The Law of the Jungle

OOC: your clearly missing my point. Read your post again.
 
Good questions

1) You say that "Characters in two different units within 2 hexes of each other" are considered in the same location. Does this mean "2 steps away" (ie, one could reach the other with 2 movement points), or "2 hexes in between" (ie, it would take 3 moves for one to reach the other).
1 hex between them

2) Unless I'm missing something, it seems that these are the only ways to gain Food for your house: Toil on a food-bearing hex (for yourself, not for another Citizen), Purchase food with gold, get tenants to Toil for you, be a Specialist, or be a Tlatoani. Is this correct?
You missed join a unit and receive rations, and steal it from another house

3) Does a Tlatoani gain the base yield from his city every turn, or the net yield of his city? In other words, would the Tlatoani of Tenochtitlan on the Starting Map gain 2 food, or 0 food?
Net.
Note on the starting map that the citizen is unemployeed. The citizen will be placed in the location of the character who gets selected to be the citizen after the pregame signup period.

4) For attacks, the Location Strength is defined as the City Strength, but does this apply to attacks that occur in hexes outside the city? The rules imply that this is the case, but I want to make sure.
Yes, applies to all of the city's workable hexes

5) A few Toiling questions:
a) If a peasant resides on an unowned (no Citizen present) hex, is he still forced to Toil as his second action?
b) Can you Toil twice per session? Does this rule change if one of the two is a forced Toil?
c) Does anything prevent multiple characters from Toiling the same square in a given session?
a) No, if no one owns the land then there is no landowner who must be paid. Both of your actions are your own to use
b) Peasants are free to use both actions for toiling.
c) No, any number of peasants may reside on the same tile. Any number of them may toil. If the tile is owned by a citizen, ALL of the peasants there are required to toil on behalf of the citizen for their 2nd action. A large number of peasants residing on the same tile is likely to attract the attention of citizens eager for a large supply of free labor.

6) Do you need two House members to use the Procreate action?
No, there are plenty of NPCs in the city willing to help you with that

7) Does city-based culture count as "city output" for a Tlatoani, and therefore get added to his Fame every session?
Yes. Ruling over a city is a good way to get famous.
 
So in summary, Cuautlequetzqui of The House of Ceskari, city center hex

I hadn't considered that peasants may want to live the city hex. I will allow it, but will need to adjust the rules.

1) The city hex is owned by the Tlatoani. Residing in the city hex makes you a tenant of the Tlatoani, which will be treated the same way as being a tenant of a citizen.
2) Toiling on a city hex earns you the output of the tile, not the output of the city
 
I hadn't considered that peasants may want to live the city hex. I will allow it, but will need to adjust the rules.

1) The city hex is owned by the Tlatoani. Residing in the city hex makes you a tenant of the Tlatoani, which will be treated the same way as being a tenant of a citizen.
2) Toiling on a city hex earns you the output of the tile, not the output of the city

Oh, I thought I was eligible to BECOME Tlatoani if I reside in the city! :crazyeye:
 
All peasants are eligible to be selected as the first Tlatoani or the first citizen.
All soldiers (anyone who starts enlisted in the starting warrior instead of on a hex) is eligible to be selected as the first Captain of the unit.
 
I will be the first Tlatoani.
 
How do you know that?
 
I know it. Only someone as epic as me can be the first Tlatoani. :p
 
Whatever you say or think. Theorically nothing else should be counted or weight the random choose.
 
Thanks yahzuk!

A couple follow-ups, then (I think this is my last batch, but I make no promises):

1) For gold gained by a Tlatoani each session, will building, unit, and/or road maintenance be manually subtracted out by you before it is given to the Tlatoani's house? In the game this is all done at the empire level, and the Gold displayed in the City view is revenue-only.

