OK, I think it's worth discussing this position further, there is much to be considered:
Tech:
IW is due in 6 turns (though we can probably make it 5). I think I should pause there so that we can review the iron situation and plan accordingly. After IW I think it could make sense to head for Monarchy for eventual diplo boost and happiness. It's difficult to fully abuse the whip for units in the capital right now as we regrow much faster than the unhappiness subsides. If we pick up Priesthood along the way we get cheap temples too, or alternatively we could head via Mono and take OR, though this route is slower. Anyway, since the science slider is stuck at 60% and we are out of gold, it's likely that the first few turns after IW can go into 100% gold to prepare for some deficit research, so our next tech might be outside the scope of my turn set.
Economy:
Our economy (or lack of) worries me. No libraries/specialists, foreign trade routes, treasury or cottages. We could build a road to Monty for trade routes, but I fear that it could serve as a path for our destruction. Are we building any cottages? If so, where? Whilst I personally thought the capital would have made a fine site for cottages with potential Bureau/Oxford, it's a bit late now to cottage the FP, and it would mean destroying some perfectly good farms. Duckweed suggests an alternative of cottaging Vijay and putting Oxford there. The capital needs a library, but there are perhaps more pressing matters such as workers/settlers/units. Units in a sense could help our economy if we manage to plunder some barb cities, but I think this needs to be reviewed once we are clear on the iron situation.
Defence:
It's unclear what the war status is with Monty/Ragnar, when or even if they will attack us. So I feel we need to strike a delicate balance between killing our economy/expansion for units, and just gleefully pretending we are safe. Duckweed makes the interesting suggestion of settling a junk city on the hill NE of Bombay for defence. We'll need some units to support the city for this to work though, and a settler, so I expect this move will require some build up. If Monty/Ragnar attack right now then I guess Bombay will be the likely target, At least for as long as we get/keep it above size 4 we can whip walls.
We have 2 archers in Delhi, should we send one somewhere? Do we want to find Willem/Churchill?
Builds:
The capital has 2 turns left to build an archer, and will grow into unhappiness in the mean time. I suggest switching production to a worker after this turn, we only have 2, and they seem to be behind schedule. By the time the worker and archer are finished the penalty will have about worn off, we'll be size 7 again and IW will be in, so we can decide what to do next. For Bombay I suggest working a plains forest for 1 turn in favour of a FP, this way we can build the granary in 3 turns with precisely 50% food, enabling it to half refill at size 4. After the granary, I think we should aim for a library, with the intention of whipping it at pop 6 and regrowing to size 4 the following turn (if we can 3 pop whip), ready for emergency walls. If we want to be more conservative, perhaps put a turn into walls, and a turn into a unit or two so we can quickly whip some defences (absolute emergency). If the FPs are farmed Bombay can grow reasonably quickly, and potentially net us an easy scientist. The capital obviously has far greater GP potential, but it's our main source of production right now. As there are no Hindu missionaries in sight, I think Vijay should build a monument first. With the rice and the FP it could grow quite quickly. It may be useful to establish some culture there in case someone steals the wine barb city before we can intervene, it would be a shame to lose the southern FP.
To summarise (before IW):
Dehli: Archer(1 turn)-Worker-Archer(finish) size 7
Bombay: Granary-Library (prioritise growth for potential whips, and perhaps put turns into military ready for whip)
Vijay: Monument
Improvements:
Our workers are grouped together and have just finished the copper mine, so it makes sense to improve the rice next. Then I see a few priorities worthy of consideration, and would appreciate the team's thoughts on what to improve, and in which order:
The capital has no improved tiles it can work at size 7, would it be worth improving the grassland hill and chopping the forest, or do we envisage that the capital will be whipped too frequently for that to matter now? Health will be less of a factor there once we have rice on-line.
The unimproved FPs by Bombay, farm them?
If we plan on settling obsolete's proposed site to the south any time soon, it might be worth pasturing the cow. The cow/wheat site could certainly help our production in the early game, with all those hills. Settling on the hill would be safer, though I fear we will lose the wheat, and if we are attacked by Joao/Toku I'm not completely sure where they will be heading.
If we settle the junk defensive city Duckweed proposed, we will need to build some roads there at some point.
What do we eventually plan to build at Vijay, farms or cottages?