The "OMG! Look what happened in DoC!" Thread

No, actually the most recent version. I have no idea how he managed to do it.
Weird, yeah that was the old trick before cape. Just keep a bunch of boats exploring the Caribbean in case the Spanish cross first and in the Arctic hoping the Vikings found Reykjavik. Usually worked out, but it's almost cheating.
 
Must be on an old version, isn't this impossible now because cape is placed around Nova Scotia?

No, actually the most recent version. I have no idea how he managed to do it.

I recently finished the Maya (both with the Greenland trick, and without) and can confidently state that the Nova Scotia Cape is placed at some point around 300 to 500 AD, but is not there from the start. When you load a Militia into a Galley as soon as you researched Seafaring, you can ship the militia to Greenland and return with the galley before the Capes appear.

In fact, I find it more surprising that AI Maya was still around in your game, than them having a Galley stuck helplessly in the Canadian waters.
 
I recently finished the Maya (both with the Greenland trick, and without) and can confidently state that the Nova Scotia Cape is placed at some point around 300 to 500 AD, but is not there from the start. When you load a Militia into a Galley as soon as you researched Seafaring, you can ship the militia to Greenland and return with the galley before the Capes appear.

In fact, I find it more surprising that AI Maya was still around in your game, than them having a Galley stuck helplessly in the Canadian waters.
That is a bit late for them to still be hanging on, but I'd say they tend to stick around till roughly the 11th century in about half of my games. But I don't think he was collapsed when I won my Viking game either, despite me giving him my North American city (who knows how much maintenance that was for him...).
 
Spoiler :
upload_2020-5-8_17-42-26.png


Dujiangyan was somehow built in Samarkand?? Not sure how the AI pulled this off. Not a bad place for it at all though!
 
Rome rating: 2/3
✅ Rome and Constantinople united under one church
✅ Pretenders in Germany defeated
❌The Rus are Buddhist
 

Attachments

  • rome restored.png
    rome restored.png
    3.7 MB · Views: 460
china1.png
china2.png


So this was just a meme at first, having played so many Arabia games. But now, I'm seriously considering whether or not it's a legitimate strategy...
 
What's with the purple Lancer? Is that Filthy Frank?
 
Late-game science multipliers can get pretty mind-boggling
brazil science.png
 
Let us peek at the modifiers!
 
ultrabelem.png

If I'd been more disciplined I could have got:
Space Elevator (loads more commerce)
Atomium (+2 science per nuclear weapon, and with all the ICBMs I'd made...)
Oriental Pearl Tower (+2 science per city population)

But I'd already won the UHV and wasn't really thinking, just building.
Ended the game by just ICBMing everyone and then collapsing lol
 
View attachment 557734
If I'd been more disciplined I could have got:
Space Elevator (loads more commerce)
Atomium (+2 science per nuclear weapon, and with all the ICBMs I'd made...)
Oriental Pearl Tower (+2 science per city population)

But I'd already won the UHV and wasn't really thinking, just building.
Ended the game by just ICBMing everyone and then collapsing lol

the big point that generates this imbalance is the wonder ITER (it is generating 792 trade), and so the multipliers just exaggerate that. if there was a limit like the shrines (which is only 20 gold, wonder could be 40 or X trade) there would be no problem, if you look at other cities it's normal. And belém did not have a national university in this case, if not, it would be bigger.
 
Looks like there is an error in the modifier, isn't there? All the buildings add up to +225%, which includes +50% from Laboratory and Supercomputer, but they appear to also be shown as +50% with Power. I haven't checked the math but that looks wrong.
 
Back
Top Bottom