CyberChrist
You caught my attention
Would making Privateers, Ship of the Line and Man o'War national units, be a help to the whole naval problem - or just make it worse?
How about limiting the amount and/or type of ships able to dock in cities?
Shouldn't be too hard, since in BtS you are limited to two or so planes if you don't have an airport, and then you can have six or so with an airport.How about limiting the amount and/or type of ships able to dock in cities?
A - In other words, a city with no Harbour or Shipyard could only have 2 ships able to dock in it at any 1 time, increase that to 4 with a Harbour and increase it again to 8 with a Shipyard.
Not sure how easy it would be to code (imagine option A to be relatively simple) or how the AI would handle it (again, option A should be the easiest for the AI) but any of those options should go some way to buff the naval side of FfH.
First: In regular cIV BtS I have seen the ai come towards me with a huge stack of ships. Ofcourse they send them in ONE huge stack of ships. Great, as I had modern ships and he did not this was going to get fun I thought. Wrong. I won all battles I could but could not sink the transport ships because I did not have ENOUGH ships. Then he landed with all his troops. I should have been able to prevent that, but I did not.
I think the Arcane Barge needs something else. Yeah it can shoot fireballs, but I can easilly just fill a Queen of the Line with 8 Fireball mages and suddenly Arcane Barges look slightly pointless. I think they should get fairwinds, and possibly a unique spell summoning 3 skeleton units that are stronger then the ones mages summon. These skeletons would start with amphibious and water walking, allowing easy amphibious attacks.
The problem is the AI only ever seems to build Privateers. Then they never build large invasion forces. So, that is my complaint in the simplest and most concise terms I can put it.
Suggestion: could fair-winds also give blitz?
So why wouldn't making Privateers a national unit help on that problem then? Seems pretty hard to say for certain without actually having tested it.
Also, making the 2 other big naval unit types national would force the players to diversify their fleets as well (instead of going all Man o'War).
You are pooling together 2 issues and discarding this suggestion for 1 of the issues on the basis that it wouldn't solve both the issues.Because then they'd jus build the max of Privateers, send em out, lose em, and build more. They'd never send out, for example, a fleet with Man O War, Galleons, and Queen of the Line (complete with invasion forces). So, it'd jus be a case of the AI only havin, maybe 10 Privateers.
Well if that is true then I don't really see why you would object to this idea - and it seems that many other players DO resort to building just Man o'Wars.As for your 2nd point, I never jus use Man O War. I use almost all of the Naval Units, except Privateers (cuz those annoy me) and Caravels (tho I do use those in mid-game to explore). Maybe other players jus use Man O War. But if that happened, I think a large amount of players would complain, myself included.
Thats why I remember the good old Alpha centauri times, where you could use ships to attack other ships in the harbour. No invincible ships that can strike whenever they want without fear of retalation.Then it will be much harder for the strongest ship to gain xp through, strike and move to harbor methode.