It doesn't really matter what script generated the map for the first game. M&S can generate a very wide range of different maps and starts, including some maps with fairly large continents and the occasional inland start.
The reason for excluding Archipelago in particular is that it will (nearly) always produce a game similar to the current MC. Since I know I'm almost certainly going to hit the regen button whenever an Archipelago map is generated, its just easier on me to exclude that map type altogether.
I've had a go at generating some maps with the same settings as MC1, but with Archipelago excluded. It seems that at least half of the maps are still quite watery, and very few look like being tough enough. I have managed to find a few very cool ones, though.
Incidentally, I generated a rather interesting (and, by the looks of it, very difficult) map which wouldn't be suitable for the next MC. I thought I'd post it here for anyone who fancies a go...
The reason for excluding Archipelago in particular is that it will (nearly) always produce a game similar to the current MC. Since I know I'm almost certainly going to hit the regen button whenever an Archipelago map is generated, its just easier on me to exclude that map type altogether.
I've had a go at generating some maps with the same settings as MC1, but with Archipelago excluded. It seems that at least half of the maps are still quite watery, and very few look like being tough enough. I have managed to find a few very cool ones, though.
Incidentally, I generated a rather interesting (and, by the looks of it, very difficult) map which wouldn't be suitable for the next MC. I thought I'd post it here for anyone who fancies a go...