Non-Midas Touch, Inherited Turn, 750 BC (10 turns each from hereon)
Read Skyfish's notes. Yes, the wandering settler to form a city between Delphi and Norwich; however, there is an English settler pair closer to the site than we are

it's going to be another race.
However, the settler west of Thermopylae to form a fishing village - I don't agree with that. It's 2 squares from Thermopylae, and Thermopylae has the potential to be one of our best cities. I do not want to starve it of tiles by planting another city on it's doorstep; I will use that settler for possible poaching also.
Agreed on the military route. We need to get iron and horses hooked. Since we can't have the cash to upgrade, there's no point building warriors with a view to upgrde.
City survey: Athens' fur forest really should have been chopped by now - that's a 2/2/2 square when improved, one of the best tiles available. Also, Athens' shield box is already full, so it's clearly been waiting to grow to size 3 to produce the settler - could we have slipped some more military in before this particular settler?
Pharsalos changed to temple. Wee bit of micromanagement eg change Athens to fish, since it doesn't need the shields this turn.
Sell WM around - takes us to 14g - gift 4g to England - their attitude improves to cautious.
IT:English troops wandering round. Cathy gives us the boot order.
Athens: settler ---------------> archer
Thermo: worker --------------> barracks
Turn 1, 730BC - worker to chop fur forest. English units are blocking some of our roads, which is quite annoying.
IT:Watching some skirmishing
Turn 2, 710BC - Egypt is a Republic!!! Bit of a bombshell from our military advisor there.
Ah - Samarra and Shruppak have expanded borders, so they won't be auto-razed
gift some gold to the English - they're annoyed still
IT: oh sugar. Russians are building the Great Wall and every civ except ourselves, Egypt and China enters the Middle Ages

We're still 9 essential techs away!!!
Turn 3, 690BC - I wanna try and build a road to Knossos (iron) but bloody English troops are in the way!
Delphi changed to worker - want to start the line of irrigation now the road to Corinth is in place.
Another gift of WM + 1g makes England cautious again - I'm choosing England as the beneficiary of our largesse because the number of swords they have running around is a little scary. Thank Zeus we've got hoplites, they give us that extra bit of security we desperately need.
IT: Delphi: worker --------> worker
Turn 4, 670BC - our exploring warrior is showing no respect of French or Russian borders.
I'm sending our surplus settlers to Corinth for poaching opportunities.
Give Liz another 6g, the amount we're earning from map sales. She must think i fancy her...
IT: Liz demands TM and 10g...the cheek! You don't have to demand Lizzy, I'm happy to give it to you of my own free will! Luckily we're doing 0gpt, so we won't have to disband anything by giving into her demand.
English and babs are still skirmishing rather than fighting. See a bowman kll a warrior, so if they've not already had their GA, they cetainly have now. Babylon completes the Great Library - maybe we can dream of capturing it one day to restore tech parity? Rather a distant prospect at the moment....
Moscow cascades and completes the Great Wall.
Turn 5, 650BC - there must be an island to our north, because an orange border has just appeared there.
Beat English to city site, found Argos as a fill-in, start worker. Begin irrigation from Corinth.
Sell maps to everyone, we're back up to 7g again - it's a great income supplementer
IT: We can now build the FP...we're about half the size of every other civ.
Sparta: barracks ---------> archer
Turn 6, 630BC - One good thing is that Egypt is holding on to its Republic monopoly, as everyone else is stuck in Despotism.
IT: England is not making much headway against the Babs - might be due to the fact that their moronic swordsmen keep attacking bowmen fortified on mountains, across a river
Athens: archer -------> archer
Turn 7, 610BC - archers will gather at the convention at Sparta.
Gift some gold to Hammurabi this time, as he also has troops in our land now.
England is annoyed again...why does their attitude keep worsening? Is it anything to do with our aggressive settlements (especially Pharsalos, horse city)?
IT: horse road complete

Babylonian borders expanding again. Knossos and Corinth are under intense cultural pressure - we can do nothing except hope they don't flip.
Turn 8, 590BC - Give Liz WM + 7g, back to cautious
IT: Babylon now also has swords around...I'm sensing that the tide of battle, with Babylon in a GA, might be turning.
Corinth: hoplite ---------> temple
Knossos: worker ----------> walls
Turn 9, 570BC - new worker onto iron mountain.
China and Egypt are now also in the middle ages. A number of civs are now in anarchy, so it appears that Egypt has sold its republic monopoly. Give Babs WM + 4g.
IT: watching the Babs and England fight, I'm reminded of how incompetent the AI is at fighting; English swords keep attacking bowmen on hills and mountains; babs are using warriors to atack other warriors on high terrain etc. The losses are terrible on both sides; I guess we should be glad they're wasting their production like this

, but it still makes you cringe.
Writing is researched.
Sparta: archer -------> horseman
Turn 10, 550BC - luxes to 20% due to Thermopylae's growth.
Gift Hammurabi WM + 4g.
Research set to philosophy - next player can veto, but I think we should research philospophy, use gpt to buy C of L and start min science on republic, using any surplus gpt to buy other techs - there is no brokering available at all, and we're too far behind for a slingshot, so quite simply, we're going to have to buy or research at last - challenging, but pretty typical for a difficult deity game.
Notes for next player: we have 2 settlers in Corinth - don't merge them - just keep watching for any cities that get razed - do NOT try any cultural push settlement (like Pharsalos) - we have to be patient.
We are preparing for a limited war vs egypt. Our aim will be to raze their 2 cities on our peninsula and replace the with our own, getting a quick peace with tech concessions. The 2 Egyptian cities are isolated and unlikely to be defended by much more than a couple of spears each, but Egypt is a republic and can cash -rush more, so our strike must be 2-pronged and decisive. Archers and horsemen will do to take the 2 cities, I would suggest 2 stacks of 6 units each. Try to avoid triggering our GA if possible - it's a bit early and our lands are far from being improved to take advantage of a GA - use warriors to cover the archers rather than hoplites - Athens and Sparta are doing military, once Thermopylae finishes its barracks, it can also join in.
Forbidden Palace - if we're lucky enough to get a leader from the quick war, it must be used for the FP. Otherwise, we should start hand-building it soon. I would suggest Delphi is the best option at the moment. What do others think? If we do choose Delphi, get some workers to start mining its grasslands. For all our other deficiencies, we are doing okay in terms of workers, and should crank a few more to get our lands improved.
Krys is up, Aggie on deck.
Save
I guess this is what they call a Deity ROP, huh?