The Missing Links (C3C)

1. the TML screen is now called "x_title.pcx". You have to rename or delete that one first.

2. why would you wanna do that ? :D
 
can you post the title screen by itself?
 
Very good mod man. Hats off. I like what you did with governmets. And I also like the Time machine. What a cool idea man. I did notice something "funny" though. My cities were being attacked by Amazon assassins, and being taken by them, but we were at peace. And I couldnt do the same back!?!? Is this a flaw? Any one else get this?
Also in my current game there are Vietcong running around alongside infantry, and Crosbowmen, and Sword wielding assassins, and A Trojan horse! Funny flavours.
One last thing When you capture workers the graphics for them is staying the same. IN original C3C the captured workers looked different so one could tell them apart easier, its not doing that anymore. Was that intentional?
Any how thanks very much again for a great mod.
 
@ Daufoi:
even zipped, it's still 4 times the max. attachment size. PM me your e-mail and I'll send it to you.

@ Ex-Cop:
Check civilopdedia for "hidden nationality". Indeed a flaw.
As for the workers, I hadn't even noticed yet. Not intentional. I fixed it. There will be a 3.2 patch in about 2 weeks. Thanks !

:wavey:
 
dunno yet. This captured worker thing seems to be the only bug so far. I wanna see if something else comes up in the next 2 weeks. Oh, and I'm thinking of making the Triumphal Arch obsolete with Gunpowder rather than Military tradition. Not sure yet.
 
AK, I have a problem when trying to start a game using your mod, it crashes telling me: missing entry in "text\Pedialcons.txt": ICON_BLDG_Ka'ba.
I sent you a mail about it and I thought that it wouldn't do any harm to post my problem here. May be someone else encountered the same thingh?
 
yep, I've seen this before. Normally, it means you've installed in the wrong directory.
Pls check: the folder "TML3" as well as "TML3.biq" should be in the directory c:\...\Civilization III\Conquests\Scenarios.
 
From one fellow modder to another AK47, I have to say I owe you.

Why? Because many of your ideas were used in "Far Horizons" my up in coming mod.

I hope you don't mind, but I have the Ethiopeans(I'm also using Sween's leaderhead) in my mod as well. This is due to the fact that I wanted a solid African culture group in the mod, and I felt just having the Zulu and Nubians wasn't enough.

I'm also using the Derg Soldier(renamed Dawa Soldier) although I'm thinking of changing that because I'm already using the great Civilipedia entry you wrote(do I have your permission?).

But I am curious how you got a wonder to produce a great leader? I wanted to employ a similiar effect(only with the Scientific Great Leaders), but I couldn't find Scientific Leader in the unit selection menu.
 
Hi all,

New patch (3.2) is ready. Should be the final.
Here's what it does:
* Plague settings are less intensive
* Triumphal Arch now obsolete with gunpowder
* Refrigeration is cheaper
* Captured workers have different graphs
* Suicide Bomber has increased bombard strength (12)
* Attack Chopper has increased attack (10) and bombard (8)
* RPG Soldier has increased bombard (10) and air defense (3)
* Stealth Fighter has increased bombard (8).


AK.
 
:confused:
not really sure I understand the question. If you want to play TML on an existing world map, you just have to import that map into the TML3.biq via the editor.
:confused:
 
Hi. Looking forward to trying the scenario. It looks in depth and well thought out. I downloaded both files at the site and they self extracted to the conquest folder. I looked for the biq file you indicated would be in scenarios. It's not there. Am I missing something?
 
AK47 said:
:confused:
not really sure I understand the question. If you want to play TML on an existing world map, you just have to import that map into the TML3.biq via the editor.
:confused:
oh, sorry didn't know you could do that :blush: (crapy english?)
 
Civslayer4sure said:
Hi. Looking forward to trying the scenario. It looks in depth and well thought out. I downloaded both files at the site and they self extracted to the conquest folder. I looked for the biq file you indicated would be in scenarios. It's not there. Am I missing something?

please look for the folder "TML3" and the "TML3.Biq". These should end up together in the ..\Conquests\Scenarios folder. If they are not there, you didn't type the correct path in the install (extraction) screen.
 
mazzz said:
Every time I build the Triumphal Arch it becomes obsolete before 25 turns

Mine went obsolete in 26 turns, I postponed the tech advance for 2 turns...
 
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