I would like to see these suggestions modded. They are all plausible additions to the game. I might have only added Kingdom of Naples and perhaps Genoese Republic to that list.I'd like to see two stages of playable civ mods personally:
Other (or lesser) colonial powers:
-Portuguese
-Russian
-Swedish
"What if" other European powers:
-Prussian
-Ottoman
-Venetian?
-Danish?
-Polish?
The Portuguese, Russians, Prussians, and Ottomans should be pretty easy thanks to Civ 4 (at least LH's for the Kings (Joao, Frederick), Tsar (Peter), and Sultan (Suleiman), sounds, and some flags). Completely making up fictional leaders for most of these would the hard -- and interesting -- part.![]()
I have been playing with CvMainInterface trying to make a UI similar to Civ4. If anyone wants to make a UI redesign mod then I'll try to contribute somethingGenv [FP];7275802 said:How about an UI mod. the current UI is crap
How about a Galactic Civilizations take on colonization?
Maybe add back in the old lumber resource...
I'd like to see prime lumber back, and ore deposits. I've seen some "iron" (why the hell isn't this renamed to Ore. Iron isn't mentioned anywhere else in Col.. it's a Civ resource) in hills, but I want ore veins in swamps again. Ones that can be depleted.
I'd like to see two stages of playable civ mods personally:
Other (or lesser) colonial powers:
-Portuguese
-Russian
-Swedish
"What if" other European powers:
-Prussian
-Ottoman
-Venetian?
-Danish?
-Polish?
I just saw the super mod combining Civ/Colonization idea after I posted mine.
Can I also mention Imperialism and Imperialism II as inspirations for this super mod?
That DID have three tiers of finished goods if I remember correctly, specialists (including one who went around BUYING things instead of building them, a sort of land baron) and some great art!