Just thought of another option. 1 gun + settler = soldier; 2 gun + soldier = better equiped soldier with better stats (not quite 2x as good, there is a reduction. Or maybe no reduction or even slightly better than 2x, which will select for the better equiped soldier.)
Or allow building of better guns, so 1 gun + 1 gun = 1 better gun, which when equiped gives better stats or free promotion. The combining of two guns just reperesents the extra time needed to make the better gun, not making a double barrel musket. But that would be not historical but be cool looking.
There will be no "Veteran Soldier" settler class this time? Replaced with XP and promotions?
Or allow building of better guns, so 1 gun + 1 gun = 1 better gun, which when equiped gives better stats or free promotion. The combining of two guns just reperesents the extra time needed to make the better gun, not making a double barrel musket. But that would be not historical but be cool looking.
There will be no "Veteran Soldier" settler class this time? Replaced with XP and promotions?