@nzcamel
Whoever said anything about not dealing with aggression? The course of discussions is always miscontrued by false assumptions like this.
("This player is complaining about barbarians; it he must be because doesn't build warriors/slingers to clear them."
"This player is criticising war in the game. He must be a SimCity sandbox player."
"This player is saying some strategies are way better than others and overcentralize gameplay around one aspect. He must be very inflexible.")
In this discussion the assumption is already this: "Players who complain about aggression want it out of the game altogether/Players who have issues with aggression with the game simply don't know how to deal with it.")
Clearly no one so far said anything about removing aggression from the game I have no idea how you came to that conclusion.
Because that aggression bias that the Devs advocate is depised by many players who don't treat Civlization as command and conquer. To play that way is to accept that game direction and destroy the need for change.
I'm only going off your words bud.
Take the whole discussion about starting with a scout vs starting with a military unit, and look at it from the reverse angle. You were very unhappy that you felt that VI forces you to play more aggressively by not realistically being able to choose a scout over a military unit as your first build in the game. It's a Clayton's choice - i.e. no real choice at all. Yet actually, V was pretty much the same. Your first city in V was so secure that you would have been a mug to build anything
but a scout first up. Either way there is an optimal choice (of course I love VI for doing a very good job of making the game much less "optimally driven" overall; or rather -to satisfy the pedants- making the optimal path vary greatly each game and even change multiple times mid-game. But that is almost a whole nother topic).
So if we look at the way you framed this before, then equally,
in V the Devs had a peace bias that they advocated and was despised by many players who don't treat Civ as Sim City! (For the record; this is kinda funny, cos I'm an empire builder for the most part, not a war monger.)
So in V I am "forced" to start with a scout, and in VI I am "forced" to start with a military unit. I do what it takes *shrugs* I adapt.
As to this specifically: '
he must be very inflexible'
You are. You admitted so yourself. Which is fine. But the game cannot be made to cater to that. If you want to play the game at harder levels where you have to tighten your game, and cut the fat out, then you too will have to adapt.
The issue at hand concerns the balance of gameplay strategies and affects the diversity and freedom of playing the game.
We are saying that War is overpowered, it needs to be nerfed. That or not going to war should have advantages as well. Peaceful play needs to be potentially just as powerful as warmongering, there needs to be powerful advantages of playing peacefully that warmongering can't have. If this is not the case then War will always be the best strategy when it clearly shouldn't be in the game.
IE. Something is wrong with the game when 1 single strategy type (warmongering) prevails over all others in a game that is supposed to be full of diversity. If you always enter discussions with the basis that there is nothing wrong with the game then there is no room for discussion.
I am open to looking at the balances of different win conditions.
Having said that; if your idea of playing peaceful is to not have much of a military, and then get annoyed when others take you out cos, say, you didn't have auto walls to protect you... then that is the natural result of not playing the game. That does not mean that warring is over powered. If on the other hand you play peacefully as the Swiss do, then I'll take your point more seriously.
I have no issue playing a mix of games and mixing up a single game.
What I do not do is wipe out a civ....this game encourages the wiping out of civs and the gaining of warmonger points has little affect to stop people. To many domination players it's about wiping out everyone rather than taking capitals. It not hard to do and it's fun.
I love the variety.
I wonder...were it easier to shed said war monger points if people would return to more peaceful play easier. I mean, maybe they should escalate more when you dow on a 2nd then 3rd Civ; rather than end up hated "forever" over a one off dow (though I think the ancient discounts etc on war mongering are okay...) Whereas some feel; "well, that's it, the die is cast". And they carry on warring as it seems to much hassle to get back to any semblance of good relations with other Civs.
I think more nuance can be added. Like if you are dowed on, and you take one city (maybe two max) in response to make your borders more defendable from aggressive Civs (and at the 3rd city would be when the hammer falls diplomatically); if you do that without suffering much animosity from other civs, then maybe people will feel that they have greater options.
There is a slight obstacle to wiping out Civs - taking any Civs last city earns you extra ire from everyone else. But I suspect for many it doesn't matter as they are so far gone in their own minds from being able to get good terms back. You and I have made some great progress at getting on with the Civs with looking at what they feel about others...but I suspect that stuff is going under most people's radar at this stage, and they haven't realised how easy it
can be (mostly haha) to stay on the good side of a few Civs. Even just sending them a trade route, that +2 points can really help.