The Mod request list

There are several mods I'd kill to use:

1) A mod that adds the little missing details from the first game. I miss the little touches like other European settlers asking you to go on crusades to kill certain native tribes, the little screens that would appear when you did things like sight land and make landfall, the photo of the king dubbing you viceroy at the start. Things like that made the game special to me. I know they're not necessary to gameplay, but I'd love it if they were back. Basically, any of the little touches from the original DOS game that didn't make it into this one would be most welcome to return.

2) I'd love a pirates mod with a map modelled after the caribbean.

3) Something that beefs up the colonial AI, at least to levels comparable to the first game.

4) A wild west mod portraying the fighting over the area around Texas between the U.S. settlers and Spanish in Mexico. Remember the Alamo, anyone?
 
2) I'd love a pirates mod with a map modelled after the caribbean.

Oooh, I like that idea! How about this: Make Spain a non-player with a lot of colonies at the start, remove all Natives except Arawaks and Caribs, add Denmark-Norway as a player, reduce the tax pressure from the King, and introduce a victory condition based on the number of colonies conquered from Spain or something?
 
All Australian Founding Fathers are named Bruce...
Damn, beaten!

I was actually considering making a serious Australian mod. To make it interesting, it would also include Indonesia and New Zealand.

Civilisations:
England (Duh)
Netherlands (In Indonesia, also the whole "New Holland" thing is hard to ignore)
France (La Perouse what-if and New Caledonia actually-if)
Portugal (Uh, East Timor? Treaty of Tordesillas? Need for a fourth civ with no better candiates?)
I like it. I take it you mean Papua for Indonesia - or the whole Indonesian archipelago?
The Dutch work (Indonesia), naturally. French, yes - especially as a lot of things in southern WA were explored by the French - and have French names now. Portuguese in Timor, yes - (at some point they could also sail north to Macau).
I'd consider having Malays or Maccassans as an extra civ - but perhaps they're better as non-playable larger native civs. Otherwise, Chinese (a massive what-if)?
 
The Spanish colonised the Philippines, so if those islands are included, even though they are far to the north of Australia, that nation is possible as well.
 
Would it be possible to fix that when you burn an enemy settlement, instead of keeping it - you could keep the plunder (goods). It makes no sense for me to burn a colony filled with silver and cigars worth 4000 gc, when the arsonist burns the treasures inside the settlement.
 
Would it be possible to fix that when you burn an enemy settlement, instead of keeping it - you could keep the plunder (goods). It makes no sense for me to burn a colony filled with silver and cigars worth 4000 gc, when the arsonist burns the treasures inside the settlement.

Agreed. We should be able to get a one-time wagon train in order to transport all the goods to our cities.
 
Damn, beaten!
Yeah, and I now realise that even I was beaten to that. You just can't make Monty Python references any more...

I like it. I take it you mean Papua for Indonesia - or the whole Indonesian archipelago?
Well if you're going to have a map with Australia and Papua it's going to also include Timor and Sulawesi, and parts of Java and Borneo, so you might as well go all out and throw in Sumatra as well.

Portuguese in Timor, yes - (at some point they could also sail north to Macau).
I'm not planning to go that far. As Lubricus pointed out, that would include the Philippines which I have no intention of including, and even if I did I see no reason to continue on to China.

I'd consider having Malays or Maccassans as an extra civ - but perhaps they're better as non-playable larger native civs. Otherwise, Chinese (a massive what-if)?
Some possible natives:

Maori
Nyungar
Papuans
Matram
Aceh
Pitjantjatjara
Wiradjuri
Palawa

Malays or Macassans could easily be included, probably in the place of one of the Indonesian sultanates (Aceh or Matram). I don't think they should be a colonial power, nor China. I'd rather start smallish, at least.
 
OK, now I have to spell it out: As a colony power, Denmark outclassed Sweden.