2) What will be done will extra turns of production and/or science in a given session, after a building/unit/tech is completed? For instance, if Tenochtitlan builds a Scout in Session 1 and finishes it in 5 turns, what will be built for the remaining 5 turns before the next Session? Will the Tlatoani have any say in this (ie, the Tlatoani can say that the city follows the recommendation of the Military Advisor in the absence of any order, or the Tlatoani of the Capital can set a Research Goal which will be followed in the absence of any in the case of an overflow)? This situation will arise fairly often -- basically every time a unit/building/tech is finished -- so we should probably have a better solution than random selection or Wealth production (after Currency).

(By the way, I am really looking forward to this game. The rules are very well designed, with a few seriously fun wrinkles here and there, and a clear goal of emergent gameplay. This should be an absolute riot from start to finish.)

EDIT: Two more.

3) Will we know which god's festival is active before we choose to make Offerings/Sacrificies? In other words, will we know the Festival that is active in turns 1-10 before we choose our first actions for the game, or will we only be informed of the festival in the after-session report when we are told of the outcomes of our actions?

4) I'm almost afraid to ask this one, but will one of us be declared the winner even if the Aztecs lose the game? I know I don't get to write the rules, but I really, really hope this isn't the case.
 
Will have to come back to the other two later, when I have more time.

3) Will we know which god's festival is active before we choose to make Offerings/Sacrificies? In other words, will we know the Festival that is active in turns 1-10 before we choose our first actions for the game, or will we only be informed of the festival in the after-session report when we are told of the outcomes of our actions?
The festival will be announced at the beginning of the council session.

4) I'm almost afraid to ask this one, but will one of us be declared the winner even if the Aztecs lose the game? I know I don't get to write the rules, but I really, really hope this isn't the case.
Probably, only because for the time investment its nice to be able to declare someone the winner at the end. But they'd only be half a winner if we lose. The least of all losers maybe? Regardless of the term, someone will be declared to have performed better than everyone else.
 
While I am a little tentative that these rules are extremely complicated I will join this game. I will be Tlaloc of the house Atlaua.

(advertisement for Governments and politics)
 
I thought Tlaloc was the fertiliy god who likes children. meh, I suppose Swimandciv seeks to honour the god with his name.
 
1) For gold gained by a Tlatoani each session, will building, unit, and/or road maintenance be manually subtracted out by you before it is given to the Tlatoani's house? In the game this is all done at the empire level, and the Gold displayed in the City view is revenue-only.
Still thinking on this. I think it makes more sense for maintenance to have an impact but I need to consider how much additional work that may involve.
But your question reminded me that I had intended to do something with happiness that I forgot about and I may yet add that in before we start.

2) What will be done will extra turns of production and/or science in a given session, after a building/unit/tech is completed? For instance, if Tenochtitlan builds a Scout in Session 1 and finishes it in 5 turns, what will be built for the remaining 5 turns before the next Session?

Recommend rereading the part on determining research and production.

There is no organized entity overseeing either research or production. Anyone in a position to research or produce things is free to pursue whatever they wish. The random determination of what gets picked is on a gameturn by gameturn basis (not council session by council session basis). We may jump around quite a bit. It's possible a city could work on producing 10 different things over a council session, spending 1 turn working on each. Perhaps that's not "the most efficient system". Perhaps "production will be lost" from jumping around too much. But hey, is it my fault if you people refuse to work together to pull in a common direction? :backstab:

Will the Tlatoani have any say in this (ie, the Tlatoani can say that the city follows the recommendation of the Military Advisor in the absence of any order, or the Tlatoani of the Capital can set a Research Goal which will be followed in the absence of any in the case of an overflow)? This situation will arise fairly often -- basically every time a unit/building/tech is finished -- so we should probably have a better solution than random selection or Wealth production (after Currency).
Tlatoanis get the same say in research and/or production as everyone else.
Except that Tlatoanis will generate a lot more beakers and hammers giving them more say than anyone else.
IF.....
Research and production are how the Tlatoani choose to use their actions.
 
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