Nad
Known Troublemaker
good stuff Krys, no problem about the granary thing, it's one of those tiny MM tricks that is useful but not game-breaking.
In PTW 1.21, if you found a city on a hill, that hill acts as "irrigated" for the purposes of irrigating the square next to it, so we CAN use the southern river for irrigation by founding a city on a hill.
I can see there are loads of gooty huts we've left untouched. If I find a hut far away from our civ, I normally go ahead and pop it, but I don't if it's close to any of our cities. The next player, Aggie, might want to test our luck
Good news about 2 other civs around - gives us trading partners and means we won't be hopelessly backward in tech....now we have to go on a settling spree.
I'm going to download your map and see if I can do some sort of dotmap.
In PTW 1.21, if you found a city on a hill, that hill acts as "irrigated" for the purposes of irrigating the square next to it, so we CAN use the southern river for irrigation by founding a city on a hill.
I can see there are loads of gooty huts we've left untouched. If I find a hut far away from our civ, I normally go ahead and pop it, but I don't if it's close to any of our cities. The next player, Aggie, might want to test our luck

Good news about 2 other civs around - gives us trading partners and means we won't be hopelessly backward in tech....now we have to go on a settling spree.
I'm going to download your map and see if I can do some sort of dotmap.