Having a past as a colonizing power is no great reason for pride, so don't take this amiss, my friend. But do you really think Greenland, the Danish Virgin Islands and a couple of slave forts in Africa and a trading station in India made Denmark (with its dependency Norway) a great colonizing power? Sweden had West Indians possessions and slave forts in Africa too, more's the pity. And, of course, that shortlived colony on the Delaware.
 
Öjevind Lång;7301486 said:
Having a past as a colonizing power is no great reason for pride, so don't take this amiss, my friend. But do you really think Greenland, the Danish Virgin Islands and a couple of slave forts in Africa and a trading station in India made Denmark (with its dependency Norway) a great colonizing power? Sweden had West Indians possessions and slave forts in Africa too, more's the pity. And, of course, that shortlived colony on the Delaware.

Well, I'm not Danish, so why should I take pride in anything they did? I'm merely aiming for historical accuracy. And yes, Sweden had forts and colonies, too, but the commercial success of the Danish colonies was a lot greater, and the Danish West Indies stayed Danish a lot longer than Sweden's colonies. I never said they were a "great colonising power", I said they were better at it than Sweden. Which shouldn't be surprising, if we consider the geography. And while I agree that a colonial past isn't much to celebrate, I am trying to talk about historical facts, not national pride or anything.
 
What about adding Sweden, Denmark and even Germany as minor colonization powers to the game. They can not be played by humans and are included in the game more like peacefully barbarians. Imagine, on some event a swedish colony appears somewhere at your border on the map. You can trade with them, make peace or declare war. Or you assimilate them with your culture.
Maybe there is only one city per minor civ, which might appear eventually in the game ( or on a event ).
This can be for the Swedish: Delaware , for the Germans: Bismark and for the Danish: West India ^^
An advantage from this minor civ is, that they can not attack you, but trade with you and maybe you can train your colonists in a minor colony instantly, like Expert Farmers from Bismark ^^

EDIT: hey, I found a leader for the swedish colony : Peter Minuit :) Or is he already a founding father ?
 
What about adding Sweden, Denmark and even Germany as minor colonization powers to the game. They can not be played by humans

What?!? Swedes can't be played by humans? Sir, you are going too far!

Just joking. :lol: I think your suggestion is a good one. And yes, Peter Minuit is in the game as a Founding Father, so he can't be used as a leader. The Dano-Norwegians would object to any Swede as a leader of their mighy empire, and vice versa, so perhaps one could use some German. Perhaps Jacob Fugger the Rich, who rather incongruously was included as a Founding Father in the original game?
 
Yes! What about only one non-playable Civ called : Free Colonies or Minor Colonies , including swedish delaware, danish west india and other minor colonies and trade posts. The leader can be Jacob Fugger. Advantage from dealing peacefully with them is, that a player can sell boycotted products and train colonists to experts in such cities for free or to a better price. Free colonies appear eventually on events in the near of the playable col-empires ( english, dutch, french, spanish) :cool:
 
Yes! What about only one non-playable Civ called : Free Colonies or Minor Colonies , including swedish delaware, danish west india and other minor colonies and trade posts. The leader can be Jacob Fugger. Advantage from dealing peacefully with them is, that a player can sell boycotted products and train colonists to experts in such cities for free or to a better price. Free colonies appear eventually on events in the near of the playable col-empires ( english, dutch, french, spanish) :cool:

That is one cool-ass idea! :goodjob: I'd love that! But the "free" colonies would have to be pretty inactive for it to work, I think.
 
Basicly the same game but instead of colonizing america you are colonizing a new planet. There could be warp points you need to control like resources. These warp points can port you to some place where you can trade like europe.

Heres anouther thing I have been thinking about. Its great to have all these things to sell but If there were more units that needed the things you farm to make powerful units then when you claim your independence you would still have use for them. This goes for any mod out there.

Either or both of these ideas would add alot of great game play.

I think its a little out of anyones league but if you could setup a scenario where you play a campaighn in europe on civilization4 BTS and when you get to the 1500s you switch over to a colonization game with bonuses and negatives based on your civ4 game. Again, probably not gonna happen but hea. If you like it repost this with your thoughts so maybe some really good proger will notice it.
 
