The Mod request list

Well that doesn't make sense...did press-ganging really take place on the carefully guarded shores of European ports? I thought that was something that happened mid-ocean.
 
I had suggested this in a thread I created the other day. Wish I had noticed this thread before I did that. :crazyeye:

I'm wondering if it would be possible to allow units that are fortified within a CITY (no where else) to slowly gain experience based upon the number of turns they have been within the city and based upon the level of fortifications the city has. I was thinking with a simple Stockade, 1 point for every 10 turns per individual unit. The fort would grant 2 points for every 15 turns per individual unit and the fortress, 3 points for every 20 turns per individual unit. It would at least make non vet. soldiers stand up better when fortified against King of X regulars.

Also, could a modder allow for the creation of forts outside a city, ala Civ 4? (no unit gaining xp here though...and if so, double time at that).

Polobo suggested a better way of implementing this and that was to have
the fortifications also open up slots for "training" so, like education, you can place a unit into the fortification slot and after a few turns have it get XP (limited, you can only learn so much from training).
 
I had suggested this in a thread I created the other day. Wish I had noticed this thread before I did that. :crazyeye:



Polobo suggested a better way of implementing this and that was to have

the fortifications also open up slots for "training" so, like education, you can place a unit into the fortification slot and after a few turns have it get XP (limited, you can only learn so much from training).

I think that's an excellent idea.
 
Mod request: someone please finish this game. I think if the following issues were addressed it would make this game playable:

1) REF buildup calculation must use something besides or in addition to liberty bells. This is a game breaking issue.

2) The AI is awful when it comes to both defensive and offensive military. They won't attack when they should and can't effectively defend their cities.

3) Some sort of trade route interface that helps you track and control your wagons and ships and which trade routes they're assigned to.

4) Some kind of importance placed on diplomacy/interaction with the competing Eurpopeans civs other than the competition for land and founding fathers (e.g. European wars cause colonial wars as well, some sort of trade, etc.)

Unfortunately these seem like things that aren't typically addressed with mods (like AI) so I'm not filled with hope, but I've seen you smart modders do some pretty amazing things before.
 
Mod request: someone please finish this game. I think if the following issues were addressed it would make this game playable:

1) REF buildup calculation must use something besides or in addition to liberty bells. This is a game breaking issue.

It could at least be changed to political points instead. I've made suggestions for other calculations on another thread. See http://forums.civfanatics.com/showthread.php?t=294354
 
It could at least be changed to political points instead. I've made suggestions for other calculations on another thread. See http://forums.civfanatics.com/showthread.php?t=294354

I think this would be a great start assuming that you could reduce the buildup rate somehow. I don't want to go back to being outnumbered 8:1 by the REF but would like way more of a challenge than I get using the liberty bell explosion tactic.
 
Personally I would only like to see Russia and Portugal added. Adding Germany and Italy would be a-historical, and adding the whole World would not work, as only in the Western Hemisphere did Europeans colonize in large numbers, well Australia and South Africa to, but definitely not India, or the rest of Africa, not to mention Japan and China. This is just my opinion though.
 
"A New Nation Mod" sort of like the Manifest Destiny mod mentioned above, except nice if it loaded any completed Colonization2 game to start a new game. The main theme of the game would be to take your new nation to regional superpower status, dominating the hemisphere, dealing with relations (and consequences) with Europe, and other wise rising along some bar of international respect. Basically similar to Paradox's Victoria (though not as bad as that game).

Major game components:
Modernization (Research and development, implementing change, social upheals from change).

Power projection (building up the military, 'manifest destiny' / 'Monroe doctrine' type interaction with Europe, alliance formation---e.g. league of nation, possibility to fight wars in your hemisphere, and to mail off troops to fight in European wars (more abstractly) ).

Immigration / happiness / cultural / policies with natives(resettlement/assimilation I think it's may be a little unrealisitic that natives either become ghetto-ized or assimilated without further issues).

Government structure (civics) to include institutions and infrastructure building.

Many quests and events to offer challenging situations to make each game unique.


A bonus version could have quests based off of material that is tested on current US Citizenship tests. Kind of a study aid? :)
 
Does anyone else wonder if we can expect a patch before the Mod contest ends? The December deadline is concerning.
 
RFM: Huger Than Huge Map-Mod

Reality isn't fair, but games should be! When I play, I feel I'm getting rushed to pieces. When I get my second colony up, the other europeans have swamped the map with cities. I feel there just isnt enough space to go around. That why I want a bigger map. Ive seen some map-scripts for Civ4 make larger than huge maps, so this should be doable.
 
>> A far future mod that dealt with the colonisation of Mars.

Wouldn't have to be far future - say 2040's on.

How to make it feel like a 3d planet though would be the biggest issue!
'Europe' tiles useful for spacecraft heading to Earth - changing times based on type of craft and certain months of a Martian year and distance from Earth.

'Kings' would be nation states or multi-corporates intent on setting Mars up for profit.

Natives though? Martians?
 
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