site as that city can work those cottages for London later.
 
Neither JC nor Bismark is likely to research Alphabet any time soon, and certainly not both of them (such that they'd be willing to trade it to you). So I think you have to research Alphabet yourself and trade it for Math and IW. Meanwhile build workers and cottages, and grow your cities. If JC looks close enough to profitably attack, Construction next. If not, perhaps CoL, or else Currency or MC for trade value. The Sheep city could be settled at some point (no urgency, growth of existing cities takes priority); Wine should be left until you've got Monarchy, which is not a high priority (happy cap is already 6, 7 in the capital) but would be nice to get in trade; barb city can be left for awhile too.

You're got some advantages in this game: a high happy-cap, enough land for 6 cities, and good military resources. But your nearest target is not very near, and you don't have naturally good commerce. So grow (both in city size and # of cities, as you can support them), work cottages, and plan to go to war with elephants/catapults once the land is filled and your core empire is strong.

Lookin' good so far.

Agree with all of this.

I might prioritize settling your land a bit highter as JC can almost surely settle your peninsula with galleys now.
 
how are you gonna get an early enough engineer to do anything very usefull given that you have allready built stonhenge? Collosus is seriously underpowered if your not financial... The other techs are just plain better at this stage in the game assuming you dont intend a x-bow/cats rush somewhere.
 
if u run an engineering early enough, u probably get it in your 2nd or 3nd great people, but if u didn't run it, u hardly self- research Machinery or engineering to get it quickly and make an huge advantage over AI militarily. it depends u want a normal way of warring or pursue the drill crossbows as stated tn the beginning.
 
As you haven't got a library built yet its likely that your first GP is going to be a prophet from SH. Might be worth considering how you would use it.You'd probably have to clear a number of religious techs before you could lightbulb theology. You could settle it of course. You could beeline CoL for confu. Assuming your next GP will be a GS and you go for philosophy you'd probably found Taoism so you could save prophet to found Taoist shrine.
 
You have 39 turns until your Great Prophet is born, form your current tech rate it take around 35 turns to research Alphabet, so tech trading and researching techs in the religious line right after Alphabet would be the next best thing if you want to benefit immediately from your Great Prophet for Theology and a Potential Religion.

From the current Civs we've met, it doesn't seem either of them will found a later Religions as they don't have any Strong economic traits so going for a Religion now maybe the a good option or you can go with Pigwill's method of getting Philosophy and using the Prophet for a Toaist shrine BUT you waste turns/ resources of NOT using the prophet, it's really up to you which method you think is better.

After that depending on whether you want to beeline to Philosophy or Machinery, is a choice between MC and COLs.
 
Good start, fine third city! ... which means going for construction, of course. Use your first GP to lightbulb theology, then you can build shock elephants without stable. They can easily beat praets on the open, you need cats for the cities anyway.

I suggest researching alpha-mas-mon, which could be completed around time when you get your first GP (you are going to build some libraries, aren't you?). You can probably trade alpha for math+IW, then research construction. If both AIs don't have math then research MC for Colossus, it's cheap and gives you some badly needed commerce.
 
"how are you getting the number of turns before growth or production appearing on the city under its name on the playfield"

go to the menu-> option-> graphics->
there is an option called show detaied city info. tick that.
 
the early religions are all founded in the other continent, so there must be tension in the other continent. if u grab phylosophy or theology, i think avoid adopting it. u r not spiritual and it is common to ignore the religious civics on higher level. the only thing u need is the commerce brought by the shine. and don't spend hammer on missionaries.
it is highly likely that JC and Bismark don't have monotheism so u can't get it through trade. to know that, check their civics. u can also guess how they are advanced by the wonder they completed and civics they run.if not go for the great library, alphabet can wait after MC. so u can get some trade immediately for MC and alphabet. quite a lot of time, two civs went different research directions, (one goes maths, and the other goes monarchy, and u get nothing for alphabet a long time, u will also face demand or beg for help from ai, either case your diplomacy with ai drops)
 
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