Basicly the same game but instead of colonizing america you are colonizing a new planet. There could be warp points you need to control like resources. These warp points can port you to some place where you can trade like europe.

Heres anouther thing I have been thinking about. Its great to have all these things to sell but If there were more units that needed the things you farm to make powerful units then when you claim your independence you would still have use for them. This goes for any mod out there.

Either or both of these ideas would add alot of great game play.

I think its a little out of anyones league but if you could setup a scenario where you play a campaighn in europe on civilization4 BTS and when you get to the 1500s you switch over to a colonization game with bonuses and negatives based on your civ4 game. Again, probably not gonna happen but hea. If you like it repost this with your thoughts so maybe some really good proger will notice it.

Heh! Cool idea! But when you get to the Space Age, you should switch to playing Alpha Centauri... :D
 
Heres anouther thing I have been thinking about. Its great to have all these things to sell but If there were more units that needed the things you farm to make powerful units then when you claim your independence you would still have use for them. This goes for any mod out there.

Does anyone know if the firebrand preachers now have a funtion after the decaration of independence? That they didn't have it in the original Col was a rather glaring omission.

They might strengthen the resolve to fight among the soldiers, giving them extra military points or the like.
 
Öjevind Lång;7304767 said:
Does anyone know if the firebrand preachers now have a funtion after the decaration of independence? That they didn't have it in the original Col was a rather glaring omission.

They might strengthen the resolve to fight among the soldiers, giving them extra military points or the like.

Or add to the chance that the Natives convert, perhaps?
 
How about a third level of goods processing?

eg either A -> B -> C

or A->B, C->D, B+D-E

Can't think of what to call the next tier of goods to make it fit in with the game. Hmmmmm Cigars + Rum -> Mens Gift Pack :)

or

Furs -> Coats -> Royal Robe

It sounds silly but the idea is good. Maybe the specialist to produce a "Royal Robe" appears by chance, so its a lucky bonus. The Royal Robe could be sold or X ammount could be consumed and a diplomacy bonus for interactions with a chosen rival is given, to simulate your diplomat to that rival looking very cool and thus gaining their awe.


Or a third level of goods processing resulting in a special unit produced?

eg Cotton -> Cotton Material -> Advanced Sails. Then 20 Advanced Sails + 20 Lumber -> Improved Combat Ship or Faster Trading Ship

Basically offer the player the chance to make things that don't just get sold for money, allow them to make things to give unit, diplomacy or whatever advantages. The game is strongly economic in play so add to it with a bigger, better (the tough part) economic "tree".

This is what this new game is all about boys and girls. The moding community seems to be skipping that fact. This still is civ4 and yes its great to change and do all the old stuff we used to mod for civ4...

But The game now allows us to directly take resources and make them into other resources as well as take resources to make new units.

I can make cotton from the land. i can make cloth from the town. I can make more cotton by giving up 75 tools to make a settler. I can take ore and make it into plated steel. I can take 300 plated steel and an artillery piece and make a tank.

What about the thing this game i really missing. The tech tree and a fresh start. Caveman and fire.
 
What about modding some "what-if" civs into Colonization? Maybe even including a way to ship units across the Pacific Ocean for those civs that would fit into the catergory?

They would include:
-The Ottoman Empire
-Russia
-China
-Japan (a big "what-if")
-The Vatican (Papal States, Italy, what ever you want to call it)
-Prussia
-Germany
-Switzerland
-Poland
-Austria

What about a mod that tests some super "What-If's", like allowing you to play as ancient civilizations like Rome, Greece, Egypt, Persia, Carthage, or Phonecia in a game to colonize the Americas.

As a final thought, and I have brought it up on the thread before, What about a "Spore"-themed colonization?
 
Öjevind Lång;7304767 said:
Does anyone know if the firebrand preachers now have a funtion after the decaration of independence? That they didn't have it in the original Col was a rather glaring omission.

They might strengthen the resolve to fight among the soldiers, giving them extra military points or the like.

Depending on your constitution, they will either add to your bell production or your hammer production.
 
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