Lord Lakely
Idea Fountain
hungary.

Pretty sure they wouldn't do this, but just wanted to check with you guys...
If you build a swordsman, he goes on his merry way swordsman-ing, then you get the tech and resources to upgrade to janissary, the city that built the swordsman doesn't lose a pop point, does it? Seems unlikely, but if there's a chance I'll lose half my pop by mass-upgrading, I'm not playing them. (or just disband and build the cheap things.)
Quick thoughts on Kebab:
Great Turkish Bombard: Siege units aren't as important this game because they're vulnerable and are somewhat replaced by the Battering Ram, but I often find myself building a few; getting better siege units while also getting them faster is nice. Also, getting a full pop city is potentially amazing--this could be kind of difficult to hold onto in the short term, since large cities can kind of be troublesome, but the long-term benefits way outweigh the short term annoyance. Also, the amenity and loyalty might offset that altogether, so we'll have to see how this works in action. Right now though, this seems pretty good.
Grand Vizier: This is either going to be incredible or inconsequential. I feel like we're overlooking just how many military bonuses the Ottomans get out of this one governor: this can potentially give your units +5 combat versus other units, and a whopping +15 combat strength versus a city he's stationed in (if I'm reading this right). That's just outright disgusting. He also gives you a bonus for constructing units, which will be really helpful throughout the whole game, while also giving the Ottomans a chance for early war before all their bonuses kick in. Additionally, he's a pretty good diplomatic governor, meaning that the Ottomans are in a similar vein of Persia, in that they can play the warmonger game without facing the diplomatic consequences. Of course, upgrading Ibrahim means forgoing upgrades for Magnus, Liang, Pingala, or Reyna, which are really important to the current Civ VI meta. We'll have to see if we can afford not upgrading them in favor of Ibrahim, but this has the potential to be a really strong ability; unique regardless, so I'm all for it.
Grand Bazaar: This seems like it's dependent on the context. Built in a city with a lot of luxes, it could be incredible. Otherwise, just decent. We'll have to see how impactful the strategic resource thing is, but I imagine that's a pretty decent extra chunk, even if it's only one. Seems good, but going to need hands on experience before I definitively say how good.
Janissary: Ok, this is the one where I have no idea what to think. Taking it at face value, holy crap it's amazing. More combat strength, a free promotion, and it being much cheaper? Yes please! However, that population cost aspect it carries is a real bummer. But, given the UA and low production cost, building it in conquered cities shouldn't be a problem. And since it's a Musketman replacement, it should be able to be upgraded into from Swordsmen. We'll have to see how it fares in practice, but the potential is really high here. It comes in the late mid-game though, so the delay could hurt it.
Barbary Corsairs: Ok, so we all know how good the Jong is due to it coming so early, so depending on where exactly the Corsair is located on the tech/civics tree, this could be an amazing unit. However, it's probably not as good as the Jong since the Jong has that easy to achieve combat bonus, but it still likely will be a tyrant on the seas. The pillaging bonus is particularly interesting, especially considering how pillaging rewards scale now, making doing so more worthwhile. Again, seems promising.
Overall, I think the Ottomans are going to be really fun to play, and could potentially be quite good. However, I don't think they're going to be top-tier, since most of the bonuses don't activate until the mid-game, and a lot of the really strong ones in here you're going to have to bend over backwards. However, Grant Vizier and GTB are potentially game-breaking in some regard, so we'll have to see how the Ottomans fare in the actual release.
As of right now, I think the current PR for the GS Civs is: Maori>Hungary>Inca>Sweden>Ottomans>Canada>Mali.
You forgot the Byzantines...oh wait.That, Hungary, Russia, Egypt/Arabia or Persia. Are there any other enemies I forgot about?
I like it in general. But it seems inappropriate to put the Janissary military band music at atomic era. I would have used that one for medieval and moved the ones from medieval to industrial and one from industrial to atomic.
