Just finished my first playthrough. In short, it was very fun. The terrain and music are so beautiful that one could just listen and watch the world go by (and I did!). The artwork for the technologies, infrastructure, etc is really incredible. Top to bottom the game has the characteristic Amplitude charm. I'm going to play it at least once more and I'll keep my eyes peeled for the answers to questions I've seen posted on these forums.
- I remember someone asking about road creation: when researching the WHEEL, roads between cities and outposts are automatically created. So no construction project required like Endless Legend, at least for the lowest tier of roads.
- Mountains (finally!) have yields associated with them, I only saw industry (and a pretty decent amount of it)
- Coastal regions do not necessarily only project one tile into the sea. As can be seen by the location of the dotted line the region extends several tiles into the ocean.
- Your Capital city can be relocated after researching the IMPERIAL POWER technology, I unfortunately could not find clues as to what benefit the capital city designation confers.
I didn't really identify any serious problems - it is important to keep in mind that this scenario is very limited and is designed to introduce exploration and territorial expansion - not much else. My main issues were not understanding certain terminology, as @need my speed pointed out terms like "Family" or "Repeatables" were not explained - however I fully expect that to become clear in future scenarios. I also found the clicking a little weird - specifically deselecting a unit requires a left-click on the map and deselecting a city requires a right-click. Not a big deal, but I definitely misdirected some units because of that. I presume I'd get used to it though.
Money has a very important role in the game, as others have mentioned. I think Humankind has done some nice things to try and lessen the dominance of Industry as the be-all and end-all of tile yields. I don't feel like I can comment on the importance of Stability yet, and obviously we have no idea the value of Influence.
- I remember someone asking about road creation: when researching the WHEEL, roads between cities and outposts are automatically created. So no construction project required like Endless Legend, at least for the lowest tier of roads.
- Mountains (finally!) have yields associated with them, I only saw industry (and a pretty decent amount of it)
- Coastal regions do not necessarily only project one tile into the sea. As can be seen by the location of the dotted line the region extends several tiles into the ocean.
- Your Capital city can be relocated after researching the IMPERIAL POWER technology, I unfortunately could not find clues as to what benefit the capital city designation confers.
I didn't really identify any serious problems - it is important to keep in mind that this scenario is very limited and is designed to introduce exploration and territorial expansion - not much else. My main issues were not understanding certain terminology, as @need my speed pointed out terms like "Family" or "Repeatables" were not explained - however I fully expect that to become clear in future scenarios. I also found the clicking a little weird - specifically deselecting a unit requires a left-click on the map and deselecting a city requires a right-click. Not a big deal, but I definitely misdirected some units because of that. I presume I'd get used to it though.
Money has a very important role in the game, as others have mentioned. I think Humankind has done some nice things to try and lessen the dominance of Industry as the be-all and end-all of tile yields. I don't feel like I can comment on the importance of Stability yet, and obviously we have no idea the value of Influence.