I’m ready. Sorry for not having appeared for a while. I was messed up by the BUG mod’s installation problem. I thought the game was finished as we stole some many techs, but it’s not. Will finish my round as soon as the discussion is over.
We have 1900 production and 1500 gold per turn, that’s totally 3000 production, 17 units per turn. Now we have 95 units (land), 120 units if upgraded. Joao has 100 units in Lisbon and 150 in the two English cities. Toku 80 in Pataliputra. That’s all the military info we need.
So I see another option here: we DoW J/T before they DoW W/C, so they can’t put the 150 units trapped in England in the battle field. If we aim to do it, we need another 5-10 turns for the preparation (150 units). Then we can kill Toku’s SoD (80 units, if it’s his SoD) in Japan as soon as we DoW, at a cost of 15-20 units. Joao’s SoD (100 in Lisbon) needs 3 turns to arrive at the front, we have 3-4 turns to prepare Bombers and wait to kill them in Pataliputra or even Wine City.
If we wait for them to DoW W/C, IMO it’ll be astronomically expensive to bring them into peace before they capture the first city. UN will be handy. Noticed that UN was built in turn 251, so ideally they will DoW W/C before t261, if not, we’d better to ask them for peace with money. So I would save money from now.
Although Duckweed dislikes nukes, but we should be prepared for a nuclear war since J/T can be building the Manhattan project at the moment. If they do finish it in a few turns, I’ll probably rush Nukes in every city then ban it in turn 261.
Edit: Good, draft-a can pop one more GP in 10 turns. So a GS to trigger a third GA with the GM and GA we have?