The Mod request list

How about an UI mod. the current UI is crap
 
I'd like to see two stages of playable civ mods personally:

Other (or lesser) colonial powers:
-Portuguese
-Russian
-Swedish

"What if" other European powers:
-Prussian
-Ottoman
-Venetian?
-Danish?
-Polish?

The Portuguese, Russians, Prussians, and Ottomans should be pretty easy thanks to Civ 4 (at least LH's for the Kings (Joao, Frederick), Tsar (Peter), and Sultan (Suleiman), sounds, and some flags). Completely making up fictional leaders for most of these would the hard -- and interesting -- part. :P
I would like to see these suggestions modded. They are all plausible additions to the game. I might have only added Kingdom of Naples and perhaps Genoese Republic to that list.
 
Is it too much to ask for "Civics"?

Initially, the Civics would be set by the King. These reflect your culture. So if you want you could see them as some slight bonuses, almost like what you may get from the leader.

When you get ready to form your own nation, you are now allowed to choose new Civics based on the Founding Fathers you control (certain ones, unlock certain choices...for instance, with a particular founding Father you could unlock "Contintental Congress" Civic.

These Civics would affectively give you attributes that affect your overall nation, just like a leader could affecting production of resources, prices of goods, taxation and even the tolerance of the King.

This would be an abstract representing the fact that when the Colonies decided to form a nation they could have gone completely different from a Republic/Democracy and even instituted their own Monarchy. Had Christopher Columbus formed his own Viceroyalty (as some suspect he wanted to do) for instance, you can be sure it wouldn't have been "liberty".




Another thought is this:

What about Civ IV: BTS as the core of the game.

Add Founding Fathers as a line of technology to research.

I think it would also be possible using Buildings that generate revenue/resources to abstract the concept of Raw Materials ==> Finished Goods.

Instead of moving it back to Euroupe though, you'd probably just have to settle for % bonuses to happiness, revenue, production as a result of constructing a "Rum distillery" or Carpenter's shop.

It would be possible to simulate the quest for liberty, almost like the space race by completing various "Articles of Constitution" and historical events as wonders/constructed objects. Once it's completed, it spawns "Contintenal" troops which are basically barbarians around the player's cities.

I think what I'd like to see is a lot of interesting events take place. History has already invented many of them for you. "France declare's it's independence from it's monarchy..." (French player pay's no tax, gains a +25% rebellion in it's colonies for 6 turns while France Stabilizes). something like this.

Sort of a Deeper/longer Colonization experience. What I hear people saying (and I am one) this game is cool and all, but some how I thought it'd be longer and more detailed.
 
I would like a graphics mod that replaces those silly shadow sketches in the settlement with, oh, I don't know, actual buildings? Yeah, that sounds right.
 
I just saw the super mod combining Civ/Colonization idea after I posted mine.

Can I also mention Imperialism and Imperialism II as inspirations for this super mod?
That DID have three tiers of finished goods if I remember correctly, specialists (including one who went around BUYING things instead of building them, a sort of land baron) and some great art!
 
Genv [FP];7275802 said:
How about an UI mod. the current UI is crap
I have been playing with CvMainInterface trying to make a UI similar to Civ4. If anyone wants to make a UI redesign mod then I'll try to contribute something
 

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How about a Galactic Civilizations take on colonization?

ouch, you just made my brain tingle.

Star Trek!

Ferrengi, Federation, Klingon and Romulan all colonize the neutral zone.

Colonists, Space Marines, Engineers,

Resources like Dilithium and Protomatter.
 
How about Star Wars or Final Frontier instead? Or maybe Halo? All are good ideas for Colonization in space.

And for the more eccentrically minded, what about a Spore Colonization mod?

Or for the traditionalists, Historical Scenarios!
 
I just have 3 mods I'd like: Bigger Icons and more distinct in-settlement building pictures; ability to prioritize resourses for transport; and most important, improve the UI for trade, maybe add a "max storage" along with the "keep this minimum" setting. Perhaps a window to access all wagons/resources/cities on one screen.
 
I would like to see a "Quebec independance Mod"

Let me explain, New-France was handed over the English for a couple of pennies and the assurance that England would not utterly crush the french in the New world.

Now I would loke a Mod where the French colony refuses being handed over to the English. It would ensue a war between the English and French on the new world.

New-France on Wiki for the whole story.
 
Since col is so firmly rooted in history with those what ifs thrown in it won't be long till every historic civ is in some mod somewhere. What I'd love to see is some sort of neo-victorian steampunk mod. I want giant steam powered tanks crushing people.
 
Maybe add back in the old lumber resource...
 
I'd like to see prime lumber back, and ore deposits. I've seen some "iron" (why the hell isn't this renamed to Ore. Iron isn't mentioned anywhere else in Col.. it's a Civ resource) in hills, but I want ore veins in swamps again. Ones that can be depleted.
 
I'd like to see prime lumber back, and ore deposits. I've seen some "iron" (why the hell isn't this renamed to Ore. Iron isn't mentioned anywhere else in Col.. it's a Civ resource) in hills, but I want ore veins in swamps again. Ones that can be depleted.

I'm working on both of these for an upcoming mod that will add a lot of Civ 1 back into Civ 2.

While I'm in the thread, I'll throw out two ideas I've been playing around with, but will probably never find time to make.

Manifest Destiny, a scenario set in Western North America with the same basic mechanics as Colonization, but where there are twin goals of Statehood or Independence. Statehood would be similar to Independence, but you would fight off one of the other colonies and their Expeditionary Force instead of your own. You'd drive your Wagon Trains to the Mississippi or the Rio Grande instead of sailing to Europe. Nations would be Canada, Mexico, and the United States.

Cocainization, inspired by how I can't look at the symbol for sugar without seeing a pile of cocaine, this would be a scenario mod where instead of playing a colonial empire, the player runs drugs. Indians are replaced with Civilized nations where you can sell the drugs to the local mob boss, who will sell them on for you. But dare you cut out the middlemen and get your own routes to that shining beacon of Drug addiction, Europe? But if you're going to do that, the CIA will want its cut. And when the time is right, can you fight off the might of the CIA's Narcotics Expeditionary Taskforce and claim your rightful place as the greatest drugrunner of all time?
 
I'd like to see two stages of playable civ mods personally:

Other (or lesser) colonial powers:
-Portuguese
-Russian
-Swedish

"What if" other European powers:
-Prussian
-Ottoman
-Venetian?
-Danish?
-Polish?

OK, now I have to spell it out: As a colony power, Denmark outclassed Sweden. And the Russians didn't reach America until after the scope of the game, so they aren't very relevant. The list of American colonisers to be included should be something like this, in prioritised order:

Portugal
Denmark-Norway
Sweden
Courland
Russia
Bavaria

...and the list should probably stop either before or after Courland. Then again, I guess the popular demand for Russia would be substantial, so perhaps Portugal, Denmark-Norway, Sweden, Russia would be a proper list.
 

I also like that idea lumpthing, one thing to keep in mind there is a lot that is included when you talk about the scope of civilization. Is there anything specific you were thinking about? :D

I just saw the super mod combining Civ/Colonization idea after I posted mine.

Can I also mention Imperialism and Imperialism II as inspirations for this super mod?
That DID have three tiers of finished goods if I remember correctly, specialists (including one who went around BUYING things instead of building them, a sort of land baron) and some great art!

Multi-tier goods is very cool, but then you enter and/or requirements (Like that tank requires Aluminum and (Oil or coal)... I remember TheLopez working on something like that, and still think it was a very cool idea. :goodjob:
 
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