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[GS] The Ottomans Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 22, 2019.

  1. Wingednosering

    Wingednosering Chieftain

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    They look fantastic! Finally a good Ottoman implementation!

    My only gripe is that Suleiman, while modeled beautifully, looks a bit stiff in the animation department.

    Also, I ended up being right about occupied city boosts, although I thought it would be tied to the governor.
     
    Last edited: Jan 22, 2019
    Icicle likes this.
  2. DeepKing

    DeepKing Chieftain

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    Looks very strong. Definitely built for domination.
     
    Tiger Genocide likes this.
  3. bbbt

    bbbt Warlord

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    It's only no loyalty pressure on your cities, so I don't think it would help flip cities in the another empire. It basically means you can conquer a civ without worrying about your conquered cities flipping back from loyalty pressure though.
     
    Pietato, nzcamel, Tchuli and 3 others like this.
  4. Portinou

    Portinou Chieftain

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    The Bazaar is purely domination IMHO: amenities and strategic resources are there to support your war effort. So is Ibrahim: production towards military units, less grievances, less loyalty issues in conquered cities. Yes, Sully is a Zulu-like leader.
     
  5. KnightModern

    KnightModern Chieftain

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    it's easy, he said Kayser-i Rûm, Kayser is turkish spelling of Caesar, and Rûm is arabic & turkish spelling of Rome (Civilization/Empire)
     
    Last edited: Jan 22, 2019
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  6. Disgustipated

    Disgustipated Warlord

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    So obviously the human player is smart enough to build them in conquered cities (just build them in a city you conquered long ago with a warrior/archer rush). But the AI? I can see the Ai building a whole bunch of Janisaries reducing their population to 1. :lol:
     
  7. monstercat

    monstercat Chieftain

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    I am now playing Ottomans second in GS after the Maori. Undermine my enemy's Loyalty with Ibrahim, and pillage all of his tiles with Corsairs, capture his cities and conscript the population into Janissaries, then shatter his Capital's walls with my Bombards.
     
  8. acluewithout

    acluewithout Warlord

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    So, basically don't muck around with Settlers. Capture cities, because captured cities are more loyal and happier, and can pump out your unique unit without costing population.

    Also, that Grandbazzar is very punchy - amenities, resources plus base gold.
     
  9. SammyKhalifa

    SammyKhalifa Warlord

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    I mean they're strong and focused, can't argue with the design but I guess I was hoping for something different.
     
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  10. Kibikus

    Kibikus Chieftain

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    Pretty much all of his abilities are towards war, but I guess it's okay, we didn't have a pure Domination civ in GS, apart from Hungary to some extent.

    They've made the Janissaries interesting at least thematically. Another thing with the Ottomans will be a distinction between cities you've settled and those you've conquered. I wonder if there will be an UI indication somewhere.
     
  11. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    They're good and they're strong, but so, so, so BORING. -_- Oh well, extra loyalty and an amenity in conquered cities is hilariously overpowered, at least Dom will be significantly less tedious than it normally is.
     
  12. SupremacyKing2

    SupremacyKing2 Warlord

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    Well, Ottomans are designed for the wamonger. If you place the unique governor in the civ you are conquering, you will be able to gobble up their cities much quicker.
     
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  13. Phoenix1595

    Phoenix1595 Lord of the Two Lands

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    Very cool civ. Ibrahim looks awesome, and I also noticed that he has a 3-turn establishment rate like Victor, so he is fairly mobile too.

    Also, Civ6’s Suleiman model is, I daresay, much better than Civ5’s, which is saying something given how the art direction is quite different between the two games. While I’ve gotten used to the more cartoon appearance of Civ6’s leaderheads, Suleiman actually looks more vicious and regal than his earlier incarnation. Props!
     
  14. VermelhoRed

    VermelhoRed Chieftain

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    There goes the Roxelana dream :sad:
     
  15. Leathaface

    Leathaface Warlord

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    "Cities not founded by the Ottomans gain +1 Amenity and +4 Loyalty per turn."

    This is a powerful ability, it should really help you keep conquered cities. The Ottomans are a domination focused Civ for sure. I play peaceful (since the current AI can't war effectively ATM) but the Ottomans will be a good opponent to have.
     
  16. Wingednosering

    Wingednosering Chieftain

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    Wonder what his agenda is. Hates people exerting loyalty pressure on him? Hates people settled on coasts? Really wish some of those UG promotions were for everybody...

    Phoenicia must be really freaking cool to follow this up.
     
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  17. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Agreed. The design is a good one and very unique. But alas, warmonger again.
     
  18. leandrombraz

    leandrombraz Chieftain

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    The unique governor help a bit with diplomacy and alliance, everything else is domination focused. Cool design for a domination Civ though I prefer Civs that are more flexible and have advantages for at least two victory types.
     
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  19. Stringer1313

    Stringer1313 Chieftain

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    I think his unique governor is actually based on a real life person, Pargalı Ibrahim Pasha. (He was also a falconer!)
     
  20. ezzlar

    ezzlar Chieftain

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    I am not so impressed given that combat bonuses during late game aren´t so important. A unique musketman is good since no resources are required (in GS as well?) but since it consumes a population I guess it has to be hard built. Not so good.
     
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