Zherak_Khan
Warlord
- Joined
- Apr 18, 2006
- Messages
- 166
To sum up what I've found out, using Immortal, Small, Pangea, Qin Shi Huang, Latest patch (1.61?), Tropical, Random Shorelines.
Nearly all starts have fresh water. - It seems only starts which can't fit fresh water don't have it.
All or nearly all starts have 0 regular deserts, 0 tundra, 0 ice. - Disputed (map-type related?)
All or nearly all starts have at least one revealed resource. (Allegedly, at least one food resource or a flood-plain. Testing will tell.)
No starts are atop of a resource, revealed or not.
Plains incense does exist, maybe only in starting settler's fat cross. - Screenshot provided. Interesting, because it is allegedly not supposed to exist.
0/0/1 deserts do exist. - Seems a safe, maybe uninteresting, observation.
At least we think we know settlers won't start on resources. It also seems the Map Generator might do some "finishing touches" after starting settlers have been placed. I think it gives Fresh Water if able to, and convert crap tiles to something useful, maybe explaining the plains incense.
Now, while I'm sure intimate knowledge of the map generator is extremely practical, I don't have it. If anybody wants to share, feel free. One observation I have made, though, is:
Your settler's starting spot will never have any weak tiles in its fat cross. I have never seen a desert, and I don't think desert hill is possible either. It will also always have fresh water. It will never be atop of any resource, visible or hidden.The catch being, if you start in a lot of floodplains, maybe your warrior spots a few desert tiles, you know you are in the desert belt. Moving the Settler means you are risking to "gain" quite a few desert tiles. If you stay, you can't get any deserts, and you can't waste and Copper/Iron/Aluminium/Horse/Whatever by founding atop of it.
There is also some tips about the Desert Belts of the random maps. Essentially, all maps look something like this. I'd appreciate a better explanation, though:
Polar Caps
Tundra
Normal
Desert
Jungle (Equator, mirror around this line)
Feel encouraged to contribute any knowledge of the map generator.
Nearly all starts have fresh water. - It seems only starts which can't fit fresh water don't have it.
All or nearly all starts have 0 regular deserts, 0 tundra, 0 ice. - Disputed (map-type related?)
All or nearly all starts have at least one revealed resource. (Allegedly, at least one food resource or a flood-plain. Testing will tell.)
No starts are atop of a resource, revealed or not.
Plains incense does exist, maybe only in starting settler's fat cross. - Screenshot provided. Interesting, because it is allegedly not supposed to exist.
0/0/1 deserts do exist. - Seems a safe, maybe uninteresting, observation.
At least we think we know settlers won't start on resources. It also seems the Map Generator might do some "finishing touches" after starting settlers have been placed. I think it gives Fresh Water if able to, and convert crap tiles to something useful, maybe explaining the plains incense.
Now, while I'm sure intimate knowledge of the map generator is extremely practical, I don't have it. If anybody wants to share, feel free. One observation I have made, though, is:
Your settler's starting spot will never have any weak tiles in its fat cross. I have never seen a desert, and I don't think desert hill is possible either. It will also always have fresh water. It will never be atop of any resource, visible or hidden.The catch being, if you start in a lot of floodplains, maybe your warrior spots a few desert tiles, you know you are in the desert belt. Moving the Settler means you are risking to "gain" quite a few desert tiles. If you stay, you can't get any deserts, and you can't waste and Copper/Iron/Aluminium/Horse/Whatever by founding atop of it.
There is also some tips about the Desert Belts of the random maps. Essentially, all maps look something like this. I'd appreciate a better explanation, though:
Polar Caps
Tundra
Normal
Desert
Jungle (Equator, mirror around this line)
Feel encouraged to contribute any knowledge of the map generator.