Junuxx said:I think that everyone who posts a map on this forum should from now on post an image of what it looks like in MapView!
Way better than a screenshot of the minimap, I'd say![]()
Junuxx said:I think that everyone who posts a map on this forum should from now on post an image of what it looks like in MapView!
Way better than a screenshot of the minimap, I'd say![]()
Gr3yHound said:hey,
btw: is somebody actually using this? =)
tbear2520 said:Gr3yHound,
Yea like a ruler. Simple terminolgy. I guess I forgot the word. hehe And good to hear about my second point.
Sidenote: I passed out for a couple of hours and when I awoke I realized just how tired I am\was. LOL
TBear2520
yeah i know, it´s very basic. It´s pretty difficult to include all the things but i try to add things by the time. Working on itJunuxx said:Hey!
* Error checking doesn't seem to catch a lot of errors.. See the attached image for an example.
yeah, noticed that aswell. I´ll change that asap.Junuxx said:* If you're zoomed in quite close, the scrolls speed is really high.
the feature is done, wait for the next release to use it.Junuxx said:* I was wondering.. Is it possible to make MapView accesible from the context menu of aa WBS file? I tried to open a wbs this way but it didn't work. Just look at the second screenshot, that should clarify what I mean/ It would be so cool and save a lot of time if you could add that.
Gr3yHound said:100x50 means
so the maximum should be 200x200 = 40000 plots OR 100000 lines, whatever comes first.
BeginPlot
x=,y=
TerrainType=
PlotType=
EndPlot
Junuxx said:Each plot requires at least 5 lines.
So 20.000 plots alone would take 100.000 lines. Therefore I think that the 40.000 plot limit is rather pointless.
Btw: Great to hear you already adressed or noted the things I mentioned.
Gr3yHound said:Jup you´re right. I´ll adjust that to equal up the limits. Until now i had more work with supporting basic stuff. And i still have to. But i´ll adjust those limits to match eachother and supply enought room for enought spaces.
I just learned something that will allow theoretical infinite support, but until this is implemented you´ll have to live with the limitations as they will in the next versions.
i m thinking of width*height*7 or something...i need to test that first.
thx for your thoughts
BeginPlot
x=2,y=8
isNOfRiver
RiverWEDirection=1
RouteType=ROUTE_ROAD
TerrainType=TERRAIN_GRASS
PlotType=2
BeginUnit
UnitType=AMREV_UNIT_SPANISH_REGULAR, UnitOwner=2
Level=1, Experience=0
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=AMREV_UNIT_SPANISH_REGULAR, UnitOwner=2
Level=1, Experience=0
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginCity
CityOwner=2
CityName=TXT_KEY_AMREV_CITY_NEW_ORLEANS
CityPopulation=2
ProductionUnit=AMREV_UNIT_SPANISH_REGULAR
BuildingType=BUILDING_PALACE
BuildingType=AMREV_BUILDING_TOWN_HALL
BuildingType=AMREV_BUILDING_CHURCH
Player2Culture=15
EndCity
EndPlot
MSTK said:Gr3yhound, we cannot thank you enough
However, I was wondering if you could set this to be able to view your maps in Civ3 graphics style? It shouldn't be that hard. Just change the current graphics set you have right now to the one in Civilization 3. if copyright issues are the matter, use one of the custom-made tilesets. Just a simple swapping thing, right? The isometric thing isn't hat much of a problem either, I think.