First listen.
So for any ancient start they will face the same issues as other later civs as being vanilla until T100+
I would agree the Tudors were much more competent than the Stuarts. Henry VII whilst not charismatic was very intelligent and his hamstringing the nobility after the War of the Roses was important for Tudor power.
Apparently he learned something from the story of Uriah the Hittite; it was just the wrong something.And for everybody's benefit, the Fronde in France was basically a Noble's revolt. What kept it from happening again was that Louis XIV gave his nobles the Right and Privilege of leading his regiments, and during the wars from 1690 to 1715 they got shot down in droves by the English and Dutch, and in every case Louis got to approve their heirs in their titles.
Mmm. The design is good but one thing thus really bugs me is the name of the abilities.
Great Turkish Bombard? More than 700 years of history and that’s all they could come up with to represent the civilisation?
I actually think the Janissaries will be monsters. 60 base strength means that if you slot oligarchic legacy you have a 64 strength unit. This, ever so conveniently, is the strength of the current top of the industrial food chain: the cuirassier. (Excepting some unique cav units.) Even at 60 they are no slouches in the industrial. But you also have a free promo. I'm not sure if that applies on modernizing them from swords, but, it's one promotion faster to +1 movement and Urban warfare.Of course this unit is an upgrade - if Firaxis had wanted it not to be an upgrade from the swordsmen, they'd just make it a unique unit like the Keshig which doesn't have a generic counterpart rather than a musketman replacement. Pretty sure every unit that replaces a main upgrade tree unit is available as an upgrade, and the musketman is on an important upgrade path.
From what they have said, basically an iron deposit will give +2 iron per turn, and swords take 20 iron on standard speed to be built. So you're limited to 1 sowrd per 10 turns per mine. Now, the existence of a card "Equestrian orders" heavily implies there will be a slew of cards so you can bump that iron mine up to +3. This means a sword every 6-7 turns, per mine. If you have two iron mines it will be pretty easy to build them. The issue is that you cannot now just upgrade your whole army in one turn unless you have a large stockpile (need encampments,) so it buffers the advantage of getting say, muskets 15 turns before someone else. Later strategics resources - coal, oil, aluminum, uranium, almost certainly have larger resources per deposit or late game systems would be dysfunctional.I believe you guys are not taking the new strategic resource system into account enough. GS is not R&F! One single source of iron won't be sufficient any more to field a whole army and it is very possible that there is simply not enough material around to build as many Swordsmen as desired. Or at least not as quick as desired.
I mean its like they have the mythical siege unit production card as a permanent bonus. The extra strength is great too. I can see my siege really taking a bite out of raiding ships as coastal defenses (siege do full damage to ships while ranged gets the penalty.)Great Turkish Bombard. Let’s see if all the balancing that’s going on buffs Seige. To my mind, Seige don’t need much of a buff to be really good. If Seige do get a leg up at some point, this UA would be awesome.
I actually think the Janissaries will be monsters. 60 base strength means that if you slot oligarchic legacy you have a 64 strength unit. This, ever so conveniently, is the strength of the current top of the industrial food chain: the cuirassier. (Excepting some unique cav units.) Even at 60 they are no slouches in the industrial. But you also have a free promo. I'm not sure if that applies on modernizing them from swords, but, it's one promotion faster to +1 movement and Urban warfare.
This is incorrect. They have a unique governor.
It was correct in earlier games, right? I can remember it being wrong in Cossacks where it said Ottomanen, but not in civ. Would have been especially weird in civ III, when Osman would lead the Ottomanisches Reich.Minor point and side question:
Will English 'Ottomans' be correctly localized into German 'Osmanen', or are the two terms too close and the difference will slip the translation team/QA?
Any bets?
Minor point and side question:
Will English 'Ottomans' be correctly localized into German 'Osmanen', or are the two terms too close and the difference will slip the translation team/QA?
Any bets?