Turn 1, 4000BC - The start looks a little dry but there is water of some sort to the north. 2 bgs, a few hills and some desert we can so far see. It's a decent start, not brilliant, but not bad either.
I decide to move the worker north onto the bg first of all, as that will probably be the first tile to improve and I also want to know whether the water to the north is fresh or salty. The water is salty, that is the top edge of our island...there is a fur within our 21 where we stand, another bg, a goody hut is revealed, and a fish is out of reach. After much deliberation, I decide to move the settler onto the same square as the worker, the bg to the north...this will make Athens coastal (always handy to have a coastal capital on an archipelago map), gets the fish into play, keeps the bgs in play (and at size 7, Athens' city square will produce 2 shields thanks to the bg it is founded on), and brings more grassland and coast into play, instead of a hill, mountain and desert. I think this decision was a judgement call, there were also arguments to found where we stood or even move inland.
Turn 2, 3950BC - Athens founded, 2nd fur revealed. Difficult choice of first build, because there is a goody hut which will pop when our borders expand in 10 turns...if we build no military that will be a "safe" pop, but the only alternative at the moment is a barracks at 40 shields, which will slow our exploration. But getting barbs in 10 will be really nasty as they will interfere with our worker and may be able to pillage our land. This may turn out to be

but I'm going for barracks first, something I very rarely do.
worker moves to bg. Science is pottery at max, 27 turns ETA. Without any food bonuses, an early granary is essential.
Turn 3, 3900BC - worker starts mine.
Turns 4, 5, 6, 7, 8, nada
Turn 9, 3600BC - mine is complete, start road
Turns 10, 11, nada
IT: Athens grows, borders expand, hut pops, empty....would that have been barbs if we had any military. Who knows?
Turn 12, 3450BC - the road is complete, worker moves to another BG. Lux to 20%.
Turn 13, 3400BC - worker starts another mine
Turns 14, 15, nada
IT: barracks -------> warrior
Turns 16, 17, 18 nada (except MMing to fish for 4-3-3 shields to complete warrior)
IT: warrior ----------> warrior
Turn 19, 3100BC - worker completes mine, can now do 5spt for warriors in 2 turns; starts road. warrior will explore.
Turn 20, 3050BC - warrior spots another goody hut - I do not fancy popping it just yet.
IT: warrior -----------> warrior
Turn 21, 3000BC - 2nd warrior will also explore
IT: Athens to size 3, Herodotus' largest nations unsurprisingly has Greece last; our opponents (in size so far) are: Babylon, Russia, England, France, Egypt, China, India - a nice mix of traits, but not many aggressive civs - can only be a good thing!
Turn 22, 2950BC - worker completes road, moves to fur forest for chop that will help soon-to-be-constructed granary. Lux to 30%
Warriors exploring, unpromising terrain so far, other islands spotted to west.
IT: warrior --------> warrior
Turn 23, 2900BC - we now have 3 warriors to explore, next warrior is for defence, then granary. Worker starts chop.
Turn 24, 2850BC - warriors exploring, sci adjusted (have been running a loss due to barracks upkeep) as pottery due next turn.
IT: pottery researched, next player's choice what next, set to burial at the moment
warrior--------> granary
Turn 25, 2800BC - warrior fortifies. Lux to 20%. Others exploring.
Notes for next player: there is a hut which you can pop if you're feeling confident. Personally I would leave it until we have a hoplite or 2.
After the granary, we'll have to alternate between hoplites/settlers....Athens cannot manage consecutive settlers. Shields are good, 2 bgs and 2 fur forests which will act as bgs once chopped and mined, plus a fish...you wll also need to mine a normal grassland so Athens has 6 improved tiles to work on. The terrain so far is a little spartan, though there is a clump of bgs to the east.
Not sure what to do with science. No point in min science run as we won't be able to keep the gold just yet. I would suggest researching at max sustainable science. At the moment only burial and warrior code can be had in less than 40 at max...I would suggest CB as the cheapest, but it's up to you
I played 25 turns to start off; I think 15ish turns each in the 1st rotation, then back to 10 later. Save files as "NMT[date].sav" [or .zip] please.
The Save
Nad....just played
Krys......UP NOW
Aggie......ON DECK
Stuck
Meli
[Skyfish]
[Jack Merchant]